更新敌人效果
This commit is contained in:
parent
f84219d421
commit
575281a1fa
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@ -1,11 +1,10 @@
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[gd_scene load_steps=12 format=3 uid="uid://cjgnw37tqiqh7"]
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[ext_resource type="Script" path="res://src/game/activity/bullet/normal/BrushBullet.cs" id="1_13wdl"]
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[ext_resource type="Script" path="res://src/game/activity/bullet/normal/Bullet.cs" id="1_lpj81"]
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||||
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_v0al6"]
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||||
[ext_resource type="SpriteFrames" uid="uid://jj8oh76pi53j" path="res://resource/spriteFrames/bullet/Bullet0005.tres" id="3_mmvqn"]
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[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_esjg6"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
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resource_local_to_scene = true
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shader = ExtResource("2_v0al6")
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@ -65,12 +64,10 @@ anim_offset_max = 1.0
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collision_layer = 2
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collision_mask = 0
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platform_wall_layers = 512
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script = ExtResource("1_13wdl")
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BrushId = "0004"
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EffectiveAltitude = 1.0
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script = ExtResource("1_lpj81")
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CollisionArea = NodePath("AnimatedSprite/CollisionArea")
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CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
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Particles2D = [NodePath("AnimatedSprite/GPUParticles2D")]
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Particles2D = []
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ShadowSprite = NodePath("ShadowSprite")
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AnimatedSprite = NodePath("AnimatedSprite")
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Collision = NodePath("Collision")
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|
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://m0s0k5nw7nbi"]
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[ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_leomh"]
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[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="2_c2t2e"]
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[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="2_c2t2e"]
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[ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="3_5cpi6"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"]
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@ -11,7 +11,6 @@ particles_anim_v_frames = 1
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particles_anim_loop = false
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[node name="EnemyBloodEffect" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
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modulate = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
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material = SubResource("CanvasItemMaterial_emuda")
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emitting = false
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amount = 10
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@ -3,6 +3,21 @@
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[ext_resource type="Texture2D" uid="uid://nbwtavmsjps6" path="res://resource/sprite/role/dle_liquid/enemy0001_Icon_liquid.png" id="1_ite3h"]
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[ext_resource type="Script" path="res://src/game/effects/enemy/EnemyBlood0002.cs" id="2_uof3e"]
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[sub_resource type="Animation" id="Animation_p16al"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(2.08165e-12, 2.08165e-12, 20, 48)]
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}
