buff系统重构中

This commit is contained in:
小李xl 2024-03-15 01:35:14 +08:00
parent 49c664c90c
commit 181e5d3d6d
20 changed files with 793 additions and 238 deletions

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@ -0,0 +1,130 @@
#if TOOLS
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Godot;
namespace Generator;
/// <summary>
/// 生成 Buff 属性表
/// </summary>
public static class BuffGenerator
{
private const string SavePath = "src/game/manager/BuffRegister.cs";
public static bool Generate()
{
try
{
var buffInfos = new Dictionary<string, BuffInfo>();
var types = typeof(BuffGenerator).Assembly.GetTypes();
//包含[BuffAttribute]特性
var enumerable = types.Where(type =>
type.IsClass && !type.IsAbstract && type.IsAssignableTo(typeof(BuffFragment)));
foreach (var type in enumerable)
{
var attribute = (BuffAttribute)type.GetCustomAttribute(typeof(BuffAttribute), false);
if (attribute != null)
{
if (buffInfos.ContainsKey(attribute.BuffName))
{
GD.PrintErr($"Buff '{attribute.BuffName}' 重名!");
return false;
}
var buffInfo = new BuffInfo(attribute.BuffName, attribute.Description, type);
buffInfos.Add(attribute.BuffName, buffInfo);
//判断重写参数情况
//1参数
var methodInfo1 = type.GetMethod(nameof(BuffFragment.InitParam),
BindingFlags.Instance | BindingFlags.Public, new Type[] { typeof(float) });
if (methodInfo1 != null &&
methodInfo1.GetBaseDefinition().DeclaringType != methodInfo1.DeclaringType)
{
buffInfo.Params.Add(1);
}
//2参数
var methodInfo2 = type.GetMethod(nameof(BuffFragment.InitParam),
BindingFlags.Instance | BindingFlags.Public, new Type[] { typeof(float), typeof(float) });
if (methodInfo2 != null &&
methodInfo2.GetBaseDefinition().DeclaringType != methodInfo2.DeclaringType)
{
buffInfo.Params.Add(2);
}
//3参数
var methodInfo3 = type.GetMethod(nameof(BuffFragment.InitParam),
BindingFlags.Instance | BindingFlags.Public,
new Type[] { typeof(float), typeof(float), typeof(float) });
if (methodInfo3 != null &&
methodInfo3.GetBaseDefinition().DeclaringType != methodInfo3.DeclaringType)
{
buffInfo.Params.Add(3);
}
//4参数
var methodInfo4 = type.GetMethod(nameof(BuffFragment.InitParam),
BindingFlags.Instance | BindingFlags.Public,
new Type[] { typeof(float), typeof(float), typeof(float), typeof(float) });
if (methodInfo4 != null &&
methodInfo4.GetBaseDefinition().DeclaringType != methodInfo4.DeclaringType)
{
buffInfo.Params.Add(4);
}
}
}
GenerateCode(buffInfos);
}
catch (Exception e)
{
GD.PrintErr(e.Message + "\n" + e.StackTrace);
return false;
}
return true;
}
private static void GenerateCode(Dictionary<string, BuffInfo> buffInfo)
{
var str = "";
foreach (var kv in buffInfo)
{
var info = kv.Value;
var s = "";
for (var i = 0; i < info.Params.Count; i++)
{
if (i > 0) s += ", ";
s += info.Params[i];
}
str += $" BuffInfos.Add(\"{info.Name}\", new BuffInfo(\"{info.Name}\", null, new List<int>() {{ {s} }}, typeof({info.Type.FullName})));\n";
}
var code = $"using System.Collections.Generic;\n" +
$"/// <summary>\n" +
$"/// buff 注册类, 调用 Init() 函数初始化数据\n" +
$"/// 注意: 该类为 Tools 面板下自动生成的, 请不要手动编辑!\n" +
$"/// </summary>\n" +
$"public class BuffRegister\n" +
$"{{\n" +
$" /// <summary>\n" +
$" /// 所有 buff 信息\n" +
$" /// </summary>\n" +
$" public static Dictionary<string, BuffInfo> BuffInfos {{ get; private set; }}\n" +
$" /// <summary>\n" +
$" /// 初始化 buff\n" +
$" /// </summary>\n" +
$" public static void Init()\n" +
$" {{\n" +
$" BuffInfos = new Dictionary<string, BuffInfo>();\n" +
str +
$" }}\n" +
$"}}";
File.WriteAllText(SavePath, code);
}
}
#endif

Binary file not shown.

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@ -0,0 +1,52 @@
[gd_scene load_steps=7 format=3 uid="uid://dfpic4nubu7cf"]
[ext_resource type="Script" path="res://src/game/activity/prop/BuffActivity.cs" id="1_3ya6n"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_p5e2l"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
resource_local_to_scene = true
shader = ExtResource("2_p5e2l")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
resource_local_to_scene = true
shader = ExtResource("2_p5e2l")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0
[sub_resource type="SpriteFrames" id="SpriteFrames_y5dlc"]
resource_local_to_scene = true
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
size = Vector2(12, 10)
[node name="BuffActivity" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_3ya6n")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")
[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_mrkt4")
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_b6ii6")
sprite_frames = SubResource("SpriteFrames_y5dlc")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_cpqup")

