Traveller/data/itemRegs/magics.yaml

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#Register spells used by the projectile here.
#在这里注册抛射体使用的法术。
#Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown.
#备注id必须和场景内的物品id保持一致。否则会抛出ArgumentException。
#After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc.
#当您声明物品的id后请在locals文件夹中的csv文件中添加相应的本地化文本。例如id为a则对应的名称为item_a对应的描述为item_a_desc。
- id: necromancy
scene_path: res://prefab/magics/curseOfTheUndead.tscn
icon_path: res://sprites/projectile/curseOfTheUndead.png
max_stack_value: 1
- id: x3
scene_path: res://prefab/magics/x3.tscn
icon_path: res://sprites/projectile/x3.png
max_stack_value: 1
- id: curse
scene_path: res://prefab/magics/curse.tscn
icon_path: res://sprites/projectile/x3.png
max_stack_value: 1
- id: magic_missile
scene_path: res://prefab/magics/magicMissile.tscn
icon_path: res://sprites/projectile/magicMissile.png
max_stack_value: 1