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[sub_resource type="Animation" id="Animation_rir6a"]
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resource_name = "default"
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length = 0.2
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@ -34,21 +49,6 @@ tracks/1/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_p16al"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(2.08165e-12, 2.08165e-12, 20, 48)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_f1xdh"]
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_data = {
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"RESET": SubResource("Animation_p16al"),
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@ -56,6 +56,7 @@ _data = {
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}
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[node name="EnemyBlood0002" type="Sprite2D"]
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modulate = Color(0.992157, 0.788235, 0.788235, 1)
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texture = ExtResource("1_ite3h")
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centered = false
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offset = Vector2(-16, -24)
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@ -177,7 +177,7 @@ gravity = Vector3(0, 0, 0)
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scale_min = 0.4
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scale_max = 1.5
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scale_curve = SubResource("CurveTexture_rutlp")
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color = Color(0.811765, 0.0980392, 0.0980392, 0.627451)
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color = Color(0.992157, 0.788235, 0.788235, 0.627451)
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color_ramp = SubResource("GradientTexture1D_orgu0")
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anim_offset_max = 1.0
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@ -1,11 +1,10 @@
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[gd_scene load_steps=19 format=3 uid="uid://nfx3lhkdhv6a"]
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[ext_resource type="Script" path="res://src/game/effects/enemy/EnemyDead0002.cs" id="1_ghu6a"]
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[ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_pcn20"]
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[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_q163q"]
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[ext_resource type="Texture2D" uid="uid://x3tjqgdgp43n" path="res://resource/sprite/role/enemy0002/Enemy0002_dead.png" id="3_l0kbp"]
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[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="4_2wygu"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s1mj2"]
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resource_local_to_scene = true
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shader = ExtResource("2_q163q")
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@ -101,7 +100,7 @@ anim_offset_max = 1.0
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[node name="Effect0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
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collision_layer = 128
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script = ExtResource("1_ghu6a")
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script = ExtResource("1_pcn20")
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AnimationName = "dead"
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AutoToGrey = true
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ShadowSprite = NodePath("ShadowSprite")
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@ -1 +1 @@
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[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":true,"WaveList":[[{"Position":{"X":-81,"Y":25},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":31,"Y":32},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"enemy0004","Weight":100,"Attr":{"Face":"0","Weapon":"weapon0003","CurrAmmon":"12","ResidueAmmo":"12"},"Altitude":0,"VerticalSpeed":0}]},{"Position":{"X":-54,"Y":20},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":5.551115E-14}]}]]}]