View File

@ -1,8 +1,8 @@
[
{
"Id": "role0001",
"Type": 3,
"Name": "\u73A9\u5BB6",
"Type": 3,
"Quality": 0,
"Price": 0,
"Intro": "\u73A9\u5BB6",
@ -15,8 +15,8 @@
},
{
"Id": "enemy0001",
"Type": 4,
"Name": "\u654C\u4EBA",
"Type": 4,
"Quality": 0,
"Price": 0,
"Intro": "\u654C\u4EBA",
@ -29,8 +29,8 @@
},
{
"Id": "enemy0002",
"Type": 4,
"Name": "\u654C\u4EBA2",
"Type": 4,
"Quality": 0,
"Price": 0,
"Intro": "\u654C\u4EBA2",
@ -43,8 +43,8 @@
},
{
"Id": "weapon0001",
"Type": 5,
"Name": "\u6B65\u67AA",
"Type": 5,
"Quality": 3,
"Price": 0,
"Intro": "",
@ -57,8 +57,8 @@
},
{
"Id": "weapon0002",
"Type": 5,
"Name": "\u9730\u5F39\u67AA",
"Type": 5,
"Quality": 3,
"Price": 0,
"Intro": "",
@ -71,8 +71,8 @@
},
{
"Id": "weapon0003",
"Type": 5,
"Name": "\u624B\u67AA",
"Type": 5,
"Quality": 2,
"Price": 0,
"Intro": "",
@ -85,8 +85,8 @@
},
{
"Id": "weapon0004",
"Type": 5,
"Name": "\u5200",
"Type": 5,
"Quality": 4,
"Price": 0,
"Intro": "",
@ -99,8 +99,8 @@
},
{
"Id": "weapon0005",
"Type": 5,
"Name": "\u72D9\u51FB\u67AA",
"Type": 5,
"Quality": 4,
"Price": 0,
"Intro": "",
@ -113,8 +113,8 @@
},
{
"Id": "weapon0006",
"Type": 5,
"Name": "\u51B2\u950B\u67AA",
"Type": 5,
"Quality": 2,
"Price": 0,
"Intro": "",
@ -127,8 +127,8 @@
},
{
"Id": "weapon0007",
"Type": 5,
"Name": "\u6C64\u59C6\u900A\u51B2\u950B\u67AA",
"Type": 5,
"Quality": 4,
"Price": 0,
"Intro": "",
@ -141,8 +141,8 @@
},
{
"Id": "weapon0008",
"Type": 5,
"Name": "\u6FC0\u5149\u624B\u67AA",
"Type": 5,
"Quality": 3,
"Price": 0,
"Intro": "",
@ -155,8 +155,8 @@
},
{
"Id": "weapon0009",
"Type": 5,
"Name": "\u69B4\u5F39\u53D1\u5C04\u5668",
"Type": 5,
"Quality": 4,
"Price": 0,
"Intro": "",
@ -169,8 +169,8 @@
},
{
"Id": "weapon0010",
"Type": 5,
"Name": "M1\u578B\u70ED\u80FD\u72D9\u51FB\u67AA",
"Type": 5,
"Quality": 5,
"Price": 0,
"Intro": "",
@ -183,8 +183,8 @@
},
{
"Id": "weapon0011",
"Type": 5,
"Name": "weapon0011",
"Type": 5,
"Quality": 5,
"Price": 0,
"Intro": "",
@ -197,8 +197,8 @@
},
{
"Id": "weapon0013",
"Type": 5,
"Name": "P90",
"Type": 5,
"Quality": 4,
"Price": 0,
"Intro": "",
@ -211,8 +211,8 @@
},
{
"Id": "weapon0014",
"Type": 5,
"Name": "\u5DE6\u8F6E",
"Type": 5,
"Quality": 2,
"Price": 0,
"Intro": "",
@ -225,8 +225,8 @@
},
{
"Id": "weapon0016",
"Type": 5,
"Name": "\u6728\u8D28\u77ED\u5F13",
"Type": 5,
"Quality": 2,
"Price": 0,
"Intro": "",
@ -239,8 +239,8 @@
},
{
"Id": "bullet0001",
"Type": 6,
"Name": "",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -253,8 +253,8 @@
},
{
"Id": "bullet0002",
"Type": 6,
"Name": "",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -267,8 +267,8 @@
},
{
"Id": "bullet0003",
"Type": 6,
"Name": "",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -281,8 +281,8 @@
},
{
"Id": "bullet0004",
"Type": 6,
"Name": "\u69B4\u5F39\u70AE",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -295,8 +295,8 @@
},
{
"Id": "bullet0005",
"Type": 6,
"Name": "\u629B\u7269\u7EBF\u7C98\u6DB2\u5B50\u5F39",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -309,8 +309,8 @@
},
{
"Id": "bullet0006",
"Type": 6,
"Name": "\u62D6\u5C3E\u5B50\u5F39",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -323,8 +323,8 @@
},
{
"Id": "bullet0007",
"Type": 6,
"Name": "",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -337,8 +337,8 @@
},
{
"Id": "bullet0008",
"Type": 6,
"Name": "",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -351,8 +351,8 @@
},
{
"Id": "bullet0009",
"Type": 6,
"Name": "\u5F13\u7BAD",
"Type": 6,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -365,8 +365,8 @@
},
{
"Id": "shell0001",
"Type": 7,
"Name": "",
"Type": 7,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -379,8 +379,8 @@
},
{
"Id": "shell0002",
"Type": 7,
"Name": "",
"Type": 7,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -393,8 +393,8 @@
},
{
"Id": "shell0003",
"Type": 7,
"Name": "",
"Type": 7,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -407,8 +407,8 @@
},
{
"Id": "shell0004",
"Type": 7,
"Name": "",
"Type": 7,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -421,8 +421,8 @@
},
{
"Id": "enemy_dead0001",
"Type": 8,
"Name": "",
"Type": 8,
"Quality": 0,
"Price": 0,
"Intro": "\u654C\u4EBA1\u6B7B\u4EA1\u788E\u7247",
@ -435,8 +435,8 @@
},
{
"Id": "enemy_dead0002",
"Type": 8,
"Name": "",
"Type": 8,
"Quality": 0,
"Price": 0,
"Intro": "\u654C\u4EBA2\u6B7B\u4EA1",
@ -449,22 +449,22 @@
},
{
"Id": "prop0001",
"Type": 9,
