140 lines
1.5 KiB
INI
140 lines
1.5 KiB
INI
[core]
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name: scoutMechDeployed
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class: CustomUnitMetadata
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copyFrom: scout-mech.ini
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showInEditor: false
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builtFrom_1_name: NONE
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builtFrom_2_name: NONE
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radius: 25
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fogOfWarSightRange: 29
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#footprint used for collisions with units (left, up, right, down)
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footprint: -1,-1,1,1
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#used for placement, and placement of other buildings
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constructionFootprint:-1,-1,1,1
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#buildingToFootprintOffsetX:20
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#buildingToFootprintOffsetY:20
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maxShield: 350
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shieldRegen: 0.15
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startShieldAtZero: true
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isBuilding: true
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[action_deploy]
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isVisible: false
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[action_undeploy]
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isVisible: true
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text: Undeploy
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text_zh: 取消部署
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convertTo: scoutMech
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displayType: action
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price: 0
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buildSpeed: 5s
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#canPlayerCancel: false
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[graphics]
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#lock_body_rotation_with_main_turret: false
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[attack]
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maxAttackRange: 220
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shootDelay: 60
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[leg_1]
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x: -3
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y: 3
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attach_x: -5
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attach_y: 10
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moveSpeed: 1.0
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rotateSpeed: 7
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heightSpeed: 0.4
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resetAngle:25
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image_leg: ROOT:/assets/oldsungodimg/T2/ScountLeide/leg.png
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image_foot: ROOT:/assets/oldsungodimg/T2/ScountLeide/foot.png
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#draw_foot_on_top: true
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#dust_effect: false
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holdDisMin: 5
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holdDisMax: 15
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[leg_2]
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x: 3
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y: 3
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attach_x: 5
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attach_y: 10
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copyFrom: 1
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[leg_3]
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x: -3
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y: -3
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attach_x: -5
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attach_y: -10
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copyFrom: 1
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[leg_4]
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x: 3
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y: -3
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attach_x: 5
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attach_y: -10
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copyFrom: 1
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[movement]
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movementType: NONE
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targetHeight:0
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moveSpeed: 0
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.17
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maxTurnSpeed: 1.0
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turnAcceleration: 0.5
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moveSlidingMode :false
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moveIgnoringBody:false
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reverseSpeedPercentage:1
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[ai]
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upgradedFrom: scoutMech
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