168 lines
2.1 KiB
INI
168 lines
2.1 KiB
INI
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[core]
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name: 无言者剿灭
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class: CustomUnitMetadata
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price: 70000
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maxHp: 2500
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mass: 500
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tags:zero
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techLevel: 2
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buildSpeed: 40s
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#availableInDemo: true
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displayText_zh: 无言者
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displayDescription_zh:单体爆发伤害,耐久极高移速缓慢,需要特别注意。
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displayText: PIS Fighter
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displayDescription: It is very strong against air to ground.
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radius: 16
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#displayRadius: 25
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isBio: true
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isBug: true
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isBuilding: false
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selfRegenRate:0.9
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selfBuildRate:0.002
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nanoRepairSpeed: 0.4
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nanoBuildSpeed: 8
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selfRegenRate:0.4
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softCollisionOnAll: 3
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[graphics]
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total_frames: 1
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image: PIS战机.png
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image_wreak: NONE
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image_turret: SXC.png
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#scaleImagesTo: 20
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scaleTurretImagesTo: 35
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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isFixedFiring: false
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turretSize: 20
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turretTurnSpeed: 3
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maxAttackRange:370
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shootDelay: 25
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[turret_1]
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#main turret
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x: 0
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y: 0
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canShoot: true
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shouldResetTurret: true
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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image:SDF.png
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[turret_2]
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#main turret
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x: 0
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y: -20
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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idleSpin: 0.66
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invisible:false
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[turret_3]
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#main turret
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x: 0
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y: 20
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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isMainNanoTurret: false
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[turret_4]
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#main turret
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x: 10
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y: 0
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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[turret_5]
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#main turret
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x: -10
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y: 0
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canShoot: true
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shoot_flame:large
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shoot_light:#FFEECCCC
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shouldResetTurret: true
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invisible:false
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isMainNanoTurret: true
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[projectile_1]
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directDamage:30
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life: 5000
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instant: false
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frame:10
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image:VC.png
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[movement]
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movementType: AIR
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moveSpeed: 1.4
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.12
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landOnGround: true
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targetHeight: 15
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targetHeightDrift: 3
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maxTurnSpeed: 6.5
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turnAcceleration: 0.4
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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[ai]
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useAsBuilder: true |