"Name": "\u978B\u5B50",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u63D0\u9AD8\u79FB\u52A8\u901F\u5EA6",
"Details": "",
"Details": "\u63D0\u9AD8\u89D2\u8272\u7684\u57FA\u7840\u79FB\u52A8\u901F\u5EA6",
"IsStatic": false,
"__Material": "",
"Prefab": "res://prefab/prop/buff/BuffProp0001.tscn",
"Prefab": "res://prefab/prop/BuffActivity.tscn",
"Icon": "res://resource/sprite/prop/buff/BuffProp0001.png",
"ShowInMapEditor": true
},
{
"Id": "prop0002",
"Type": 9,
"Name": "\u5FC3\u4E4B\u5BB9\u5668",
"Type": 9,
"Quality": 3,
"Price": 0,
"Intro": "\u63D0\u9AD8\u8840\u91CF\u4E0A\u9650",
@ -477,8 +477,8 @@
},
{
"Id": "prop0003",
"Type": 9,
"Name": "\u62A4\u76FE",
"Type": 9,
"Quality": 3,
"Price": 0,
"Intro": "\u53EF\u4EE5\u62B5\u6321\u5B50\u5F39\uFF0C\u968F\u65F6\u95F4\u63A8\u79FB\u81EA\u52A8\u6062\u590D",
@ -491,8 +491,8 @@
},
{
"Id": "prop0004",
"Type": 9,
"Name": "\u62A4\u76FE\u8BA1\u65F6\u5668",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u63D0\u9AD8\u62A4\u76FE\u6062\u590D\u901F\u5EA6",
@ -505,8 +505,8 @@
},
{
"Id": "prop0005",
"Type": 9,
"Name": "\u6740\u4F24\u5F39",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u63D0\u9AD8\u5B50\u5F39\u4F24\u5BB3",
@ -519,8 +519,8 @@
},
{
"Id": "prop0006",
"Type": 9,
"Name": "\u7EA2\u5B9D\u77F3\u6212\u6307",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u53D7\u4F24\u540E\u5EF6\u957F\u65E0\u654C\u65F6\u95F4",
@ -533,8 +533,8 @@
},
{
"Id": "prop0007",
"Type": 9,
"Name": "\u5907\u7528\u62A4\u76FE",
"Type": 9,
"Quality": 3,
"Price": 0,
"Intro": "\u53D7\u4F24\u65F6\u6709\u4E00\u5B9A\u6982\u7387\u62B5\u6D88\u4F24\u5BB3",
@ -547,8 +547,8 @@
},
{
"Id": "prop0008",
"Type": 9,
"Name": "\u773C\u955C",
"Type": 9,
"Quality": 3,
"Price": 0,
"Intro": "\u63D0\u9AD8\u6B66\u5668\u7CBE\u51C6\u5EA6",
@ -561,8 +561,8 @@
},
{
"Id": "prop0009",
"Type": 9,
"Name": "\u9AD8\u901F\u5B50\u5F39",
"Type": 9,
"Quality": 3,
"Price": 0,
"Intro": "\u63D0\u9AD8\u5B50\u5F39\u901F\u5EA6\u548C\u5C04\u7A0B",
@ -575,8 +575,8 @@
},
{
"Id": "prop0010",
"Type": 9,
"Name": "\u5206\u88C2\u5B50\u5F39",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u5B50\u5F39\u6570\u91CF\u7FFB\u500D, \u4F46\u662F\u7CBE\u51C6\u5EA6, \u51FB\u9000\u548C\u4F24\u5BB3\u964D\u4F4E",
@ -589,8 +589,8 @@
},
{
"Id": "prop0011",
"Type": 9,
"Name": "\u5F39\u5C04\u5B50\u5F39",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u5B50\u5F39\u53CD\u5F39\u6B21\u6570\u002B2",
@ -603,8 +603,8 @@
},
{
"Id": "prop0012",
"Type": 9,
"Name": "\u7A7F\u900F\u5B50\u5F39",
"Type": 9,
"Quality": 4,
"Price": 0,
"Intro": "\u5B50\u5F39\u7A7F\u900F\u002B1",
@ -617,8 +617,8 @@
},
{
"Id": "prop0013",
"Type": 9,
"Name": "\u6B66\u5668\u80CC\u5305",
"Type": 9,
"Quality": 2,
"Price": 0,
"Intro": "\u6B66\u5668\u5BB9\u91CF\u002B1",
@ -631,8 +631,8 @@
},
{
"Id": "prop0014",
"Type": 9,
"Name": "\u9053\u5177\u80CC\u5305",
"Type": 9,
"Quality": 2,
"Price": 0,
"Intro": "\u9053\u5177\u5BB9\u91CF\u002B1",
@ -645,8 +645,8 @@
},
{
"Id": "prop5000",
"Type": 9,
"Name": "\u533B\u836F\u7BB1",
"Type": 9,
"Quality": 1,
"Price": 0,
"Intro": "\u4F7F\u7528\u540E\u56DE\u590D\u4E00\u9897\u7EA2\u5FC3",
@ -659,8 +659,8 @@
},
{
"Id": "prop5001",
"Type": 9,
"Name": "\u5F39\u836F\u7BB1",
"Type": 9,
"Quality": 1,
"Price": 0,
"Intro": "\u4F7F\u7528\u540E\u8865\u5145\u5F53\u524D\u6B66\u5668\u5907\u7528\u5F39\u836F",
@ -673,8 +673,8 @@
},
{
"Id": "treasure_box0001",
"Type": 10,
"Name": "\u6728\u8D28\u5B9D\u7BB1",
"Type": 10,
"Quality": 0,
"Price": 0,
"Intro": "\u6728\u8D28\u5B9D\u7BB1",
@ -687,8 +687,8 @@
},
{
"Id": "other_door_e",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u4E1C\u4FA7)",
@ -701,8 +701,8 @@
},
{
"Id": "other_door_w",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u897F\u4FA7)",
@ -715,8 +715,8 @@
},
{
"Id": "other_door_s",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5357\u4FA7)",
@ -729,8 +729,8 @@
},
{
"Id": "other_door_n",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u5730\u7262\u623F\u95F4\u7684\u95E8(\u5317\u4FA7)",
@ -743,8 +743,8 @@
},
{
"Id": "gold_10",
"Type": 99,
"Name": "\u91D1\u5E01",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u83B7\u5F9710\u91D1\u5E01",
@ -757,8 +757,8 @@
},
{
"Id": "gold_5",
"Type": 99,
"Name": "\u94F6\u5E01",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u83B7\u5F975\u91D1\u5E01",
@ -771,8 +771,8 @@
},
{
"Id": "gold_1",
"Type": 99,
