StarRiver-EndlessJourney-RW.../code/public/override-valine/override-build.ini
2023-01-05 11:55:33 +08:00

136 lines
2.0 KiB
INI

[hiddenAction_自杀]
autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=0)
deleteSelf:true
[action_判定]
temporarilyAddTags:已使用
addActionCooldownTime:60s
text:The terrain nearby is not very good?
description:Try using the blink function. It can only be used once.
text_zh:附近地形不太好?
description_zh:试试使用瞬移功能吧,只能使用一次。
isVisible:if not self.tags(includes='已使用')
fireTurretXAtGround:瞬移
buildSpeed:0s
[core]
name: HowBuilder
class: CustomUnitMetadata
price: 1300
maxHp: 1
showInEditor:false
mass: 4000
isBuilding: true
#maxShield: 100
#shieldRegen: 0.1
overrideAndReplace: builder
displayText: Build Core
displayDescription: -The most basic deployment for your game.
displayText_zh: 建造核心
displayDescription_zh: -为你的游戏进行最基础的部署。
techLevel: 1
buildSpeed: 0.001
availableInDemo: false
radius: 17
displayRadius: 18
isBio: false
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[canBuild_1]
name:永眠核芯
pos:100
[graphics]
total_frames: 1
image: icon.png
image_wreak: NONE
image_turret: SHARED:small_laser_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize:0
turretTurnSpeed:0
maxAttackRange: 450
shootDelay: 50
[turret_瞬移]
#nano turret (nano must be slot 1)
x: 0
y: 0
invisible: true
warmup:30
projectile:LinkTo
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[projectile_1]
directDamage: 30
life: 70
speed: 7
frame: 11
# 瞬移抛射体
[projectile_LinkTo]
directDamage: 30
life: 70
speed: 7
instant:true
teleportSource:true
[movement]
movementType: NONE
moveSpeed:0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
#targetHeight: 2
maxTurnSpeed:0
turnAcceleration: 0
[ai]
useAsBuilder: true