105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
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namespace Debug;
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public class ChouKa
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{
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// 10 20 30 50 60 70 80 90
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int currentsize = 0;
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int baodinum = 70; //第一次保底80 往后就用随机数80 ~ 90
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int waisize = 0; //歪的几率 第一次肯定不歪
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string[] putong = ["1", "2", "3"];//普通物品
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string[] waile = ["薄荷", "铁锈会员10天"];// 设置歪的物品
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string baozan = "name";//设置本次UP池 精品 只能有一个
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//普通物品抽中数量
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int putongsize = 0;
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//精品物品抽中数量
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int baozansize = 0;
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//歪物品抽中数量
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int waisize_A = 0, waisize_B = 0;
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//创建随机数生成器
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private readonly Random random = new();
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string message = $"普通抽卡概率:{70}%\n精品抽卡概率:{30}%\n歪概率:{10}%\n" +
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"保底 80~90";
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public ChouKa()
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{
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// 清除控制台屏幕
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Program.IsWhile = true;
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Console.Clear();
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while (Program.IsWhile)
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{
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ModeSwitch.New("抽卡系统", ["返回首页", "普通抽卡*1", "普通抽卡*10"], (a) =>
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{
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switch (a)
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{
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case 0:
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Program.IsWhile = false;
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break;
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case 1:
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Start();
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break;
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case 2:
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for (int i = 0; i < 10; i++)
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{
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Start();
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}
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break;
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}
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}, message + "\n" + "当前保底:" + baodinum + "\n当前歪概率:" + waisize + "\n当前普通概率:" + (100 - baodinum) +
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$"\n普通物品:{putongsize} 精品物品:{baozansize} 歪物品:薄荷{waisize_A} 铁锈会员10天{waisize_B}\n");
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}
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_ = new Program();
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}
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public void Start()
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{
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// 生成一个1到100之间的随机数
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var randomNumber = 0;
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do
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{
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randomNumber = random.Next(1, 101); // 生成1到100之间的随机数
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// Console.WriteLine(randomNumber + " " + random.NextDouble());
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// 如果生成的数大于70,则有一定概率重新生成
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if (randomNumber > baodinum && random.NextDouble() > currentsize / 100)
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{
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randomNumber = -1; // 使用-1作为标记,表示需要重新生成
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}
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} while (randomNumber == -1); // 如果标记为-1,则重新生成
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currentsize++;
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if (randomNumber < baodinum && currentsize < baodinum)
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{
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// Console.Write(" 普通:" + putong[new Random().Next(0, putong.Length)] + " ");//普通抽卡结果
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putongsize++;
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}
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else
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{
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int v = random.Next(0, 6);
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// 判断是否歪
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if (v < waisize)
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{
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int v1 = new Random().Next(0, waile.Length);
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// Console.Write(" 歪了:" + waile[v1] + " ");
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if (v1 == 0)
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{
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waisize_A++;
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}
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else
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{
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waisize_B++;
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}
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waisize--;
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}
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else
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{
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// Console.Write(" 精品:" + baozan + " ");
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baozansize++;
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waisize = new Random().Next(0, 6);
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baodinum = random.Next(80, 91);
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currentsize = 0;
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}
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}
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}
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} |