"Name": "\u94DC\u5E01",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "\u83B7\u5F971\u91D1\u5E01",
@ -785,8 +785,8 @@
},
{
"Id": "item_0001",
"Type": 99,
"Name": "\u7535\u8111\u684C",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -799,8 +799,8 @@
},
{
"Id": "item_0002",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -813,8 +813,8 @@
},
{
"Id": "item_0003",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -827,8 +827,8 @@
},
{
"Id": "item_0004",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -841,8 +841,8 @@
},
{
"Id": "item_0005",
"Type": 99,
"Name": "",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -855,8 +855,8 @@
},
{
"Id": "item_0006",
"Type": 99,
"Name": "\u7535\u89C6\u684C",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -869,8 +869,8 @@
},
{
"Id": "item_0007",
"Type": 99,
"Name": "\u9152\u67DC",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -883,8 +883,8 @@
},
{
"Id": "item_0008",
"Type": 99,
"Name": "\u6C99\u53D1\u65C1\u67DC\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -897,8 +897,8 @@
},
{
"Id": "item_0009",
"Type": 99,
"Name": "\u5427\u53F0",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -911,8 +911,8 @@
},
{
"Id": "item_0010",
"Type": 99,
"Name": "\u544A\u793A\u724C",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -925,8 +925,8 @@
},
{
"Id": "item_0011",
"Type": 99,
"Name": "\u7EFF\u6728\u51F3",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -939,8 +939,8 @@
},
{
"Id": "item_0012",
"Type": 99,
"Name": "\u6C99\u53D1\u7AD6",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -953,8 +953,8 @@
},
{
"Id": "item_0013",
"Type": 99,
"Name": "\u6C99\u53D1\u6A2A\u7740",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -967,8 +967,8 @@
},
{
"Id": "item_0014",
"Type": 99,
"Name": "\u61D2\u4EBA\u6C99\u53D1",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -981,8 +981,8 @@
},
{
"Id": "item_0015",
"Type": 99,
"Name": "\u5DE6\u4E0B\u89D2\u684C\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -995,8 +995,8 @@
},
{
"Id": "item_0016",
"Type": 99,
"Name": "\u5DE6\u4E0B\u89D2\u77ED\u6C99\u53D1",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1009,8 +1009,8 @@
},
{
"Id": "item_0017",
"Type": 99,
"Name": "\u4E2D\u95F4\u684C\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1023,8 +1023,8 @@
},
{
"Id": "item_0018",
"Type": 99,
"Name": "\u5DE6\u4E0B\u89D2\u957F\u6C99\u53D1",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1037,8 +1037,8 @@
},
{
"Id": "item_0019",
"Type": 99,
"Name": "\u53F3\u4E0B\u89D2\u684C\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1051,8 +1051,8 @@
},
{
"Id": "item_0020",
"Type": 99,
"Name": "\u8F6C\u6905",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1065,8 +1065,8 @@
},
{
"Id": "item_0021",
"Type": 99,
"Name": "\u53F3\u4E0B\u89D2\u957F\u6C99\u53D1",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1079,8 +1079,8 @@
},
{
"Id": "item_0022",
"Type": 99,
"Name": "\u8863\u67B6",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1093,8 +1093,8 @@
},
{
"Id": "item_0023",
"Type": 99,
"Name": "\u7EFF\u690D",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1107,8 +1107,8 @@
},
{
"Id": "item_0024",
"Type": 99,
"Name": "\u65B0\u624B\u6559\u5B66\u5173\u5361",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1121,8 +1121,8 @@
},
{
"Id": "item_0025",
"Type": 99,
"Name": "\u8302\u76DB\u82B1\u76C6",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1135,8 +1135,8 @@
},
{
"Id": "item_0026",
"Type": 99,
"Name": "\u544A\u793A\u7248",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1149,8 +1149,8 @@
},
{
"Id": "item_0031",
"Type": 99,
"Name": "\u53F0\u706F",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1163,8 +1163,8 @@
},
{
"Id": "item_0033",
"Type": 99,
"Name": "\u5427\u53F0",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1177,8 +1177,8 @@
},
{
"Id": "item_0036",
"Type": 99,
"Name": "\u53F0\u7403\u684C",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1191,8 +1191,8 @@
},
{
"Id": "item_0054",
"Type": 99,
"Name": "\u8D29\u5356\u673A",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1205,8 +1205,8 @@
},
{
"Id": "item_0056",
"Type": 99,
"Name": "\u957F\u51F3\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",
@ -1219,8 +1219,8 @@
},
{
"Id": "item_0057",
"Type": 99,
"Name": "\u5361\u5E26\u76D2\u5B50",
"Type": 99,
"Quality": 0,
"Price": 0,
"Intro": "",

