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DungeonShooting_Document/文档资源/setting.png
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@ -31,7 +31,7 @@ project/assembly_name="DungeonShooting"
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[editor_plugins]
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enabled=PackedStringArray()
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enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg")
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[file_customization]
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24
README.md
24
README.md
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@ -41,7 +41,29 @@ git仓库的目录结构如下
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> ├ DungeonShooting_Document (更新日志相关的目录)
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> └ DungeonShooting_Godot (Godot工程目录)
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使用GodotMono版打开`DungeonShooting_Godot/project.godot`, 如果是第一次打开项目会弹出一个找不到资源的提示, 这是因为项目没有编译过, 点击Godot右上角`build`, 然后打`开项目设置`, 在`插件`这一个页签下启用`DungeonShooting_plugin`这个插件, 然后项目就可以正常运行了
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请确保安装了`.net8`和`godot mono4.2.1`
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godot下载地址: https://godotengine.org/download
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.net8下载地址: https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0
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使用GodotMono版打开`DungeonShooting_Godot/project.godot`
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**注意**: 如果是第一次打开项目会弹出以下提示
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![png](DungeonShooting_Document/文档资源/tip.png)
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这是因为项目没有编译过, 点击Godot右上角`build`, 然后打`开项目设置`, 在`插件`这一个页签下启用`DungeonShooting_plugin`这个插件
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![png](DungeonShooting_Document/文档资源/setting.png)
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最后重启编辑器, 项目就可以正常运行了
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---
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### 其他
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