216 lines
7.2 KiB
C#
216 lines
7.2 KiB
C#
using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection.Metadata;
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using System.Runtime.InteropServices;
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using Microsoft.UI;
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using Microsoft.UI.Text;
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using Microsoft.UI.Windowing;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using Microsoft.UI.Xaml.Documents;
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using Microsoft.UI.Xaml.Input;
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using Microsoft.UI.Xaml.Media;
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using Microsoft.UI.Xaml.Media.Imaging;
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using RustTools.muqing;
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using Windows.ApplicationModel.Core;
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using Windows.ApplicationModel.DataTransfer;
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using Windows.Foundation;
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using Windows.Graphics.Imaging;
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using Windows.Storage.Pickers;
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using Windows.Storage;
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using Windows.UI.Core;
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using Windows.UI.Core.Preview;
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using Windows.UI.Popups;
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using Windows.UI.WindowManagement;
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using WinRT.Interop;
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namespace RustTools.Editor;
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/// <summary>
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/// 编辑器主窗口
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/// </summary>
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public sealed partial class EditorWin : WindowEx
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{
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//目录列表
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public ObservableCollection<ExplorerItem> DataSource=new ();
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private Microsoft.UI.Windowing.AppWindow? app;
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public EditorWin()
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{
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InitializeComponent();
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gj.SetBackTheme(this);
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ExtendsContentIntoTitleBar = true;
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var frame = App.AppTitlebar as FrameworkElement;
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if (frame != null)
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{
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gj.UpdateTitleBar(this, frame.ActualTheme);
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page.RequestedTheme = frame.ActualTheme;
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}
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//WindowManager.Get(this).IsMinimizable = false;
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//app = GetAppWindowForCurrentWindow();
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//app.Closing += OnClosing;
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//Closed += EditorWin_Closed;
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var directoryInfo = new DirectoryInfo("D:\\steam\\steamapps\\common\\Rusted Warfare\\mods\\units\\赤道·联合进攻0.9补丁版0.2");
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DataSource = new EditorLoad().GetData(directoryInfo.FullName);
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Title=directoryInfo.Name;
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TitleText.Text = directoryInfo.Name;
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Closed += EditorWin_Closed;
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var v = wj.dqwb("D:\\steam\\steamapps\\common\\Rusted Warfare\\mods\\units\\赤道·联合进攻0.9补丁版0.2\\侵蚀者共和国\\指挥中心\\corrode_command.ini");
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//CodeEditor.Document.SetText(TextSetOptions.None,v);
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//EditorView.Editor.SetText(v);
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//CodeEditorControl.HighlightingLanguage.
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}
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//用户有没有保存
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private bool IsSave = false;
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private ContentDialog? ClosedDialog;
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private async void EditorWin_Closed(object sender, WindowEventArgs e)
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{
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if (IsSave == false)
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{
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// 防止窗口关闭
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e.Handled = true;
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}
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if (ClosedDialog != null) {
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return;
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}
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// 显示一个对话框,告知用户窗口不能关闭
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ClosedDialog = new ContentDialog
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{
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XamlRoot = page.XamlRoot,
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Title = "警告",
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Content = "你还有未保存的文件在编译器中。",
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PrimaryButtonText = "保存关闭",
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PrimaryButtonStyle = Application.Current.Resources["AccentButtonStyle"] as Style,
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SecondaryButtonText = "直接关闭",
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CloseButtonText = "取消"
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};
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var result = await ClosedDialog.ShowAsync();
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if (result == ContentDialogResult.Primary)
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{
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IsSave = true;
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Application.Current.Exit();
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return;
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}
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else if (result == ContentDialogResult.Secondary)
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{
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IsSave = true;
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Application.Current.Exit();
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return;
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}
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ClosedDialog = null;
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}
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private Microsoft.UI.Windowing.AppWindow GetAppWindowForCurrentWindow()
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{
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var hWnd = WindowNative.GetWindowHandle(this);
