StarRiver-EndlessJourney-RW.../code/magicdragon/机械乌龟堡垒/乌龟.ini
2023-03-20 22:59:51 +08:00

247 lines
3.1 KiB
INI

[core]
name: 乌龟
class: CustomUnitMetadata
#price: 2
price: 6400
maxHp: 4500
mass: 9000
techLevel: 2
experimental: true
buildSpeed: 25s
#buildSpeed: 1
#availableInDemo: true
radius: 39
displayRadius: 39
fogOfWarSightRange:19
transportSlotsNeeded: 5
isBio: false
softCollisionOnAll: 3
#nanoFactorySpeed:2.5
displayText:Mech Turtle Fortress
displayDescription: Slow action, quick attack,Air vs Land.\n-High durability value will play a supporting role in some evacuation operations.
displayText_zh:机械乌龟堡垒
displayDescription_zh:行动缓慢,攻击迅速,对空对地。\n-高耐久值,在一些撤离作战将会起着支援的作用。
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/greentomb/乌龟.png
image_wreak: None
image_turret: SHARED:nano_turret.png
# scaleImagesTo: 40
scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 20
turretTurnSpeed: 2
maxAttackRange: 220
shootDelay: 35
[turret_1]
x: 0
y: 0
#idleDir:-90
warmup:30
turnSpeed: 4
size: 8
image: SHARED:nano_turret.png
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[turret_7]
x: 0
y: 0
image: SHARED:experimental_tank_turret.png
warmup: 34
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 23
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
size:17
turnSpeedAcceleration: 0.08
turnSpeed: 2
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 7
[turret_5]
x: 7
y: -2
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image: SHARED:turret_small.png
projectile: 2
warmup: 45
warmupCallDownRate: 1
warmupNoReset: true
warmupShootDelayTransfer: 23
size: 17
turnSpeedAcceleration: 0.2
turnSpeed: 5
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 4
[turret_6]
x: -7
y: -2
#x: 0
#y: -9
copyFrom: 5
linkDelayWithTurret:5
warmup:0
[projectile_1]
#main turret projectile
#directDamage: 0 #no directDamage with targetGround
life: 150
speed: 5
largeHitEffect: true
frame: 8
targetGround: true
areaDamage: 16
areaRadius: 45
[projectile_2]
directDamage: 5
life: 70
speed: 9
frame: 5
[leg_1]
x: -20
y: -20
attach_x: 0
attach_y: 0
moveSpeed: 2.1
resetAngle:20
image_leg: ROOT:/assets/magicdragonimg/greentomb/leg.png
image_foot: ROOT:/assets/magicdragonimg/greentomb/foot.png
[leg_2]
x: 20
y: -20
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_3]
x: -20
y: 20
attach_x: 0
attach_y: 0
copyFrom: 1
[leg_4]
x: 20
y: 20
attach_x: 0
attach_y: 0
copyFrom: 1
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0.5
moveAccelerationSpeed: 0.05
moveDecelerationSpeed: 0.05
targetHeight: 2
targetHeightDrift: 0
maxTurnSpeed: 0.5
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true
[ai]
useAsBuilder: true