ModelingDebug/ModelingMusic/MusicFrom.cs

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3.7 KiB
C#
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2025-01-04 11:26:18 +00:00
using System;
using System.Diagnostics;
using System.Text;
using Debug;
using Debug.ModelingMusic;
namespace ModelingMusic;
public class MusicFrom
{
private long time = 0;
public MusicFrom()
{
setCharArry();
new Thread(PrintCharArray).Start();
}
char[] jianpan = { 'D', 'F', 'G', ' ', 'J', 'K', 'L' };
public void PrintCharArray()
{
var stopwatch = new Stopwatch();
int frameCount = 0;
double totalTime = 0;
int i; int j;
// 获取字符数组的行数和列数
var a = Program.chars.GetLength(0);
var b = Program.chars.GetLength(1);
var buffer = new StringBuilder();
ConsoleColor xiantiaoColor = Program.random.Next(0, 2) == 0 ? ConsoleColor.Red : ConsoleColor.Blue;//线条的颜色
while (Program.IsWhile)
{
stopwatch.Restart();
Console.SetCursorPosition(0, 0);// 设定光标位置
Console.Clear();
buffer.Clear();
for (i = 0; i < a; i++)
{
for (j = 0; j < b; j++)
{
//Console.ForegroundColor = Program.chars[i, j].Color;
//Console.Write($" {Program.chars[i, j].Char} ");
buffer.Append(Program.chars[i, j].Char);
time++;
if (time > 100000)
{
GC.Collect(); time = 0;
}
}
buffer.AppendLine();
//Console.WriteLine();
}
Console.ForegroundColor = ConsoleColor.DarkBlue;
Console.Write(buffer.ToString());
if (time % 1000 == 0)
{
xiantiaoColor = Program.random.Next(0, 2) == 0 ? ConsoleColor.Red : ConsoleColor.Blue;
}
// Console.ForegroundColor = (ConsoleColor)random.Next(0, 16);
Console.ForegroundColor = xiantiaoColor;
buffer.Clear();
for (i = 0; i < b; i++)
{
buffer.Append('-');
}
// 打印ASDF HJKL
buffer.AppendLine();
// int totalLength = 50;
int totalAs = jianpan.Length;
int spaceBetweenAs = (b - totalAs) / (totalAs - 1);
for (i = 0; i < totalAs; i++)
{
for (j = 0; j < spaceBetweenAs / 2; j++)
{
buffer.Append(' ');
}
buffer.Append(jianpan[i]);
for (j = 0; j < spaceBetweenAs / 2; j++)
{
buffer.Append(' ');
}
}
Console.Write(buffer);
// 停止计时并计算本帧的处理时间
stopwatch.Stop();
double elapsedMilliseconds = stopwatch.Elapsed.TotalMilliseconds;
totalTime += elapsedMilliseconds;
frameCount++;
// 计算帧率
double fps = frameCount / (totalTime / 1000.0);
// Console.ResetColor();
Console.ForegroundColor = ConsoleColor.White;
buffer.Clear();
buffer.Append($" {fps:0} FPS ");
Console.WriteLine(buffer);
// 保持每秒约16.67ms即大约60 FPS的间隔
// Thread.Sleep(Math.Max(0, 60 - (int)elapsedMilliseconds));
//这样闪烁不会太严重
Thread.Sleep(100);
}
}
private void setCharArry()
{
for (int i = 0; i < Program.chars.GetLength(0); i++)
{
for (int j = 0; j < Program.chars.GetLength(1); j++)
{
Program.chars[i, j] = new Point(); // 初始化每个元素
}
// Console.WriteLine();
}
}
}