293 lines
3.9 KiB
INI
293 lines
3.9 KiB
INI
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[core]
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name: 八星战斗机
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class: CustomUnitMetadata
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price: 4500
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maxHp: 1600
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mass: 1000
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techLevel: 2
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buildSpeed: 35s
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availableInDemo: false
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radius: 25
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#displayRadius: 11
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll: 24
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selfRegenRate:0.2
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displayText: Eight Star Fighter
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displayText_zh:八星战机
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displayDescription: -The T2 air force unit of the old Sun is said to have been used by the old ace pilots.
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displayDescription_zh::-旧日T2强力空军单位,据说它曾经被八星王牌飞行员使用过。
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#builtFrom_1_name: AirFactory
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#builtFrom_1_pos: 6
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energyMax: 10
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energyRegen: 0.0078
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[graphics]
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total_frames: 1
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image: ROOT:/assets/oldsungodimg/T2/EightStar/body.png
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image_wreak: ROOT:/assets/oldsungodimg/T2/EightStar/body_dead.png
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image_turret: NONE
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#scaleImagesTo: 12
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#scaleTurretImagesTo: 10
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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lock_body_rotation_with_main_turret: true
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[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 10
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turretTurnSpeed: 4
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maxAttackRange: 180
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shootDelay: 2.5s
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#isFixedFiring: true
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[turret_1]
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#missile
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invisible: true
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x: 0
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y: 0
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 2.5s
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energyUsage: 0.5
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_2]
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#missile
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invisible: true
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x: -10
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 3s
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energyUsage: 0.5
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_3]
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#missile
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invisible: true
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x: 10
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 2.5s
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energyUsage: 0.5
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_4]
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#missile
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invisible: true
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x: 14
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 3s
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energyUsage: 0.5
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_5]
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#missile
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invisible: true
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x: -14
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 2.5s
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energyUsage: 0.5
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[turret_6]
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#missile
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invisible: true
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x: -18
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 3s
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energyUsage: 0.5
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turnSpeed: 3.9
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turnSpeedAcceleration: 0.2
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[turret_7]
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#missile
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invisible: true
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x: 18
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 2.5s
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energyUsage: 0.5
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[turret_8]
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#missile
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invisible: true
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x: -24
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y: 4
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idleDir:0
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shoot_sound:missile_fire
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shoot_sound_vol:0.1
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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size: 17
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delay: 3s
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energyUsage: 0.5
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[projectile_1]
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#missile
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directDamage: 45
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life: 240
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speed: -2
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targetSpeed: 4
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trailEffect: true
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largeHitEffect: true
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#ballistic: true
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#ballistic_delaymove_height:0
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#ballistic_height: 10
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frame: 4
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autoTargetingOnDeadTarget: true
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[movement]
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movementType: AIR
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moveSpeed: 1.4
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moveAccelerationSpeed: 0.03
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moveDecelerationSpeed: 0.03
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landOnGround: false
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reverseSpeedPercentage:0
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maxTurnSpeed: 3.6
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true |