解决编译错误
This commit is contained in:
parent
f611eddc19
commit
03e3d2be3e
|
@ -123,7 +123,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
|
||||||
var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
|
var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
|
||||||
var item = keyValuePair.Value;
|
var item = keyValuePair.Value;
|
||||||
var buff = (BuffFragment)AddComponent(buffInfo.Type);
|
var buff = (BuffFragment)AddComponent(buffInfo.Type);
|
||||||
buff.InitParam(item);
|
try
|
||||||
|
{
|
||||||
|
buff.InitParam(item);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
_buffFragment.Add(buff);
|
_buffFragment.Add(buff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -136,7 +143,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
|
||||||
var buffInfo = PropFragmentRegister.ConditionFragmentInfos[keyValuePair.Key];
|
var buffInfo = PropFragmentRegister.ConditionFragmentInfos[keyValuePair.Key];
|
||||||
var item = keyValuePair.Value;
|
var item = keyValuePair.Value;
|
||||||
var buff = (ConditionFragment)AddComponent(buffInfo.Type);
|
var buff = (ConditionFragment)AddComponent(buffInfo.Type);
|
||||||
buff.InitParam(item);
|
try
|
||||||
|
{
|
||||||
|
buff.InitParam(item);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
_conditionFragment.Add(buff);
|
_conditionFragment.Add(buff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -149,7 +163,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
|
||||||
var buffInfo = PropFragmentRegister.EffectFragmentInfos[keyValuePair.Key];
|
var buffInfo = PropFragmentRegister.EffectFragmentInfos[keyValuePair.Key];
|
||||||
var item = keyValuePair.Value;
|
var item = keyValuePair.Value;
|
||||||
var buff = (EffectFragment)AddComponent(buffInfo.Type);
|
var buff = (EffectFragment)AddComponent(buffInfo.Type);
|
||||||
buff.InitParam(item);
|
try
|
||||||
|
{
|
||||||
|
buff.InitParam(item);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
_effectFragment.Add(buff);
|
_effectFragment.Add(buff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -162,7 +183,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
|
||||||
var buffInfo = PropFragmentRegister.ChargeFragmentInfos[keyValuePair.Key];
|
var buffInfo = PropFragmentRegister.ChargeFragmentInfos[keyValuePair.Key];
|
||||||
var item = keyValuePair.Value;
|
var item = keyValuePair.Value;
|
||||||
var buff = (ChargeFragment)AddComponent(buffInfo.Type);
|
var buff = (ChargeFragment)AddComponent(buffInfo.Type);
|
||||||
buff.InitParam(item);
|
try
|
||||||
|
{
|
||||||
|
buff.InitParam(item);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
_chargeFragment.Add(buff);
|
_chargeFragment.Add(buff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -498,7 +526,14 @@ public partial class ActiveProp : PropActivity, IPackageItem<Role>
|
||||||
{
|
{
|
||||||
var fragment = AddComponent<T>();
|
var fragment = AddComponent<T>();
|
||||||
_buffFragment.Add(fragment);
|
_buffFragment.Add(fragment);
|
||||||
fragment.InitParam(arg);
|
try
|
||||||
|
{
|
||||||
|
fragment.InitParam(arg);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
if (Master != null)
|
if (Master != null)
|
||||||
{
|
{
|
||||||
fragment.OnPickUpItem();
|
fragment.OnPickUpItem();
|
||||||
|
|
|
@ -32,7 +32,14 @@ public partial class BuffProp : PropActivity
|
||||||
var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
|
var buffInfo = PropFragmentRegister.BuffFragmentInfos[keyValuePair.Key];
|
||||||
var item = keyValuePair.Value;
|
var item = keyValuePair.Value;
|
||||||
var buff = (BuffFragment)AddComponent(buffInfo.Type);
|
var buff = (BuffFragment)AddComponent(buffInfo.Type);
|
||||||
buff.InitParam(item);
|
try
|
||||||
|
{
|
||||||
|
buff.InitParam(item);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
_buffFragment.Add(buff);
|
_buffFragment.Add(buff);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -67,7 +74,14 @@ public partial class BuffProp : PropActivity
|
||||||
{
|
{
|
||||||
var fragment = AddComponent<T>();
|
var fragment = AddComponent<T>();
|
||||||
_buffFragment.Add(fragment);
|
_buffFragment.Add(fragment);
|
||||||
fragment.InitParam(arg);
|
try
|
||||||
|
{
|
||||||
|
fragment.InitParam(arg);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"初始化道具'{ActivityBase.Id}'参数时发生异常: {e.Message}\n{e.StackTrace}");