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var myWndId = Win32Interop.GetWindowIdFromWindow(hWnd);
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return Microsoft.UI.Windowing.AppWindow.GetFromWindowId(myWndId);
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}
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private void TreeView_ItemInvoked(TreeView sender, TreeViewItemInvokedEventArgs args)
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{
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// 获取当前选中的项
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// 获取被点击的项
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var invokedItem = args.InvokedItem;
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// 检查是否重复选择
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if (sender.SelectedItem is ExplorerItem selectedItem && invokedItem != null && selectedItem == invokedItem)
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{
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// 如果是同一个项,直接返回,不进行进一步处理
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return;
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}
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if (invokedItem is not ExplorerItem explorerItem)
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{
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return;
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}
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if (explorerItem.Type == ExplorerItem.ExplorerItemType.Folder)
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{
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var directoryInfo = new DirectoryInfo(explorerItem.Dir);
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}
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}
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private void TreeView_DragItemsStarting(TreeView sender, TreeViewDragItemsStartingEventArgs args)
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{
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args.Cancel = true;
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// 设置拖动的数据
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var items = args.Items.Cast<ExplorerItem>();
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var v = items.ToList()[0];
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args.Data.SetData("TreeViewItems", v.Dir);
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args.Data.RequestedOperation = DataPackageOperation.Move;
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}
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//在拖动项目悬停在 TreeView 上时,为放置操作提供视觉反馈。
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private void TreeView_DragOver(object sender, DragEventArgs e)
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{
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// 检查是否存在 "TreeViewItems" 数据
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gj.sc("aaaaaa");
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if (e.DataView.Contains("TreeViewItems"))
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{
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e.AcceptedOperation = DataPackageOperation.Move; // 允许将文件夹拖放
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}
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else
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{
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gj.sc("No");
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e.AcceptedOperation = DataPackageOperation.None; // 不接受拖放操作
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}
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}
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//处理项目放置的逻辑,将文件或文件夹移动到新的位置。
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private async void TreeView_Drop(object sender, DragEventArgs e)
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{
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gj.sc(e);
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// 获取拖动的数据
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if (e.DataView.Contains("TreeViewItems"))
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{
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// 确保数据不为空
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if (await e.DataView.GetDataAsync("TreeViewItems") is string Dir)
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{
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gj.sc(Dir);
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// 获取放置位置的 TreeViewItem
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var treeView = sender as TreeView;
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ExplorerItem v = treeView.DataContext is ExplorerItem;
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//var dropPosition = e.GetPosition(treeView);
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//data.Name
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gj.sc(v.Name);
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}
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}
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}
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private IList<object> initialSelectedItems;
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/// <summary>
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/// 如果是shift则开启多选状态
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void treeView_KeyDown(object sender, KeyRoutedEventArgs e)
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{
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// 检查是否按下了Shift键
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if (e.Key == Windows.System.VirtualKey.Shift)
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{
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gj.sc(e.Key);
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// 启用多选模式
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treeView.SelectionMode = TreeViewSelectionMode.Multiple;
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}
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}
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private void treeView_KeyUp(object sender, KeyRoutedEventArgs e)
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{
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// 检查是否松开了Shift键
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if (e.Key == Windows.System.VirtualKey.Shift)
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{ // 清除当前多选模式下选中的项目
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var selectedItems = treeView.SelectedItems.ToList();
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foreach (var item in selectedItems)
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{
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treeView.SelectedItems.Remove(item);
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}
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gj.sc("取消");
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// 取消多选模式
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treeView.SelectionMode = TreeViewSelectionMode.Single;
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//treeView.SelectedItems.Clear();
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}
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}
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private void tabView_TabCloseRequested(TabView sender, TabViewTabCloseRequestedEventArgs args)
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{
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sender.TabItems.Remove(args.Tab);
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}
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}
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