Traveller/scripts/AssetHolder.cs

23 lines
614 B
C#
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using Godot;
namespace ColdMint.scripts;
/// <summary>
/// <para>AssetHolder</para>
/// <para>资产持有者</para>
/// </summary>
public static class AssetHolder
{
public static Texture2D? White25;
public static Texture2D? White100;
/// <summary>
/// <para>Loading the game's static assets</para>
/// <para>加载游戏的静态资产</para>
/// </summary>
public static void LoadStaticAsset()
{
White25 = ResourceLoader.Load<Texture2D>("res://sprites/light/White_25.png");
White100 = ResourceLoader.Load<Texture2D>("res://sprites/light/White_100.png");
}
}