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[{"Name":"Preinstall1","Weight":100,"Remark":"","AutoFill":true,"WaveList":[[{"Position":{"X":-81,"Y":25},"Size":{"X":0,"Y":0},"SpecialMarkType":1,"DelayTime":0,"MarkList":[]},{"Position":{"X":31,"Y":32},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"enemy0004","Weight":100,"Attr":{"Face":"0","Weapon":"weapon0003","CurrAmmon":"12","ResidueAmmo":"12"},"Altitude":0,"VerticalSpeed":0}]},{"Position":{"X":-54,"Y":20},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"weapon0001","Weight":100,"Attr":{"CurrAmmon":"30","ResidueAmmo":"210"},"Altitude":8,"VerticalSpeed":5.551115E-14}]},{"Position":{"X":81,"Y":-1},"Size":{"X":16,"Y":16},"SpecialMarkType":0,"DelayTime":0,"MarkList":[{"Id":"enemy0002","Weight":100,"Attr":{"Face":"0","Weapon":null},"Altitude":0,"VerticalSpeed":5.551115E-14}]}]]}]
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@ -17,5 +17,6 @@ gravity = Vector3(0, 0, 0)
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scale_min = 0.8
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scale_max = 0.8
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scale_curve = ExtResource("1_yr5l8")
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color = Color(0.992157, 0.788235, 0.788235, 0.627451)
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color_ramp = SubResource("GradientTexture1D_4mhw0")
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anim_offset_max = 1.0
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|
||||
source_file="res://resource/sprite/role/role0002/eat/eat.png"
|
||||
dest_files=["res://.godot/imported/eat.png-e1ed219f030d4904026f5a118b10ffbc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c6q6mg6qf516t"
|
||||
path="res://.godot/imported/idle.png-9ab7c522bba3fc742b6cace13ceaedde.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resource/sprite/role/role0002/idle/idle.png"
|
||||
dest_files=["res://.godot/imported/idle.png-9ab7c522bba3fc742b6cace13ceaedde.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://00fayflq13rs"
|
||||
path="res://.godot/imported/Sprite.png-bf7f6826c7373e1221a0a5e7a76364b1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resource/sprite/role/role0002/run/Sprite.png"
|
||||
dest_files=["res://.godot/imported/Sprite.png-bf7f6826c7373e1221a0a5e7a76364b1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
|
@ -44,6 +44,7 @@ public partial class ImageCanvas : Sprite2D, IDestroy
|
|||
/// 将指定纹理添加到预渲染队列中, 完成后会调用 onDrawingComplete 回调函数
|
||||
/// </summary>
|
||||
/// <param name="texture">需要渲染的纹理</param>
|
||||
/// <param name="modulate">混色</param>
|
||||
/// <param name="material">渲染材质, 不需要则传null</param>
|
||||
/// <param name="x">离画布左上角x坐标</param>
|
||||
/// <param name="y">离画布左上角y坐标</param>
|
||||
|
@ -52,17 +53,18 @@ public partial class ImageCanvas : Sprite2D, IDestroy
|
|||
/// <param name="centerY">旋转中心点y</param>
|
||||
/// <param name="flipY">是否翻转y轴</param>
|
||||
/// <param name="onDrawingComplete">绘制完成的回调函数</param>
|
||||
public void DrawImageInCanvas(Texture2D texture, Material material, float x, float y, float angle, int centerX, int centerY, bool flipY, Action onDrawingComplete = null)
|
||||
public void DrawImageInCanvas(Texture2D texture, Color modulate, Material material, float x, float y, float angle, int centerX, int centerY, bool flipY, Action onDrawingComplete = null)
|
||||
{
|
||||
DrawImageInCanvas(texture, material, x, y, angle, centerX, centerY, flipY, true, onDrawingComplete);
|
||||
DrawImageInCanvas(texture,modulate, material, x, y, angle, centerX, centerY, flipY, true, onDrawingComplete);
|
||||
}
|
||||
private void DrawImageInCanvas(Texture2D texture, Material material, float x, float y, float angle, int centerX, int centerY, bool flipY, bool enableQueueCutting, Action onDrawingComplete)
|
||||
private void DrawImageInCanvas(Texture2D texture, Color modulate, Material material, float x, float y, float angle, int centerX, int centerY, bool flipY, bool enableQueueCutting, Action onDrawingComplete)
|
||||
{
|
||||
var item = new ImageRenderData();
|
||||
item.OnDrawingComplete = onDrawingComplete;
|
||||
item.EnableQueueCutting = enableQueueCutting;
|
||||
item.ImageCanvas = this;
|
||||
item.SrcImage = texture.GetImage();
|
||||
item.Modulate = modulate;
|
||||
item.Material = material;
|
||||
var width = item.SrcImage.GetWidth();
|
||||
var height = item.SrcImage.GetHeight();
|
||||
|
@ -165,7 +167,7 @@ public partial class ImageCanvas : Sprite2D, IDestroy
|
|||
}
|
||||
|
||||
DrawImageInCanvas(
|
||||
shadowSprite.Texture, shadowSprite.Material,
|
||||