|
||||||
|
}
|
||||||
if (Master != null)
|
if (Master != null)
|
||||||
{
|
{
|
||||||
fragment.OnPickUpItem();
|
fragment.OnPickUpItem();
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("BulletDeviationAngle",
|
[BuffFragment("BulletDeviationAngle",
|
||||||
"子弹偏移角度 buff, " +
|
"子弹偏移角度 buff, " +
|
||||||
"参数‘1’为增加子弹偏移角度下限, " +
|
"参数‘1’为增加子弹偏移角度下限, " +
|
||||||
|
@ -7,13 +9,13 @@ public class Buff_BulletDeviationAngle : BuffFragment
|
||||||
{
|
{
|
||||||
private float _min;
|
private float _min;
|
||||||
private float _max;
|
private float _max;
|
||||||
|
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_min = arg1;
|
_min = args[0].GetSingle();
|
||||||
_max = arg2;
|
_max = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
{
|
{
|
||||||
Role.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent;
|
Role.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent;
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("BulletDistance",
|
[BuffFragment("BulletDistance",
|
||||||
"子弹射程 buff, " +
|
"子弹射程 buff, " +
|
||||||
"参数‘1’为射程增加类型: 1:具体射程, 2:百分比射程(小数), " +
|
"参数‘1’为射程增加类型: 1:具体射程, 2:百分比射程(小数), " +
|
||||||
|
@ -8,10 +10,10 @@ public class Buff_BulletDistance : BuffFragment
|
||||||
private int _type;
|
private int _type;
|
||||||
private float _value;
|
private float _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_type = (int)arg1;
|
_type = args[0].GetInt32();
|
||||||
_value = arg2;
|
_value = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("BulletPenetration", "子弹穿透次数 buff, 参数‘1’为增加的穿透次数")]
|
[BuffFragment("BulletPenetration", "子弹穿透次数 buff, 参数‘1’为增加的穿透次数")]
|
||||||
public class Buff_BulletPenetration : BuffFragment
|
public class Buff_BulletPenetration : BuffFragment
|
||||||
{
|
{
|
||||||
private int _value;
|
private int _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_value = (int)arg1;
|
_value = args[0].GetInt32();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
[BuffFragment("BulletRepel",
|
[BuffFragment("BulletRepel",
|
||||||
|
@ -9,10 +10,10 @@ public class Buff_BulletRepel : BuffFragment
|
||||||
{
|
{
|
||||||
private int _type;
|
private int _type;
|
||||||
private float _value;
|
private float _value;
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_type = (int)arg1;
|
_type = args[0].GetInt32();
|
||||||
_value = arg2;
|
_value = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("BulletSpeed",
|
[BuffFragment("BulletSpeed",
|
||||||
"子弹速度 buff, " +
|
"子弹速度 buff, " +
|
||||||
"参数‘1’为射速增加类型: 1:具体射速, 2:百分比射速(小数), " +
|
"参数‘1’为射速增加类型: 1:具体射速, 2:百分比射速(小数), " +
|
||||||
|
@ -8,10 +10,10 @@ public class Buff_BulletSpeed : BuffFragment
|
||||||
private int _type;
|
private int _type;
|
||||||
private float _value;
|
private float _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_type = (int)arg1;
|
_type = args[0].GetInt32();
|
||||||
_value = arg2;
|
_value = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
[BuffFragment("GetGold", "计算获取的金币buff, " +
|
[BuffFragment("GetGold", "计算获取的金币buff, " +
|
||||||
|
@ -9,10 +10,10 @@ public class Buff_GetGold : BuffFragment
|
||||||
private int _type;
|
private int _type;
|
||||||
private float _value;
|
private float _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_type = (int)arg1;
|
_type = args[0].GetInt32();
|
||||||
_value = arg2;
|
_value = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("MaxHp", "血量上限 buff, 参数‘1’为血量上限值")]
|
[BuffFragment("MaxHp", "血量上限 buff, 参数‘1’为血量上限值")]
|
||||||
public class Buff_MaxHp : BuffFragment
|
public class Buff_MaxHp : BuffFragment
|
||||||
|
@ -7,9 +8,9 @@ public class Buff_MaxHp : BuffFragment
|
||||||
private List<ulong> _cacheId = new List<ulong>();
|
private List<ulong> _cacheId = new List<ulong>();
|
||||||
private int _maxHp;
|
private int _maxHp;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_maxHp = (int)arg1;
|
_maxHp = args[0].GetInt32();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("MaxShield", "护盾上限buff, 参数‘1’为护盾上限")]
|
[BuffFragment("MaxShield", "护盾上限buff, 参数‘1’为护盾上限")]
|
||||||
public class Buff_MaxShield : BuffFragment
|
public class Buff_MaxShield : BuffFragment
|
||||||
|
@ -7,9 +8,9 @@ public class Buff_MaxShield : BuffFragment
|
||||||
private List<ulong> _cacheId = new List<ulong>();
|
