StarRiver-EndlessJourney-RW.../link/jmjs/浸没工厂/mechFactory.ini

131 lines
2.0 KiB
INI

[core]
name:unnecessary-rt1
displayText:浸没工厂
displayDescription:建造沉浸复原的单位
class:CustomUnitMetadata
price:1500
maxHp:1000
mass:9000
#footprint used for collisions with units (left, up, right, down)
footprint:-1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,-1,1,3
techLevel:1
buildSpeed:0.005
#availableInDemo: true
radius:35
#displayRadius: 25
isBio:false
isBuilding:true
exit_x:0
exit_y:-16
overrideAndReplace:unnecessary-rt1
builtFrom_1_name:builder
builtFrom_1_pos:1.11111991
builtFrom_2_name:builderShip
builtFrom_2_pos:1.11111991
builtFrom_3_name:combatEngineer
builtFrom_3_pos:1.11111991
builtFrom_4_name:experimentalSpider
builtFrom_4_pos:1.11199111
builtFrom_5_name:snajxhwixwjwnx-rt1
builtFrom_5_pos:1.11199111
canBuild_1_name:setRally
canBuild_2_name:builder,scout,tank,hoverTank,artillery
canBuild_2_name:builder,scout,tank,hoverTank,artillery,hovercraft
canBuild_3_name:missileTank,plasmaTank,heavyTank,combatEngineer,heavyArtillery,heavyHoverTank,laserTank,mammothTank
builtFrom_3_name:experimentalsSpider
builtFrom_3_pos:1.5
[arm_1]
x:0
y:-19
image_end:DOOR.png
drawOverBody:true
[arm_2]
x:-1
y:0
image_end:JMJSBACK.png
drawOverBody:true
image_end_teamColors:true
[animation_openDoor]
onActions: queuedUnits
onActionsQueuedUnitPlayAt: 0.8
blendIn: 1s
blendOut: 4s
arm1_0: {x:0, y:40}
#arm1_0ms: {x:0, y:0}
#arm1_1400ms: {x:10, y:-8}
[graphics]
total_frames:1
image:JMJSBACK.png
image_back: 浸没陆军工厂.png
image_wreak:死亡.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow:AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack:false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
maxAttackRange:0
[movement]
movementType:BUILDING
moveSpeed:0
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.01
maxTurnSpeed:0
turnAcceleration:0.7
[ai]
buildPriority:1
noneInBaseExtraPriority:1
noneGlobalExtraPriority:1
maxEachBase:2