144 lines
2.0 KiB
INI
144 lines
2.0 KiB
INI
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[core]
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soundOnNewSelection:rs1.wav,rs3.wav,rs4.wav
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soundOnAttackOrder:ra.wav
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soundOnMoveOrder:rm.wav
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soundOnDeath:d1.wav,d2.wav,d3.wav,d4.wav,d5.wav
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name: 红色战车剿灭
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class: CustomUnitMetadata
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price: 7500
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maxHp: 2000
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mass: 500
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displayText_zh:猩红战车
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displayDescription_zh: -前期单位\n轻装甲\n只对空
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displayText: Red War Car
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displayDescription: -Previous unit lightly armored.\n-only in the air
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techLevel: 1
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#price: 1
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#techLevel: 1
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builtFrom_2_name: commandCenterigjc
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builtFrom_2_pos: 1
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buildSpeed: 35s
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availableInDemo: false
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energyMax: 30
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energyRegen: 0.085
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energyNeedsToRechargeToFull: true
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radius: 17
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#displayRadius: 13
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isBio: false
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#builtFrom_1_techLevel: 2
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[graphics]
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total_frames: 1
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image: L2B.png
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image_wreak: NONE
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image_turret: NONE
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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movementEffect: CUSTOM:projectileTrail
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movementEffectRate: 8
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[attack]
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dieOnAttack: true
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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turretSize: 1
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turretTurnSpeed: 1.5
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maxAttackRange: 240
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shootDelay: 90
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[turret_1]
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#main turret
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x: 0
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y: 0
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projectile:1
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[turret_2]
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#main turret
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x: 0
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y: 0
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projectile:1
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energyUsage:1
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[turret_3]
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#main turret
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x: 0
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y: 0
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projectile:1
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[turret_4]
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#main turret
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x: 0
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y: 0
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projectile:1
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[projectile_1]
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directDamage: 10
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life: 500
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largeHitEffect: true
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speed: 1.0
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targetSpeed: 3
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trailEffect: true
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instant:true
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frame: 10
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areaDamage: 10
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areaRadius: 85
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[movement]
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movementType: AIR
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moveSpeed: 1.0
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moveAccelerationSpeed: 0.14
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moveDecelerationSpeed: 0.24
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maxTurnSpeed: 17
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turnAcceleration: 1
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moveSlidingMode :false
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moveIgnoringBody:false
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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life: 120
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fadeOut: true
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attachedToUnit: false
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color: #FF5500
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fadeInTime:5
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scaleFrom: 1
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scaleTo: 0.4
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alpha: 0.8
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drawUnderUnits:false
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#ySpeedRelative:-1
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2 |