private List<ulong> _cacheId = new List<ulong>();
|
||||||
private int _maxShield;
|
private int _maxShield;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_maxShield = (int)arg1;
|
_maxShield = args[0].GetInt32();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("MoveSpeed", "移速 buff, 参数‘1’为移动速度值")]
|
[BuffFragment("MoveSpeed", "移速 buff, 参数‘1’为移动速度值")]
|
||||||
public class Buff_MoveSpeed : BuffFragment
|
public class Buff_MoveSpeed : BuffFragment
|
||||||
{
|
{
|
||||||
private float _moveSpeed;
|
private float _moveSpeed;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_moveSpeed = arg1;
|
_moveSpeed = args[0].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("OffsetInjury", "受伤时有概率抵消伤害的buff, 参数‘1’为抵消伤害概率百分比(小数)")]
|
[BuffFragment("OffsetInjury", "受伤时有概率抵消伤害的buff, 参数‘1’为抵消伤害概率百分比(小数)")]
|
||||||
public class Buff_OffsetInjury : BuffFragment
|
public class Buff_OffsetInjury : BuffFragment
|
||||||
{
|
{
|
||||||
private float _value;
|
private float _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_value = arg1;
|
_value = args[0].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,4 +1,6 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("RandomBulletSpeed",
|
[BuffFragment("RandomBulletSpeed",
|
||||||
"子弹增加随机速度 buff, " +
|
"子弹增加随机速度 buff, " +
|
||||||
"参数‘1’为增加子弹速度下限, " +
|
"参数‘1’为增加子弹速度下限, " +
|
||||||
|
@ -8,10 +10,10 @@ public class Buff_RandomBulletSpeed : BuffFragment
|
||||||
private float _min;
|
private float _min;
|
||||||
private float _max;
|
private float _max;
|
||||||
|
|
||||||
public override void InitParam(float arg1, float arg2)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_min = arg1;
|
_min = args[0].GetSingle();
|
||||||
_max = arg2;
|
_max = args[1].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
[BuffFragment("Scattering", "提高武器精准度buff, 参数‘1’为提升的精准度百分比值(小数)")]
|
[BuffFragment("Scattering", "提高武器精准度buff, 参数‘1’为提升的精准度百分比值(小数)")]
|
||||||
|
@ -6,9 +7,9 @@ public class Buff_Scattering : BuffFragment
|
||||||
{
|
{
|
||||||
private float _value;
|
private float _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_value = arg1;
|
_value = args[0].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("ShieldRecoveryTime", "单格护盾减少的恢复时间, 参数‘1’单位: 秒")]
|
[BuffFragment("ShieldRecoveryTime", "单格护盾减少的恢复时间, 参数‘1’单位: 秒")]
|
||||||
public class Buff_ShieldRecoveryTime : BuffFragment
|
public class Buff_ShieldRecoveryTime : BuffFragment
|
||||||
{
|
{
|
||||||
private float _time;
|
private float _time;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_time = arg1;
|
_time = args[0].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("WeaponCapacity", "武器背包容量 buff, 参数‘1’为武器背包增加的容量")]
|
[BuffFragment("WeaponCapacity", "武器背包容量 buff, 参数‘1’为武器背包增加的容量")]
|
||||||
public class Buff_WeaponCapacity : BuffFragment
|
public class Buff_WeaponCapacity : BuffFragment
|
||||||
{
|
{
|
||||||
private int _value;
|
private int _value;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_value = (int)arg1;
|
_value = args[0].GetInt32();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -1,12 +1,14 @@
|
||||||
|
|
||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
[BuffFragment("WoundedInvincibleTime", "延长无敌时间buff, 参数‘1’为延长时间, 单位秒")]
|
[BuffFragment("WoundedInvincibleTime", "延长无敌时间buff, 参数‘1’为延长时间, 单位秒")]
|
||||||
public class Buff_WoundedInvincibleTime : BuffFragment
|
public class Buff_WoundedInvincibleTime : BuffFragment
|
||||||
{
|
{
|
||||||
private float _time;
|
private float _time;
|
||||||
|
|
||||||
public override void InitParam(float arg1)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_time = arg1;
|
_time = args[0].GetSingle();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPickUpItem()
|
public override void OnPickUpItem()
|
||||||
|
|
|
@ -11,8 +11,11 @@ public class Eff_TotalAmmo : EffectFragment
|
||||||
|
|
||||||
public override void InitParam(JsonElement[] args)
|
public override void InitParam(JsonElement[] args)
|
||||||
{
|
{
|
||||||
_initParam = true;
|
if (args.Length > 0)
|
||||||
_value = args[0].GetInt32();
|
{
|
||||||
|
_initParam = true;
|
||||||
|
_value = args[0].GetInt32();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnUse()
|
public override void OnUse()
|
||||||
|
|
Loading…
Reference in New Issue
Block a user