更改buff片段参数类型, 目前还有编译错误, 马上会处理
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2bbfb58325
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@ -31,7 +31,7 @@ public static partial class ExcelConfig
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/// value为buff初始化参数
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/// </summary>
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[JsonInclude]
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public Dictionary<string, float[]> Buff;
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public Dictionary<string, System.Text.Json.JsonElement[]> Buff;
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/// <summary>
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/// 道具使用条件 <br/>
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@ -39,7 +39,7 @@ public static partial class ExcelConfig
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/// 性名称请参阅condition属性表
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/// </summary>
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[JsonInclude]
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public Dictionary<string, float[]> Condition;
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public Dictionary<string, System.Text.Json.JsonElement[]> Condition;
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/// <summary>
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/// 道具使用效果 <br/>
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@ -47,7 +47,7 @@ public static partial class ExcelConfig
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/// 性名称请参阅effect属性表
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/// </summary>
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[JsonInclude]
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public Dictionary<string, float[]> Effect;
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public Dictionary<string, System.Text.Json.JsonElement[]> Effect;
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/// <summary>
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/// 道具充能效果 <br/>
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@ -56,7 +56,7 @@ public static partial class ExcelConfig
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/// 注意: 仅当'IsConsumables'为false是生效
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/// </summary>
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[JsonInclude]
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public Dictionary<string, float[]> Charge;
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public Dictionary<string, System.Text.Json.JsonElement[]> Charge;
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/// <summary>
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/// 使用道具的效果持续时间 <br/>
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@ -31,7 +31,7 @@ public static partial class ExcelConfig
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/// value为buff初始化参数
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/// </summary>
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[JsonInclude]
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public Dictionary<string, float[]> Buff;
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public Dictionary<string, System.Text.Json.JsonElement[]> Buff;
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/// <summary>
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/// 返回浅拷贝出的新对象
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text.Json;
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using Config;
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using Godot;
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@ -121,43 +122,9 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
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{
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var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
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var item = keyValuePair.Value;
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switch (item.Length)
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{
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case 0:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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_buffFragment.Add(buff);
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}
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break;
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case 1:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0]);
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_buffFragment.Add(buff);
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}
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break;
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case 2:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1]);
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_buffFragment.Add(buff);
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}
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break;
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case 3:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2]);
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_buffFragment.Add(buff);
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}
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break;
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case 4:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2], item[3]);
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_buffFragment.Add(buff);
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}
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break;
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}
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item);
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_buffFragment.Add(buff);
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}
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}
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@ -168,43 +135,9 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
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{
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var buffInfo = PropFragmentRegister.ConditionFragmentInfos[keyValuePair.Key];
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var item = keyValuePair.Value;
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switch (item.Length)
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{
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case 0:
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{
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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_conditionFragment.Add(buff);
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}
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break;
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case 1:
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{
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0]);
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_conditionFragment.Add(buff);
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}
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break;
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case 2:
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{
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1]);
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_conditionFragment.Add(buff);
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}
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break;
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case 3:
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{
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2]);
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_conditionFragment.Add(buff);
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}
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break;
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case 4:
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{
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2], item[3]);
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_conditionFragment.Add(buff);
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}
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break;
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}
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var buff = (ConditionFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item);
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_conditionFragment.Add(buff);
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}
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}
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@ -215,43 +148,9 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
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{
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var buffInfo = PropFragmentRegister.EffectFragmentInfos[keyValuePair.Key];
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var item = keyValuePair.Value;
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switch (item.Length)
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{
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case 0:
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{
