146 lines
2.4 KiB
INI
146 lines
2.4 KiB
INI
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[core]
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name: Demon-LaserT3
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class: CustomUnitMetadata
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price: 6200
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maxHp: 2000
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mass: 3000
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#tags:LK
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displayText: Swordfish Laser Interception
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displayDescription:
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displayText_zh: 剑鱼式激光拦截-T3
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displayDescription_zh: 拦截附近的炮弹,拦截需要能量。拥有主动防御,敌人靠近会攻击。但会额外消耗能量。
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#footprint used for collisions with units (left, up, right, down)
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footprint: 0,0,1,1
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#used for placement, and placement of other buildings
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constructionFootprint: 0,0,1,1
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buildingToFootprintOffsetX:20
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buildingToFootprintOffsetY:20
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buildingSelectionOffset:-6
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techLevel: 1
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buildSpeed: 0.002
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radius: 18
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isBio: false
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isBuilding: true
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energyMax: 30
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energyRegen: 0.004
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softCollisionOnAll: 3
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[hiddenAction_0]
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stopLastAnimation:true
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autoTrigger:if self.energy(full=true)
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[hiddenAction_1]
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playAnimation:1
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autoTrigger:if self.energy(lessThan=0.1)
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[animation_1]
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blendIn:0
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blendOut:99s
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body_0: {frame:0}
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body_99s: {frame:1}
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[graphics]
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total_frames: 4
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image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
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animation_idle_start:2
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animation_idle_end:3
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animation_idle_speed:15
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[movement]
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movementType: NONE
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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maxAttackRange:240
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[turret_1]
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x: 0
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y: 14
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canShoot: false
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laserDefenceEnergyUse: 0.95
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size:1
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[turret_2]
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x: 0
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y: 14
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canShoot: true
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energyUsage: 1
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size:1
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[projectile_1]
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#=== for the beam effect ===
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life: 15
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instant:true
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instantReuseLast: true
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instantReuseLast_alsoChangeTurretAim: true
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moveWithParent: true
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beamImage: SHARED:beam3.png
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beamImageEnd: SHARED:beam1_end.png
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beamImageStart: SHARED:beam1_start.png
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#beamImageOffsetRate: 1.5
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beamImageOffsetRate: 2
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explodeEffect: NONE
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explodeEffectOnShield: NONE
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shieldDamageMultiplier: 0.75
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sweepOffsetFromTargetRadius:0.4
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#sweepOffset: x
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sweepSpeed:10
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initialUnguidedSpeedHeight: 1.5
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targetGroundSpread: 30
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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#=== others ===
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directDamage: 5
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color: #aa6284b8
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#color: #dd99bcf2
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teamColorRatio_sourceRatio:0.8
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spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
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teamColorRatio:0.5
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#laserEffect: true
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[ai]
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buildPriority: 0.05
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noneInBaseExtraPriority: 0.35
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noneGlobalExtraPriority: 0.12
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maxGlobal: 5 |