View File

@ -0,0 +1,37 @@
[
{
"Id": "0001",
"Remark": "\u978B\u5B50",
"__Activity": "prop0001",
"IsActivity": false,
"Buff": {
"MoveSpeed": [
30
]
}
},
{
"Id": "0010",
"Remark": "\u5206\u88C2\u5B50\u5F39",
"__Activity": "prop0010",
"IsActivity": false,
"Buff": {
"BulletCount": [
2,
1
],
"BulletDeviationAngle": [
-8,
8
],
"Damage": [
2,
-0.35
],
"BulletRepel": [
2,
-0.35
]
}
}
]

View File

@ -1 +1 @@
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View File

@ -8,13 +8,22 @@ namespace Config;
public static partial class ExcelConfig
{
/// <summary>
/// ActivityBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<ActivityBase> ActivityBase_List { get; private set; }
public static List<Sound> Sound_List { get; private set; }
/// <summary>
/// ActivityBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// Sound.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, ActivityBase> ActivityBase_Map { get; private set; }
public static Dictionary<string, Sound> Sound_Map { get; private set; }
/// <summary>
/// WeaponBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<WeaponBase> WeaponBase_List { get; private set; }
/// <summary>
/// WeaponBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, WeaponBase> WeaponBase_Map { get; private set; }
/// <summary>
/// ActivityMaterial.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
@ -34,6 +43,15 @@ public static partial class ExcelConfig
/// </summary>
public static Dictionary<string, AiAttackAttr> AiAttackAttr_Map { get; private set; }
/// <summary>
/// BuffBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<BuffBase> BuffBase_List { get; private set; }
/// <summary>
/// BuffBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, BuffBase> BuffBase_Map { get; private set; }
/// <summary>
/// BulletBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
@ -52,6 +70,15 @@ public static partial class ExcelConfig
/// </summary>
public static Dictionary<string, EnemyBase> EnemyBase_Map { get; private set; }
/// <summary>
/// ActivityBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<ActivityBase> ActivityBase_List { get; private set; }
/// <summary>
/// ActivityBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, ActivityBase> ActivityBase_Map { get; private set; }
/// <summary>
/// LiquidMaterial.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
@ -61,24 +88,6 @@ public static partial class ExcelConfig
/// </summary>
public static Dictionary<string, LiquidMaterial> LiquidMaterial_Map { get; private set; }
/// <summary>
/// Sound.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<Sound> Sound_List { get; private set; }
/// <summary>
/// Sound.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, Sound> Sound_Map { get; private set; }
/// <summary>
/// WeaponBase.xlsx表数据集合, 以 List 形式存储, 数据顺序与 Excel 表相同
/// </summary>
public static List<WeaponBase> WeaponBase_List { get; private set; }
/// <summary>
/// WeaponBase.xlsx表数据集合, 里 Map 形式存储, key 为 Id
/// </summary>
public static Dictionary<string, WeaponBase> WeaponBase_Map { get; private set; }
private static bool _init = false;
/// <summary>
@ -89,35 +98,55 @@ public static partial class ExcelConfig
if (_init) return;
_init = true;
_InitActivityBaseConfig();
_InitActivityMaterialConfig();
_InitAiAttackAttrConfig();
_InitBulletBaseConfig();
_InitEnemyBaseConfig();
_InitLiquidMaterialConfig();
_InitSoundConfig();
_InitWeaponBaseConfig();
_InitActivityMaterialConfig();
_InitAiAttackAttrConfig();
_InitBuffBaseConfig();
_InitBulletBaseConfig();
_InitEnemyBaseConfig();
_InitActivityBaseConfig();
_InitLiquidMaterialConfig();
_InitActivityBaseRef();
_InitEnemyBaseRef();
_InitWeaponBaseRef();
_InitBuffBaseRef();
_InitEnemyBaseRef();
_InitActivityBaseRef();
}
private static void _InitActivityBaseConfig()
private static void _InitSoundConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/ActivityBase.json");
ActivityBase_List = new List<ActivityBase>(JsonSerializer.Deserialize<List<Ref_ActivityBase>>(text));
ActivityBase_Map = new Dictionary<string, ActivityBase>();
foreach (var item in ActivityBase_List)
var text = _ReadConfigAsText("res://resource/config/Sound.json");
Sound_List = JsonSerializer.Deserialize<List<Sound>>(text);
Sound_Map = new Dictionary<string, Sound>();
foreach (var item in Sound_List)
{
ActivityBase_Map.Add(item.Id, item);
Sound_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'ActivityBase'失败!");
throw new Exception("初始化表'Sound'失败!");
}
}
private static void _InitWeaponBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/WeaponBase.json");
WeaponBase_List = new List<WeaponBase>(JsonSerializer.Deserialize<List<Ref_WeaponBase>>(text));
WeaponBase_Map = new Dictionary<string, WeaponBase>();
foreach (var item in WeaponBase_List)
{
WeaponBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'WeaponBase'失败!");
}
}
private static void _InitActivityMaterialConfig()
@ -156,6 +185,24 @@ public static partial class ExcelConfig
throw new Exception("初始化表'AiAttackAttr'失败!");
}
}
private static void _InitBuffBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/BuffBase.json");
BuffBase_List = new List<BuffBase>(JsonSerializer.Deserialize<List<Ref_BuffBase>>(text));
BuffBase_Map = new Dictionary<string, BuffBase>();
foreach (var item in BuffBase_List)
{
BuffBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'BuffBase'失败!");
}
}
private static void _InitBulletBaseConfig()
{
try
@ -192,6 +239,24 @@ public static partial class ExcelConfig
throw new Exception("初始化表'EnemyBase'失败!");
}
}
private static void _InitActivityBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/ActivityBase.json");
ActivityBase_List = new List<ActivityBase>(JsonSerializer.Deserialize<List<Ref_ActivityBase>>(text));
ActivityBase_Map = new Dictionary<string, ActivityBase>();
foreach (var item in ActivityBase_List)
{
ActivityBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'ActivityBase'失败!");
}
}
private static void _InitLiquidMaterialConfig()
{
try
@ -210,81 +275,7 @@ public static partial class ExcelConfig
throw new Exception("初始化表'LiquidMaterial'失败!");
}
}
private static void _InitSoundConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/Sound.json");
Sound_List = JsonSerializer.Deserialize<List<Sound>>(text);
Sound_Map = new Dictionary<string, Sound>();
foreach (var item in Sound_List)
{
Sound_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'Sound'失败!");
}
}
private static void _InitWeaponBaseConfig()
{
try
{
var text = _ReadConfigAsText("res://resource/config/WeaponBase.json");
WeaponBase_List = new List<WeaponBase>(JsonSerializer.Deserialize<List<Ref_WeaponBase>>(text));
WeaponBase_Map = new Dictionary<string, WeaponBase>();
foreach (var item in WeaponBase_List)
{
WeaponBase_Map.Add(item.Id, item);
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化表'WeaponBase'失败!");
}
}
private static void _InitActivityBaseRef()
{
foreach (Ref_ActivityBase item in ActivityBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Material))
{
item.Material = ActivityMaterial_Map[item.__Material];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'ActivityBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static void _InitEnemyBaseRef()
{
foreach (Ref_EnemyBase item in EnemyBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Activity))
{
item.Activity = ActivityBase_Map[item.__Activity];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'EnemyBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static void _InitWeaponBaseRef()
{
foreach (Ref_WeaponBase item in WeaponBase_List)
@ -353,6 +344,63 @@ public static partial class ExcelConfig
}
}
}
private static void _InitBuffBaseRef()
{
foreach (Ref_BuffBase item in BuffBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Activity))
{
item.Activity = ActivityBase_Map[item.__Activity];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'BuffBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static void _InitEnemyBaseRef()
{
foreach (Ref_EnemyBase item in EnemyBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Activity))
{
item.Activity = ActivityBase_Map[item.__Activity];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'EnemyBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static void _InitActivityBaseRef()
{
foreach (Ref_ActivityBase item in ActivityBase_List)
{
try
{
if (!string.IsNullOrEmpty(item.__Material))
{
item.Material = ActivityMaterial_Map[item.__Material];
}
}
catch (Exception e)
{
GD.PrintErr(e.ToString());
throw new Exception("初始化'ActivityBase'引用其他表数据失败, 当前行id: " + item.Id);
}
}
}
private static string _ReadConfigAsText(string path)
{
var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);