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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_effectFragment.Add(buff);
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}
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break;
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case 1:
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{
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0]);
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_effectFragment.Add(buff);
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}
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break;
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case 2:
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{
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1]);
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_effectFragment.Add(buff);
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}
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break;
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case 3:
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{
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2]);
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_effectFragment.Add(buff);
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}
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break;
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case 4:
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{
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2], item[3]);
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_effectFragment.Add(buff);
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}
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break;
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}
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var buff = (EffectFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item);
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_effectFragment.Add(buff);
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}
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}
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@ -262,43 +161,9 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
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{
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var buffInfo = PropFragmentRegister.ChargeFragmentInfos[keyValuePair.Key];
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var item = keyValuePair.Value;
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switch (item.Length)
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{
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case 0:
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{
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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_chargeFragment.Add(buff);
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}
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break;
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case 1:
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{
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0]);
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_chargeFragment.Add(buff);
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}
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break;
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case 2:
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{
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1]);
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_chargeFragment.Add(buff);
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}
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break;
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case 3:
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{
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2]);
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_chargeFragment.Add(buff);
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}
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break;
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case 4:
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{
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2], item[3]);
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_chargeFragment.Add(buff);
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}
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break;
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}
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var buff = (ChargeFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item);
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_chargeFragment.Add(buff);
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}
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}
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@ -626,70 +491,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
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Master.ThrowActiveProp(PackageIndex);
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>() where T : BuffFragment, new()
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public void AddBuffFragment<T>(JsonElement[] arg) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2, float arg3) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2, arg3);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2, float arg3, float arg4) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2, arg3, arg4);
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fragment.InitParam(arg);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text.Json;
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using Config;
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using Godot;
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@ -30,43 +31,9 @@ public partial class BuffProp : PropActivity
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{
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var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
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var item = keyValuePair.Value;
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switch (item.Length)
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{
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case 0:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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_buffFragment.Add(buff);
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}
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break;
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case 1:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0]);
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_buffFragment.Add(buff);
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}
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break;
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case 2:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1]);
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_buffFragment.Add(buff);
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}
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break;
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case 3:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2]);
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_buffFragment.Add(buff);
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}
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break;
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case 4:
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{
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item[0], item[1], item[2], item[3]);
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_buffFragment.Add(buff);
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}
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break;
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}
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var buff = (BuffFragment)AddComponent(buffInfo.Type);
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buff.InitParam(item);
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_buffFragment.Add(buff);
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}
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}
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@ -92,70 +59,15 @@ public partial class BuffProp : PropActivity
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buffFragment.OnRemoveItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>() where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1) where T : BuffFragment, new()
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public void AddBuffFragment<T>(JsonElement[] arg) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2, float arg3) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2, arg3);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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}
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}
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/// <summary>
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/// 添加被动属性
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/// </summary>
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public void AddBuffFragment<T>(float arg1, float arg2, float arg3, float arg4) where T : BuffFragment, new()
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{
