StarRiver-EndlessJourney-RW.../code/warning/年兽军队/6-10波/无言者/PIS.ini
2023-01-30 12:48:08 +08:00

168 lines
2.1 KiB
INI

[core]
name: 无言者剿灭
class: CustomUnitMetadata
price: 70000
maxHp: 2500
mass: 500
tags:zero
techLevel: 2
buildSpeed: 40s
#availableInDemo: true
displayText_zh: 无言者
displayDescription_zh:单体爆发伤害,耐久极高移速缓慢,需要特别注意。
displayText: PIS Fighter
displayDescription: It is very strong against air to ground.
radius: 16
#displayRadius: 25
isBio: true
isBug: true
isBuilding: false
selfRegenRate:0.9
selfBuildRate:0.002
nanoRepairSpeed: 0.4
nanoBuildSpeed: 8
selfRegenRate:0.4
softCollisionOnAll: 3
[graphics]
total_frames: 1
image: PIS战机.png
image_wreak: NONE
image_turret: SXC.png
#scaleImagesTo: 20
scaleTurretImagesTo: 35
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
isFixedFiring: false
turretSize: 20
turretTurnSpeed: 3
maxAttackRange:370
shootDelay: 25
[turret_1]
#main turret
x: 0
y: 0
canShoot: true
shouldResetTurret: true
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
image:SDF.png
[turret_2]
#main turret
x: 0
y: -20
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
idleSpin: 0.66
invisible:false
[turret_3]
#main turret
x: 0
y: 20
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
isMainNanoTurret: false
[turret_4]
#main turret
x: 10
y: 0
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
[turret_5]
#main turret
x: -10
y: 0
canShoot: true
shoot_flame:large
shoot_light:#FFEECCCC
shouldResetTurret: true
invisible:false
isMainNanoTurret: true
[projectile_1]
directDamage:30
life: 5000
instant: false
frame:10
image:VC.png
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.12
landOnGround: true
targetHeight: 15
targetHeightDrift: 3
maxTurnSpeed: 6.5
turnAcceleration: 0.4
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
useAsBuilder: true