View File

@ -14,6 +14,12 @@ public static partial class ExcelConfig
[JsonInclude]
public string Id;
/// <summary>
/// 物体名称
/// </summary>
[JsonInclude]
public string Name;
/// <summary>
/// Test(测试对象): 2 <br/>
/// Role(角色): 3 <br/>
@ -29,12 +35,6 @@ public static partial class ExcelConfig
[JsonInclude]
public ActivityType Type;
/// <summary>
/// 物体名称
/// </summary>
[JsonInclude]
public string Name;
/// <summary>
/// 物体品质, 用于武器和道具 <br/>
/// 通用物品: 1 <br/>
@ -106,8 +106,8 @@ public static partial class ExcelConfig
{
var inst = new ActivityBase();
inst.Id = Id;
inst.Type = Type;
inst.Name = Name;
inst.Type = Type;
inst.Quality = Quality;
inst.Price = Price;
inst.Intro = Intro;

View File

@ -0,0 +1,62 @@
using System.Text.Json.Serialization;
using System.Collections.Generic;
namespace Config;
public static partial class ExcelConfig
{
public class BuffBase
{
/// <summary>
/// Buff Id
/// </summary>
[JsonInclude]
public string Id;
/// <summary>
/// 备注
/// </summary>
[JsonInclude]
public string Remark;
/// <summary>
/// 属性绑定Buff实体的Id这个id时ActivityBase表Id
/// </summary>
public ActivityBase Activity;
/// <summary>
/// 是否是主动道具, 默认false
/// </summary>
[JsonInclude]
public bool IsActivity;
/// <summary>
/// 被动Buff效果 <br/>
/// 也就是当前buff道具所有挂载的被动属性集合, 具体属性名称请参阅buff属性表 <br/>
/// key为buff属性名称 <br/>
/// value为buff初始化参数
/// </summary>
[JsonInclude]
public Dictionary<string, float[]> Buff;
/// <summary>
/// 返回浅拷贝出的新对象
/// </summary>
public BuffBase Clone()
{
var inst = new BuffBase();
inst.Id = Id;
inst.Remark = Remark;
inst.Activity = Activity;
inst.IsActivity = IsActivity;
inst.Buff = Buff;
return inst;
}
}
private class Ref_BuffBase : BuffBase
{
[JsonInclude]
public string __Activity;
}
}

View File

@ -91,6 +91,7 @@ public partial class GameApplication : Node2D, ICoroutine
//初始化配置表
ExcelConfig.Init();
PreinstallMarkManager.Init();
BuffRegister.Init();
//初始化房间配置数据
InitRoomConfig();
//初始化TileSet配置数据
@ -99,6 +100,8 @@ public partial class GameApplication : Node2D, ICoroutine
Weapon.InitWeaponAttribute();
//初始化敌人数据
Enemy.InitEnemyAttribute();
//初始化buff数据
BuffActivity.InitBuffAttribute();
DungeonConfig = new DungeonConfig();
DungeonConfig.GroupName = "Test1";