shadowSprite.Texture, shadowSprite.Modulate, shadowSprite.Material,
|
||||
ax + activityObject.ShadowOffset.X, ay + activityObject.ShadowOffset.Y,
|
||||
angle,
|
||||
centerX, centerY, flipY,
|
||||
|
@ -187,7 +189,7 @@ public partial class ImageCanvas : Sprite2D, IDestroy
|
|||
}
|
||||
//为了保证阴影在此之前渲染, 所以必须关闭插队渲染
|
||||
DrawImageInCanvas(
|
||||
texture, animatedSprite.Material,
|
||||
texture, animatedSprite.Modulate, animatedSprite.Material,
|
||||
ax, ay,
|
||||
animatedSprite.GlobalRotationDegrees,
|
||||
centerX, centerY, flipY,
|
||||
|
|
|
@ -323,6 +323,7 @@ public partial class ImageCanvas
|
|||
}
|
||||
}
|
||||
|
||||
renderSprite.Sprite.Modulate = item.Modulate;
|
||||
renderSprite.Sprite.Material = item.Material;
|
||||
renderSprite.Sprite.Offset = new Vector2(-item.CenterX, -item.CenterY);
|
||||
|
||||
|
|
|
@ -14,6 +14,10 @@ public class ImageRenderData
|
|||
/// </summary>
|
||||
public Image SrcImage;
|
||||
/// <summary>
|
||||
/// 颜色
|
||||
/// </summary>
|
||||
public Color Modulate { get; set; }
|
||||
/// <summary>
|
||||
/// 渲染材质
|
||||
/// </summary>
|
||||
public Material Material;
|
||||
|
|
|
@ -69,7 +69,7 @@ public partial class BoomBullet : Bullet
|
|||
var texture = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_explode_Explode_pit0001_png);
|
||||
var tempPos = AffiliationArea.RoomInfo.ToCanvasPosition(pos);
|
||||
AffiliationArea.RoomInfo.StaticImageCanvas.DrawImageInCanvas(
|
||||
texture, null, tempPos.X, tempPos.Y, Utils.Random.RandomRangeInt(0, 360),
|
||||
texture, Colors.White, null, tempPos.X, tempPos.Y, Utils.Random.RandomRangeInt(0, 360),
|
||||
texture.GetWidth() / 2, texture.GetHeight() / 2, false
|
||||
);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ using Godot;
|
|||
[Tool]
|
||||
public partial class NoWeaponEnemy : Enemy
|
||||
{
|
||||
private BrushImageData _brushData;
|
||||
//private BrushImageData _brushData;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
|
@ -17,16 +17,16 @@ public partial class NoWeaponEnemy : Enemy
|
|||
WeaponPack.SetCapacity(0);
|
||||
AnimationPlayer.AnimationFinished += OnAnimationFinished;
|
||||
|
||||
_brushData = LiquidBrushManager.GetBrush("0002");
|
||||
//_brushData = LiquidBrushManager.GetBrush("0002");
|
||||
}
|
||||
|
||||
protected override void Process(float delta)
|
||||
{
|
||||
base.Process(delta);
|
||||
|
||||
//测试笔刷
|
||||
DrawLiquid(_brushData);
|
||||
}
|
||||
// protected override void Process(float delta)
|
||||
// {
|
||||
// base.Process(delta);
|
||||
//
|
||||
// //测试笔刷
|
||||
// //DrawLiquid(_brushData);
|
||||
// }
|
||||
|
||||
public override void Attack()
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ public partial class NoWeaponEnemy : Enemy
|
|||
{
|
||||
var realVelocity = GetRealVelocity();
|
||||
var effPos = Position;
|
||||
var debris = Create<EnemyDead0002>(Ids.Id_enemy_dead0002);
|
||||
var debris = Create<AutoFreezeObject>(Ids.Id_enemy_dead0002);
|
||||
debris.PutDown(effPos, RoomLayerEnum.NormalLayer);
|
||||
debris.MoveController.AddForce(Velocity + realVelocity);
|
||||
debris.SetForwardDirection(Face);
|
||||
|
|
|
@ -13,7 +13,7 @@ public partial class EnemyBlood0002 : Sprite2D
|
|||
private void DoDestory()
|
||||
{
|
||||
var position = _roomInfo.ToCanvasPosition(GlobalPosition);
|
||||
_roomInfo.StaticImageCanvas.DrawImageInCanvas(Texture, null, position.X, position.Y, RotationDegrees,
|
||||
_roomInfo.StaticImageCanvas.DrawImageInCanvas(Texture, Modulate, null, position.X, position.Y, RotationDegrees,
|
||||
(int)-Offset.X, (int)-Offset.Y, false, () =>
|
||||
{
|
||||
QueueFree();
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
|
||||
using Godot;
|
||||
|
||||
[Tool]
|
||||
public partial class EnemyDead0002 : AutoFreezeObject
|
||||
{
|
||||
private BrushImageData _brushData;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
_brushData = LiquidBrushManager.GetBrush("0002");
|
||||
}
|
||||
|
||||
protected override void Process(float delta)
|
||||
{
|
||||
base.Process(delta);
|
||||
|
||||
//测试笔刷
|
||||
if (FreezeCount == 0)
|
||||
{
|
||||
DrawLiquid(_brushData);
|
||||
}
|
||||
else
|
||||
{
|
||||
BrushPrevPosition = null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -381,6 +381,10 @@ public class ResourcePath
|
|||
public const string resource_sprite_role_scarecrow0001_png = "res://resource/sprite/role/scarecrow0001.png";
|
||||
public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png";
|
||||
public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png";
