#Register spells used by the projectile here. #在这里注册抛射体使用的法术。 #Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown. #备注:id必须和场景内的物品id保持一致。否则会抛出ArgumentException。 #After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc. #当您声明物品的id后,请在locals文件夹中的csv文件中添加相应的本地化文本。例如:id为a,则对应的名称为item_a,对应的描述为item_a_desc。 - id: necromancy scene_path: res://prefab/magics/curseOfTheUndead.tscn icon_path: res://sprites/projectile/curseOfTheUndead.png max_stack_value: 1 - id: x3 scene_path: res://prefab/magics/x3.tscn icon_path: res://sprites/projectile/x3.png max_stack_value: 1 - id: curse scene_path: res://prefab/magics/curse.tscn icon_path: res://sprites/projectile/x3.png max_stack_value: 1 - id: magic_missile scene_path: res://prefab/magics/magicMissile.tscn icon_path: res://sprites/projectile/magicMissile.png max_stack_value: 1