View File

@ -1,5 +1,7 @@

using System;
using System.Collections.Generic;
using Config;
using Godot;
/// <summary>
@ -10,7 +12,64 @@ public partial class BuffActivity : PropActivity
{
//被动属性
private readonly List<BuffFragment> _buffFragment = new List<BuffFragment>();
public override void OnInit()
{
base.OnInit();
var buffAttribute = GetBuffAttribute(ActivityBase.Id);
if (buffAttribute != null)
{
//初始化buff属性
foreach (var keyValuePair in buffAttribute.Buff)
{
var buffInfo = BuffRegister.BuffInfos[keyValuePair.Key];
var item = keyValuePair.Value;
switch (item.Length)
{
case 0:
{
var buff = (BuffFragment)AddComponent(buffInfo.Type);
_buffFragment.Add(buff);
}
break;
case 1:
{
var buff = (BuffFragment)AddComponent(buffInfo.Type);
buff.InitParam(item[0]);
_buffFragment.Add(buff);
}
break;
case 2:
{
var buff = (BuffFragment)AddComponent(buffInfo.Type);
buff.InitParam(item[0], item[1]);
_buffFragment.Add(buff);
}
break;
case 3:
{
var buff = (BuffFragment)AddComponent(buffInfo.Type);
buff.InitParam(item[0], item[1], item[2]);
_buffFragment.Add(buff);
}
break;
case 4:
{
var buff = (BuffFragment)AddComponent(buffInfo.Type);
buff.InitParam(item[0], item[1], item[2], item[3]);
_buffFragment.Add(buff);
}
break;
}
}
//显示纹理
if (!string.IsNullOrEmpty(ActivityBase.Icon))
{
SetDefaultTexture(ResourceManager.LoadTexture2D(ActivityBase.Icon));
}
}
}
public override void OnPickUpItem()
{
foreach (var buffFragment in _buffFragment)
@ -113,4 +172,50 @@ public partial class BuffActivity : PropActivity
}
return base.CheckInteractive(master);
}
private static bool _init = false;
private static Dictionary<string, ExcelConfig.BuffBase> _buffAttributeMap =
new Dictionary<string, ExcelConfig.BuffBase>();
/// <summary>
/// 初始化 buff 属性数据
/// </summary>
public static void InitBuffAttribute()
{
if (_init)
{
return;
}
_init = true;
foreach (var buffAttr in ExcelConfig.BuffBase_List)
{
if (buffAttr.Activity != null)
{
if (!_buffAttributeMap.TryAdd(buffAttr.Activity.Id, buffAttr))
{
Debug.LogError("发现重复注册的 buff 属性: " + buffAttr.Id);
}
}
}
}
/// <summary>
/// 根据 ActivityBase.Id 获取对应 buff 的属性数据
/// </summary>
public static ExcelConfig.BuffBase GetBuffAttribute(string itemId)
{
if (itemId == null)
{
return null;
}
if (_buffAttributeMap.TryGetValue(itemId, out var attr))
{
return attr;
}
return null;
//throw new Exception($"buff'{itemId}'没有在 BuffBase 表中配置属性数据!");
}
}

View File

@ -1,26 +1,49 @@
[Buff("BulletCount", "子弹数量 buff, 参数1为增加子弹的数量")]
using Godot;
[Buff("BulletCount", "子弹数量 buff, 参数1为子弹数量添加类型, 1: 具体数量, 2:百分比(小数), 参数2为增加子弹的数量")]
public class Buff_BulletCount : BuffFragment
{
private int _value;
private int _type;
private float _value;
public override void InitParam(float arg1)
public override void InitParam(float arg1, float arg2)
{
_type = (int)arg2;
_value = (int)arg1;
}
public override void OnPickUpItem()
{
Role.RoleState.CalcBulletCountEvent += CalcBulletCountEvent;
if (_type == 1)
{
Role.RoleState.CalcBulletCountEvent += CalcBulletCountEvent1;
}
else
{
Role.RoleState.CalcBulletCountEvent += CalcBulletCountEvent2;
}
}
public override void OnRemoveItem()
{
Role.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent;
if (_type == 1)
{
Role.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent1;
}
else
{
Role.RoleState.CalcBulletCountEvent -= CalcBulletCountEvent2;
}
}
private void CalcBulletCountEvent(int originCount, RefValue<int> refValue)
private void CalcBulletCountEvent1(int originCount, RefValue<int> refValue)
{
refValue.Value += _value;
refValue.Value += Mathf.CeilToInt(_value);
}
private void CalcBulletCountEvent2(int originCount, RefValue<int> refValue)
{
refValue.Value += Mathf.CeilToInt(originCount * _value);
}
}

View File

@ -1,4 +1,6 @@
using Godot;
[Buff("BulletRepel", "子弹击退 buff, 参数1为击退增加类型: 1:具体击退值, 2:百分比击退值(小数), 参数2为子弹增加的击退值")]
public class Buff_BulletRepel : BuffFragment
{
@ -49,6 +51,14 @@ public class Buff_BulletRepel : BuffFragment
{
return;
}
repel.Value += originRepel * _value;
if (_value > 0)
{
repel.Value += originRepel * _value;
}
else
{
repel.Value = Mathf.Max(0, repel.Value - Mathf.FloorToInt(repel.Value * _value));
}
}
}

View File

@ -1,5 +1,8 @@
[Buff("BulletSpeed", "子弹速度 buff, 参数1为射速增加类型: 1:具体射速, 2:百分比射速(小数), 参数2为子弹增加的射速值")]
[Buff("BulletSpeed",
"子弹速度 buff, " +
"参数1为射速增加类型: 1:具体射速, 2:百分比射速(小数), " +
"参数2为子弹增加的射速值")]
public class Buff_BulletSpeed : BuffFragment
{
private int _type;

View File

@ -1,7 +1,10 @@
using Godot;
[Buff("Damage", "提升伤害buff, 参数1为伤害增加类型: 1:具体伤害, 2:百分比伤害(小数), 参数2为增益伤害值")]
[Buff("Damage",
"提升伤害buff, " +
"参数1为伤害增加类型: 1:具体伤害, 2:百分比伤害(小数), " +
"参数2为增益伤害值")]
public class Buff_Damage : BuffFragment
{
private int _type;
@ -44,6 +47,13 @@ public class Buff_Damage : BuffFragment
private void CalcDamage2(int originDamage, RefValue<int> refValue)
{
refValue.Value += Mathf.CeilToInt(originDamage * _value);
if (_value > 0)
{
refValue.Value += Mathf.CeilToInt(originDamage * _value);
}
else
{
refValue.Value = Mathf.Max(1, refValue.Value - Mathf.FloorToInt(refValue.Value * _value));
}
}
}