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var fragment = AddComponent<T>();
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_buffFragment.Add(fragment);
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fragment.InitParam(arg1, arg2, arg3, arg4);
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fragment.InitParam(arg);
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if (Master != null)
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{
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fragment.OnPickUpItem();
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@ -1,4 +1,6 @@
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using System.Text.Json;
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/// <summary>
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/// 道具逻辑片段组件
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/// </summary>
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@ -9,6 +11,11 @@ public abstract class PropFragment : Component<PropActivity>
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/// </summary>
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public Role Role => Master?.Master;
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/// <summary>
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/// 初始化被动属性参数
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/// </summary>
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public abstract void InitParam(JsonElement[] args);
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/// <summary>
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/// 当道具被拾起时调用 (在 Role 赋值之后调用)
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/// </summary>
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|
@ -26,36 +33,4 @@ public abstract class PropFragment : Component<PropActivity>
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{
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return Master != null;
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}
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/// <summary>
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/// 初始化被动属性参数
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/// </summary>
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public virtual void InitParam(float arg1)
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{
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Debug.LogError($"'{GetType().FullName}'为实现1参数初始化函数!");
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}
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/// <summary>
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/// 初始化被动属性参数
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/// </summary>
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public virtual void InitParam(float arg1, float arg2)
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{
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Debug.LogError($"'{GetType().FullName}'为实现2参数初始化函数!");
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}
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/// <summary>
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/// 初始化被动属性参数
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/// </summary>
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public virtual void InitParam(float arg1, float arg2, float arg3)
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{
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Debug.LogError($"'{GetType().FullName}'为实现4参数初始化函数!");
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}
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/// <summary>
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/// 初始化被动属性参数
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/// </summary>
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public virtual void InitParam(float arg1, float arg2, float arg3, float arg4)
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{
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Debug.LogError($"'{GetType().FullName}'为实现4参数初始化函数!");
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}
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}
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@ -1,12 +1,14 @@
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using System.Text.Json;
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[BuffFragment("ActivePropsCapacity", "主动道具背包容量 buff, 参数‘1’为主动道具背包增加的容量")]
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public class Buff_ActivePropsCapacity : BuffFragment
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{
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private int _value;
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public override void InitParam(float arg1)
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public override void InitParam(JsonElement[] arg)
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{
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_value = (int)arg1;
|
||||
_value = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void OnPickUpItem()
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[BuffFragment("BulletBounceCount", "子弹弹射数量 buff, 参数‘1’为增加的弹射次数")]
|
||||
public class Buff_BulletBounceCount : BuffFragment
|
||||
{
|
||||
private int _value;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_value = (int)arg1;
|
||||
_value = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void OnPickUpItem()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
|
||||
[BuffFragment("BulletCount",
|
||||
|
@ -10,10 +11,10 @@ public class Buff_BulletCount : BuffFragment
|
|||
private int _type;
|
||||
private float _value;
|
||||
|
||||
public override void InitParam(float arg1, float arg2)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_type = (int)arg1;
|
||||
_value = (int)arg2;
|
||||
_type = arg[0].GetInt32();
|
||||
_value = arg[1].GetSingle();
|
||||
}
|
||||
|
||||
public override void OnPickUpItem()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
|
||||
[BuffFragment("BulletDamage",
|
||||
|
@ -10,10 +11,10 @@ public class Buff_BulletDamage : BuffFragment
|
|||
private int _type;
|
||||
private float _value;
|
||||
|
||||
public override void InitParam(float arg1, float arg2)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_type = (int)arg1;
|
||||
_value = arg2;
|
||||
_type = arg[0].GetInt32();
|
||||
_value = arg[1].GetSingle();
|
||||
}
|
||||
|
||||
public override void OnPickUpItem()
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[ChargeFragment("Hurt",
|
||||
"造成伤害充能, 参数1为充满能量需要造成的伤害值")]
|
||||
public class Cha_Hurt : ChargeFragment
|
||||
{
|
||||
private int _value = 100;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_value = (int)arg1;
|
||||
_value = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void OnUse()
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[ConditionFragment("AmmoFull",
|
||||
"判断当前武器弹药状态, " +
|
||||
"参数1可选值: 0:判断非满弹药, 1:判断满弹药")]
|
||||
|
@ -6,9 +8,9 @@ public class Cond_AmmoFull : ConditionFragment
|
|||
{
|
||||
private int _type;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_type = (int)arg1;
|
||||
_type = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override bool OnCheckUse()
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[ConditionFragment("HpFull",
|
||||
"判断满血状态, " +
|
||||
"参数1可选值: 0:判断非满血, 1:判断满血")]
|
||||
|
@ -6,9 +8,9 @@ public class Cond_HpFull : ConditionFragment
|
|||
{
|
||||
private int _type;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_type = (int)arg1;
|
||||
_type = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override bool OnCheckUse()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
|
||||
[EffectFragment("AreaTrigger",
|
||||
|
@ -13,9 +14,9 @@ public class Eff_AreaTrigger : EffectFragment
|
|||
|
||||
private int _radius = 250;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_radius = (int)arg1;
|
||||
_radius = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void Ready()
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[EffectFragment("Hp", "修改血量, 参数1为血量变化的具体值")]
|
||||
public class Eff_Hp : EffectFragment
|
||||
{
|
||||
private int _value;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_value = (int) arg1;
|
||||
_value = arg[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void OnUse()
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
using System.Text.Json;
|
||||
using Godot;
|
||||
|
||||
[EffectFragment("PiggyBank", "存钱罐, 使用后返还存入的金币, 参数1为返还金币的倍率(小数)")]
|
||||
|
@ -8,9 +9,9 @@ public class Eff_PiggyBank : EffectFragment
|
|||
//当前存入的金币数量
|
||||
private float _currValue;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] arg)
|
||||
{
|
||||
_value = arg1;
|
||||
_value = arg[0].GetSingle();
|
||||
}
|
||||
|
||||
public override bool OnCheckUse()
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
|
||||
using System.Text.Json;
|
||||
|
||||
[EffectFragment("TotalAmmo",
|
||||
"修改武器总弹药量, " +
|
||||
"参数1(选填)为弹药变化的具体值, 如果不传则表示补满弹药")]
|
||||
|
@ -7,10 +9,10 @@ public class Eff_TotalAmmo : EffectFragment
|
|||
private bool _initParam = false;
|
||||
private int _value;
|
||||
|
||||
public override void InitParam(float arg1)
|
||||
public override void InitParam(JsonElement[] args)
|
||||
{
|
||||
_initParam = true;
|
||||
_value = (int) arg1;
|
||||
_value = args[0].GetInt32();
|
||||
}
|
||||
|
||||
public override void OnUse()
|
||||
|
|
Loading…
Reference in New Issue
Block a user