Traveller/scenes/game.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bnftvkj2cido7"]
[ext_resource type="Script" path="res://scripts/loader/sceneLoader/GameSceneLoader.cs" id="1_mqdgt"]
[ext_resource type="Texture2D" uid="uid://cs6e0af876ss5" path="res://sprites/ui/HeartEmpty.png" id="2_n1yht"]
[ext_resource type="Script" path="res://scripts/inventory/HotBar.cs" id="2_owrhq"]
[ext_resource type="Script" path="res://scripts/HealthBarUi.cs" id="2_xrm3v"]
[node name="Game" type="Node2D"]
script = ExtResource("1_mqdgt")
[node name="MapRoot" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 12
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anchor_top = 1.0
anchor_right = 1.0
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anchor_bottom = 1.0
offset_left = 20.0
offset_top = -85.0
offset_right = -20.0
offset_bottom = -20.0
grow_horizontal = 2
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grow_vertical = 0
[node name="HealthBarUi" type="HBoxContainer" parent="CanvasLayer/Control/VBoxContainer"]
layout_mode = 2
script = ExtResource("2_xrm3v")
[node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/VBoxContainer/HealthBarUi"]
layout_mode = 2
texture = ExtResource("2_n1yht")
[node name="HotBar" type="HBoxContainer" parent="CanvasLayer/Control/VBoxContainer"]
layout_mode = 2
script = ExtResource("2_owrhq")
[node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/VBoxContainer/HotBar"]
layout_mode = 2
texture = ExtResource("2_n1yht")
[node name="OperationTip" type="RichTextLabel" parent="CanvasLayer/Control/VBoxContainer"]
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layout_mode = 2
bbcode_enabled = true
text = "OperationTip"
fit_content = true
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[node name="ProjectileContainer" type="Node2D" parent="."]
[node name="DamageNumberContainer" type="Node2D" parent="."]
[node name="WeaponContainer" type="Node2D" parent="."]