View File

@ -13,13 +13,13 @@ public class Buff_MoveSpeed : BuffFragment
{
Role.RoleState.MoveSpeed += _moveSpeed;
Role.RoleState.Acceleration += _moveSpeed * 1.4f;
Role.RoleState.Friction += _moveSpeed;
Role.RoleState.Friction += _moveSpeed * 10;
}
public override void OnRemoveItem()
{
Role.RoleState.MoveSpeed -= _moveSpeed;
Role.RoleState.Acceleration -= _moveSpeed * 1.4f;
Role.RoleState.Friction -= _moveSpeed;
Role.RoleState.Friction -= _moveSpeed * 10;
}
}

View File

@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
/// <summary>
/// buff 属性数据
/// </summary>
public class BuffInfo
{
/// <summary>
/// buff 名称
/// </summary>
public string Name;
/// <summary>
/// buff 描述
/// </summary>
public string Description;
/// <summary>
/// buff 可传参数
/// </summary>
public List<int> Params;
/// <summary>
/// buff 类
/// </summary>
public Type Type;
public BuffInfo(string name, string description, Type type)
{
Name = name;
Description = description;
Type = type;
Params = new List<int>();
}
public BuffInfo(string name, string description, List<int> paramsList, Type type)
{
Name = name;
Description = description;
Params = paramsList;
Type = type;
}
}

View File

@ -0,0 +1,36 @@
using System.Collections.Generic;
/// <summary>
/// buff 注册类, 调用 Init() 函数初始化数据
/// 注意: 该类为 Tools 面板下自动生成的, 请不要手动编辑!
/// </summary>
public class BuffRegister
{
/// <summary>
/// 所有 buff 信息
/// </summary>
public static Dictionary<string, BuffInfo> BuffInfos { get; private set; }
/// <summary>
/// 初始化 buff
/// </summary>
public static void Init()
{
BuffInfos = new Dictionary<string, BuffInfo>();
BuffInfos.Add("ActivePropsCapacity", new BuffInfo("ActivePropsCapacity", null, new List<int>() { 1 }, typeof(Buff_ActivePropsCapacity)));
BuffInfos.Add("BulletBounceCount", new BuffInfo("BulletBounceCount", null, new List<int>() { 1 }, typeof(Buff_BulletBounceCount)));
BuffInfos.Add("BulletCount", new BuffInfo("BulletCount", null, new List<int>() { 2 }, typeof(Buff_BulletCount)));
BuffInfos.Add("BulletDeviationAngle", new BuffInfo("BulletDeviationAngle", null, new List<int>() { 2 }, typeof(Buff_BulletDeviationAngle)));
BuffInfos.Add("BulletDistance", new BuffInfo("BulletDistance", null, new List<int>() { 2 }, typeof(Buff_BulletDistance)));
BuffInfos.Add("BulletPenetration", new BuffInfo("BulletPenetration", null, new List<int>() { 1 }, typeof(Buff_BulletPenetration)));
BuffInfos.Add("BulletRepel", new BuffInfo("BulletRepel", null, new List<int>() { 2 }, typeof(Buff_BulletRepel)));
BuffInfos.Add("BulletSpeed", new BuffInfo("BulletSpeed", null, new List<int>() { 2 }, typeof(Buff_BulletSpeed)));
BuffInfos.Add("Damage", new BuffInfo("Damage", null, new List<int>() { 2 }, typeof(Buff_Damage)));
BuffInfos.Add("MaxHp", new BuffInfo("MaxHp", null, new List<int>() { 1 }, typeof(Buff_MaxHp)));
BuffInfos.Add("MaxShield", new BuffInfo("MaxShield", null, new List<int>() { 1 }, typeof(Buff_MaxShield)));
BuffInfos.Add("MoveSpeed", new BuffInfo("MoveSpeed", null, new List<int>() { 1 }, typeof(Buff_MoveSpeed)));
BuffInfos.Add("OffsetInjury", new BuffInfo("OffsetInjury", null, new List<int>() { 1 }, typeof(Buff_OffsetInjury)));
BuffInfos.Add("Scattering", new BuffInfo("Scattering", null, new List<int>() { 1 }, typeof(Buff_Scattering)));
BuffInfos.Add("ShieldRecoveryTime", new BuffInfo("ShieldRecoveryTime", null, new List<int>() { 1 }, typeof(Buff_ShieldRecoveryTime)));
BuffInfos.Add("WeaponCapacity", new BuffInfo("WeaponCapacity", null, new List<int>() { 1 }, typeof(Buff_WeaponCapacity)));
BuffInfos.Add("WoundedInvincibleTime", new BuffInfo("WoundedInvincibleTime", null, new List<int>() { 1 }, typeof(Buff_WoundedInvincibleTime)));
}
}

View File

@ -308,23 +308,14 @@ public partial class EditorToolsPanel : EditorTools, ISerializationListener
/// </summary>
private void GenerateBuffAttrTable()
{
var str = "";
var types = GetType().Assembly.GetTypes();
//包含[BuffAttribute]特性
var enumerable = types.Where(type => type.IsClass && !type.IsAbstract && type.IsAssignableTo(typeof(BuffFragment)));
foreach (var type in enumerable)
if (BuffGenerator.Generate())
{
var attribute = (BuffAttribute)type.GetCustomAttribute(typeof(BuffAttribute), false);
if (attribute != null)
{
//var baeMethod = typeof(BuffFragment).GetMethod(nameof(BuffFragment.InitParam), BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly, new Type[] { typeof(float) });
//var methodInfo = type.GetMethod(nameof(BuffFragment.InitParam), BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly, new Type[] { typeof(float) });
//str += $"{attribute.BuffName}: {methodInfo != baeMethod}, {baeMethod != null}\n";
str += $"{attribute.BuffName}: {attribute.Description}\n";
}
ShowTips("提示", "Buff属性表生成完成!");
}
else
{
ShowTips("错误", "uff属性表生成失败! 前往控制台查看错误日志!");
}
GD.Print("-------------------------------------------");
GD.Print(str);
}
/// <summary>