Traveller/prefab/projectile/curseOfTheUndead.tscn

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[gd_scene load_steps=4 format=3 uid="uid://c01av43yk1q71"]
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[ext_resource type="Script" path="res://scripts/projectile/Projectile.cs" id="1_ib3qh"]
[ext_resource type="Texture2D" uid="uid://bbcjkyrsx88av" path="res://sprites/projectile/curseOfTheUndead.png" id="1_k8el6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_dgro2"]
[node name="curseOfTheUndead" type="CharacterBody2D"]
collision_layer = 0
collision_mask = 0
script = ExtResource("1_ib3qh")
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_life = 5000
_durability = 1.0
_maxDamage = 7
_minDamage = 3
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_damageType = 2
Speed = 500.0
_enableBounce = null
_ignoreWall = null
_enableTracking = null
_targetDiesDestroyProjectile = true
_repelStrength = 2.5
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[node name="CurseOfTheUndead" type="Sprite2D" parent="."]
texture = ExtResource("1_k8el6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_dgro2")
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
bus = &"SoundEffect"
area_mask = 16