|
||||
public const string resource_sprite_role_role0002_Role0002_head_png = "res://resource/sprite/role/role0002/Role0002_head.png";
|
||||
public const string resource_sprite_role_role0002_idle_idle_png = "res://resource/sprite/role/role0002/idle/idle.png";
|
||||
public const string resource_sprite_role_role0002_eat_eat_png = "res://resource/sprite/role/role0002/eat/eat.png";
|
||||
public const string resource_sprite_role_role0002_run_Sprite_png = "res://resource/sprite/role/role0002/run/Sprite.png";
|
||||
public const string resource_sprite_role_shopBoss0001_ShopBoss0001_png = "res://resource/sprite/role/shopBoss0001/ShopBoss0001.png";
|
||||
public const string resource_sprite_role_enemy0003_enemy0003_png = "res://resource/sprite/role/enemy0003/enemy0003.png";
|
||||
public const string resource_sprite_role_enemy0003_enemy0003_Icon_png = "res://resource/sprite/role/enemy0003/enemy0003_Icon.png";
|
||||
|
@ -393,6 +397,7 @@ public class ResourcePath
|
|||
public const string resource_sprite_role_enemy0005_enemy0005_png = "res://resource/sprite/role/enemy0005/enemy0005.png";
|
||||
public const string resource_sprite_role_enemy0005_enemy0005_Debris_png = "res://resource/sprite/role/enemy0005/enemy0005_Debris.png";
|
||||
public const string resource_sprite_role_enemy0005_enemy0005_Icon_png = "res://resource/sprite/role/enemy0005/enemy0005_Icon.png";
|
||||
public const string resource_sprite_role_enemy0002_enemy0001_png = "res://resource/sprite/role/enemy0002/enemy0001.png";
|
||||
public const string resource_sprite_role_enemy0002_Enemy0002_png = "res://resource/sprite/role/enemy0002/Enemy0002.png";
|
||||
public const string resource_sprite_role_enemy0002_Enemy0002_dead_png = "res://resource/sprite/role/enemy0002/Enemy0002_dead.png";
|
||||
public const string resource_sprite_role_enemy0002_Enemy0002_attack_png = "res://resource/sprite/role/enemy0002/Enemy0002_attack.png";
|
||||
|
@ -446,10 +451,15 @@ public class ResourcePath
|
|||
public const string resource_sprite_role_common_Role_shadow1_png = "res://resource/sprite/role/common/Role_shadow1.png";
|
||||
public const string resource_sprite_role_common_Role_notify_png = "res://resource/sprite/role/common/Role_notify.png";
|
||||
public const string resource_sprite_role_enemy0007_enemy005_png = "res://resource/sprite/role/enemy0007/enemy005.png";
|
||||
public const string resource_sprite_role_enemy0007_enemy0006_Debris_png = "res://resource/sprite/role/enemy0007/enemy0006_Debris.png";
|
||||
public const string resource_sprite_role_enemy0007_enemy0005_Icon_png = "res://resource/sprite/role/enemy0007/enemy0005_Icon.png";
|
||||
public const string resource_sprite_role_enemy0007_dle_png = "res://resource/sprite/role/enemy0007/dle.png";
|
||||
public const string resource_sprite_role_enemy0001_enemy0001_png = "res://resource/sprite/role/enemy0001/enemy0001.png";
|
||||
public const string resource_sprite_role_enemy0001_enemy0001_Icon副本_png = "res://resource/sprite/role/enemy0001/enemy0001_Icon - 副本.png";
|
||||
public const string resource_sprite_role_enemy0001_enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/enemy0001_Debris.png";
|
||||
public const string resource_sprite_role_enemy0006_enemy0005_png = "res://resource/sprite/role/enemy0006/enemy0005.png";
|
||||
public const string resource_sprite_role_enemy0006_enemy0006_Debris_png = "res://resource/sprite/role/enemy0006/enemy0006_Debris.png";
|
||||
public const string resource_sprite_role_enemy0006_enemy0005_Icon_png = "res://resource/sprite/role/enemy0006/enemy0005_Icon.png";
|
||||
public const string resource_sprite_box_TreasureBox0001_icon_png = "res://resource/sprite/box/TreasureBox0001_icon.png";
|
||||
public const string resource_sprite_box_TreasureBox0001_png = "res://resource/sprite/box/TreasureBox0001.png";
|
||||
public const string resource_sprite_shootFire_ShotFire0001_png = "res://resource/sprite/shootFire/ShotFire0001.png";
|
||||
|
|
|
@ -25,7 +25,7 @@ public partial class TestOptimizeSprite : Node2D
|
|||
var centerX = Utils.Random.RandomRangeInt(0, texture.GetWidth());
|
||||
var centerY = Utils.Random.RandomRangeInt(0, texture.GetHeight());
|
||||
var angle = Utils.Random.RandomRangeInt(0, 360);
|
||||
imageCanvas.DrawImageInCanvas(texture, null, x, y,
|
||||
imageCanvas.DrawImageInCanvas(texture, Colors.White, null, x, y,
|
||||
angle, centerX, centerY, Utils.Random.RandomBoolean(),
|
||||
() =>
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue
Block a user