StarRiver-EndlessJourney-RW.../code/public/bunkturret/mech_bunker_deployed.ini
LingASDJ 382191a11e 旧日T2初版提交
特别感谢DC的帮忙,以及卡姐和大老鼠的数据平衡
2022-12-20 22:48:31 +08:00

155 lines
1.7 KiB
INI

[core]
name: mechBunkerDeployedX
class: CustomUnitMetadata
copyFrom: mech_bunker.ini
showInEditor: false
builtFrom_1_name: NONE
builtFrom_2_name: NONE
radius: 23
displayLocaleKey: mechBunkerDeployed
overrideAndReplace: mechBunkerDeployed
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint:-1,-1,1,1
#buildingToFootprintOffsetX:20
#buildingToFootprintOffsetY:20
maxShield: 500
shieldRegen: 0.15
startShieldAtZero: true
isBuilding: true
ignoreInUnitCapCalculation: false
[action_deploy]
isVisible: false
[action_undeploy]
isVisible: true
text: Undeploy
convertTo: mechBunker
displayType: action
price: 0
buildSpeed: 0.010
#isLocked:true
canPlayerCancel: false
allowMultipleInQueue: false
#No confirm needed on mobile
alwaysSinglePress: true
[graphics]
#lock_body_rotation_with_main_turret: false
[attack]
maxAttackRange: 240
shootDelay: 50
[turret_2]
shouldResetTurret: false
#idleSpin: 0.5
[leg_1]
x: -3
y: 3
attach_x: -5
attach_y: 10
moveSpeed: 1.0
rotateSpeed: 7
heightSpeed: 0.4
resetAngle:25
image_leg: leg.png
image_foot: foot_small.png
#draw_foot_on_top: true
#dust_effect: false
holdDisMin: 5
holdDisMax: 15
[leg_2]
x: 3
y: 3
attach_x: 5
attach_y: 10
copyFrom: 1
[leg_3]
x: -3
y: -3
attach_x: -5
attach_y: -10
copyFrom: 1
[leg_4]
x: 3
y: -3
attach_x: 5
attach_y: -10
copyFrom: 1
[movement]
movementType: NONE
targetHeight:0
moveSpeed: 0
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.0
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[ai]
upgradedFrom: mechBunker