StarRiver-EndlessJourney-RW.../code/demonji/蝴蝶母舰/蝴蝶母舰核心.ini
2023-02-22 21:47:29 +08:00

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[hiddenAction_死亡]
autoTriggerOnEvent:destroyed
showMessageToAllPlayers:Death is our home.The butterfly core of %{self.playername} is destroyed.
showMessageToAllPlayers_zh:死亡便是我们的归宿。%{self.playerName}的蝴蝶核心被摧毁。
[core]
name: 蝴蝶母舰核心
class: CustomUnitMetadata
price: 0
maxHp: 1000
mass: 90000
isUnrepairableUnit:true
displayText: Fairy Ji Butterfly Core
displayText_zh: 妖姬祭蝶核心
displayDescription:-The core of the Fairy Ji storm, it is the center of the storm. \n-[BuildUnit]||[CoreUnit]
displayDescription_zh:-妖姬风暴的阵营核心,它正是风暴的中心。\n-[建筑单位]||[核心单位]
#availableInDemo: true
radius: 70
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
isBuilding: true
generation_credits: 13
generation_delay: 40
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 150
nanoRepairSpeed: 0.4
nanoBuildSpeed: 8
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
[canBuild_1]
name: reclaim,妖姬陆军基地,妖姬空军基地,裂痕火炮,裂痕机枪,Star-J,妖姬修复装置,Demon-Laser
pos: 1
[action_Help]
price:5000
text:Wake up the butterfly
text_zh:唤醒蝴蝶
description_zh:记忆碎片\n-:杀了她,我们才能平息这里的叛乱。\n-:哦,我可爱的公主。真是可悲,你的父亲逃跑了。你的母亲为了你释放了千年力量。\n-:然而,那又怎样?你依然被我们抓住了。\n-公主:去死吧!\n-?:啊,一声惨叫。\n-公主:我,要,杀尽一切!\n-另一个声音:但我们,不会让你得逞。妖姬公主-圣莲蒂拉。
description:Memory Pieces\n-?:Kill her, we can quell the rebellion here.\n-?:Oh, my lovely princess. It is sad that your father ran away.Your mother released a thousand years of power for you.\n-?:However, so what?You are still caught by us.\n-Princess: Go to hell!\n-?: Ah, a scream.\n-Princess: I, want, kill everything!\n-Another voice: But we will not let you succeed. The enchanting princess-Sheng lian di la.
buildSpeed:40s
convertTo:蝴蝶母舰
pos:1
showMessageToPlayer:I vaguely remember that I was...
showMessageToPlayer_zh:我依稀记得我曾经是......
ai_isHighPriority:true
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/core/Core.png
image_wreak: NONE
image_turret: NONE
scaleImagesTo: 40
#scaleTurretImagesTo: 9
#imageScale: 1.5
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 3
animation_idle_speed: 9
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 350
shootDelay: 25
turretMultiTargeting: true
[turret_1]
x: 0
y: -27
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
warmup:300
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
projectile:2
#chargeEffectImage: ROOT:/IMGS/Xt.png
[turret_2]
x: -39
y: -21
warmup:30
#image:ROOT:/IMGS/DP.png
#chargeEffectImage: ROOT:/IMGS/Xt.png
projectile:1
[turret_3]
x: 39
y: -20
warmup:30
#chargeEffectImage: ROOT:/IMGS/Xt.png
#image:ROOT:/IMGS/DP.png
projectile:1
[turret_nanoTurret]
x: 0
y: 0
warmup:30
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
invisible:true
[projectile_1]
directDamage: 80
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*3
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[projectile_2]
directDamage: 100
life: 150
speed: 3.5
#image: ROOT:/IMGS/VC.png
lightColor: #FFccCCEE
lightSize: 0.4
areaDamage: 300
areaRadius: 100
trailEffect:CUSTOM:Fire
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/IMGS/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/IMGS/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
landOnGround: true
maxTurnSpeed: 1
turnAcceleration: 1
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.1
ySpeedRelativeRandom: 1.1
hSpeed: 1.5
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[effect_Fire]
createWhenZoomedOut: false
priority:low
#image: ROOT:/IMGS/Fire1.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1.4
scaleTo:0
alpha: 0.1
drawUnderUnits:true
ySpeedRelative:-0.5
atmospheric: true
[effect_move]
createWhenZoomedOut: false
priority:low
#image: ROOT:/IMGS/Light1.png
life:160
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:8
scaleTo:0
alpha: 0.2
drawUnderUnits:true
ySpeedRelative:0.2
atmospheric: true
[ai]
useAsBuilder: true
upgradedFrom: 蝴蝶母舰核心