[gd_scene load_steps=5 format=3 uid="uid://bnftvkj2cido7"] [ext_resource type="Script" path="res://scripts/loader/sceneLoader/GameSceneLoader.cs" id="1_mqdgt"] [ext_resource type="Texture2D" uid="uid://cs6e0af876ss5" path="res://sprites/ui/HeartEmpty.png" id="2_n1yht"] [ext_resource type="Script" path="res://scripts/inventory/HotBar.cs" id="2_owrhq"] [ext_resource type="Script" path="res://scripts/HealthBarUi.cs" id="2_xrm3v"] [node name="Game" type="Node2D"] script = ExtResource("1_mqdgt") [node name="MapRoot" type="Node2D" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Control" type="Control" parent="CanvasLayer"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/Control"] layout_mode = 1 anchors_preset = 12 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 20.0 offset_top = -85.0 offset_right = -20.0 offset_bottom = -20.0 grow_horizontal = 2 grow_vertical = 0 [node name="HealthBarUi" type="HBoxContainer" parent="CanvasLayer/Control/VBoxContainer"] layout_mode = 2 script = ExtResource("2_xrm3v") [node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/VBoxContainer/HealthBarUi"] layout_mode = 2 texture = ExtResource("2_n1yht") [node name="HotBar" type="HBoxContainer" parent="CanvasLayer/Control/VBoxContainer"] layout_mode = 2 script = ExtResource("2_owrhq") [node name="TextureRect3" type="TextureRect" parent="CanvasLayer/Control/VBoxContainer/HotBar"] layout_mode = 2 texture = ExtResource("2_n1yht") [node name="OperationTip" type="RichTextLabel" parent="CanvasLayer/Control/VBoxContainer"] layout_mode = 2 bbcode_enabled = true text = "OperationTip" fit_content = true [node name="ProjectileContainer" type="Node2D" parent="."] [node name="DamageNumberContainer" type="Node2D" parent="."] [node name="WeaponContainer" type="Node2D" parent="."]