StarRiver-EndlessJourney-RW.../code/demonji/妖姬激光拦截装置/T3.ini
2023-02-22 21:47:29 +08:00

146 lines
2.4 KiB
INI

[core]
name: Demon-LaserT3
class: CustomUnitMetadata
price: 6200
maxHp: 2000
mass: 3000
#tags:LK
displayText: Swordfish Laser Interception
displayDescription:
displayText_zh: 剑鱼式激光拦截-T3
displayDescription_zh: 拦截附近的炮弹,拦截需要能量。拥有主动防御,敌人靠近会攻击。但会额外消耗能量。
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint: 0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
buildingSelectionOffset:-6
techLevel: 1
buildSpeed: 0.002
radius: 18
isBio: false
isBuilding: true
energyMax: 30
energyRegen: 0.004
softCollisionOnAll: 3
[hiddenAction_0]
stopLastAnimation:true
autoTrigger:if self.energy(full=true)
[hiddenAction_1]
playAnimation:1
autoTrigger:if self.energy(lessThan=0.1)
[animation_1]
blendIn:0
blendOut:99s
body_0: {frame:0}
body_99s: {frame:1}
[graphics]
total_frames: 4
image: ROOT:/assets/demonjiimg/laserfish/剑鱼拦截.png
animation_idle_start:2
animation_idle_end:3
animation_idle_speed:15
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:240
[turret_1]
x: 0
y: 14
canShoot: false
laserDefenceEnergyUse: 0.95
size:1
[turret_2]
x: 0
y: 14
canShoot: true
energyUsage: 1
size:1
[projectile_1]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
initialUnguidedSpeedHeight: 1.5
targetGroundSpread: 30
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
#=== others ===
directDamage: 5
color: #aa6284b8
#color: #dd99bcf2
teamColorRatio_sourceRatio:0.8
spawnProjectilesOnCreate:1(offsetDir=30,recursionLimit=36)
teamColorRatio:0.5
#laserEffect: true
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.35
noneGlobalExtraPriority: 0.12
maxGlobal: 5