diff --git a/DungeonShooting_Document/文档资源/setting.png b/DungeonShooting_Document/文档资源/setting.png new file mode 100644 index 00000000..5a3bb75e Binary files /dev/null and b/DungeonShooting_Document/文档资源/setting.png differ diff --git a/DungeonShooting_Document/文档资源/tip.png b/DungeonShooting_Document/文档资源/tip.png new file mode 100644 index 00000000..d4719578 Binary files /dev/null and b/DungeonShooting_Document/文档资源/tip.png differ diff --git a/DungeonShooting_Godot/project.godot b/DungeonShooting_Godot/project.godot index 0e02609a..9eb0bfe1 100644 --- a/DungeonShooting_Godot/project.godot +++ b/DungeonShooting_Godot/project.godot @@ -31,7 +31,7 @@ project/assembly_name="DungeonShooting" [editor_plugins] -enabled=PackedStringArray() +enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg") [file_customization] diff --git a/README.md b/README.md index 8e3fe6f1..e831c89c 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ **Godot版本:** `4.2.1 mono` **.Net版本:** `8.0` ---- +--- ### 游戏定义 **游戏名称:**《枪火地牢》 @@ -41,9 +41,31 @@ git仓库的目录结构如下 > ├ DungeonShooting_Document (更新日志相关的目录) > └ DungeonShooting_Godot (Godot工程目录) -使用GodotMono版打开`DungeonShooting_Godot/project.godot`, 如果是第一次打开项目会弹出一个找不到资源的提示, 这是因为项目没有编译过, 点击Godot右上角`build`, 然后打`开项目设置`, 在`插件`这一个页签下启用`DungeonShooting_plugin`这个插件, 然后项目就可以正常运行了 ---- + +请确保安装了`.net8`和`godot mono4.2.1` + +godot下载地址: https://godotengine.org/download + +.net8下载地址: https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0 + + + +使用GodotMono版打开`DungeonShooting_Godot/project.godot` + + + +**注意**: 如果是第一次打开项目会弹出以下提示 + +![png](DungeonShooting_Document/文档资源/tip.png) + +这是因为项目没有编译过, 点击Godot右上角`build`, 然后打`开项目设置`, 在`插件`这一个页签下启用`DungeonShooting_plugin`这个插件 + +![png](DungeonShooting_Document/文档资源/setting.png) + +最后重启编辑器, 项目就可以正常运行了 + +--- ### 其他 **开发日志:** [开发日志.md](DungeonShooting_Document/开发日志.md)