100 lines
2.2 KiB
INI
100 lines
2.2 KiB
INI
|
|
|
|
|
|
[core]
|
|
name:模块化马猴烧酒
|
|
class:CustomUnitMetadata
|
|
price:2400
|
|
maxHp:350
|
|
mass:9000
|
|
#used for placement, and placement of other buildings
|
|
techLevel:3
|
|
buildSpeed:1s
|
|
#availableInDemo:true
|
|
radius:35
|
|
disableDeathOnZeroHp:true
|
|
#displayRadius:25
|
|
isBio:false
|
|
showInEditor:false
|
|
isUnselectable:false
|
|
isBuilding:true
|
|
footprint: -1,-1,1,1
|
|
#used for placement, and placement of other buildings
|
|
constructionFootprint: -1,-1,1,1
|
|
displayText: Modular turret base
|
|
displayDescription: -When each forces are two defeated, the magic dragon is carrying out the technology revolutionary \n-This modular turret is the latest technology, and the turret can be integrated.\n-Invincible, skip the victory judgment, and you need to destroy it manually.
|
|
canNotBeDirectlyAttacked:true
|
|
displayText_zh: 模块化炮塔底座
|
|
displayDescription_zh: -当各个势力正在两败俱伤时,魔龙正在进行科技大革命\n-这个模块化炮塔底座便是最新科技,可以将炮塔融为一体。
|
|
tags:炸了
|
|
|
|
#父单位不能没有魔法底座标签,否则炸掉这个伪造的附属栏
|
|
[hiddenAction_Test]
|
|
autoTrigger:if not self.hasParent(withTag='魔法底座')
|
|
convertTo:模块化炮塔底座ZX
|
|
|
|
[template_组装模块]
|
|
text: Add
|
|
text_zh: 组装
|
|
textAddUnitName: ${section.convertTo}
|
|
descriptionAddFromUnit: ${section.convertTo}
|
|
descriptionAddUnitStats: ${section.convertTo}
|
|
isActive: if self.queueSize(empty=true)
|
|
setBuilt:0
|
|
buildSpeed: 0s
|
|
[action_组装碧绿模块核心]
|
|
@copyFromSection: template_组装模块
|
|
buildSpeed: 4s
|
|
convertTo: 碧绿炮塔X
|
|
#在这里定义单位
|
|
price: 1800
|
|
onlyOneUnitAtATime:false
|
|
|
|
[action_组装音波模块核心]
|
|
@copyFromSection: template_组装模块
|
|
buildSpeed: 4s
|
|
convertTo: 超音波塔X
|
|
onlyOneUnitAtATime:false
|
|
|
|
#在这里定义单位
|
|
price: 1500
|
|
|
|
|
|
[graphics]
|
|
total_frames:1
|
|
image:ROOT:/assets/magicdragonimg/modconon/LST.png
|
|
image_turret:NONE
|
|
image_wreak:NONE
|
|
#scaleImagesTo:55
|
|
#scaleTurretImagesTo:40
|
|
#AUTO
|
|
image_shadow:AUTO
|
|
shadowOffsetX:1
|
|
shadowOffsetY:1
|
|
|
|
animation_idle_start: 0
|
|
animation_idle_end:0
|
|
animation_idle_speed: 0
|
|
|
|
[attack]
|
|
canAttack:false
|
|
|
|
[movement]
|
|
movementType:LAND
|
|
moveSpeed:0
|
|
maxTurnSpeed:5
|
|
|
|
[turret_1]
|
|
x:0
|
|
y:0
|
|
showRangeUIGuide:true
|
|
|
|
[ai]
|
|
|
|
buildPriority: 0.13
|
|
|
|
noneInBaseExtraPriority: 0.04
|
|
noneGlobalExtraPriority: 0.1
|
|
|
|
maxGlobal: 2
|