StarRiver-EndlessJourney-RW.../code/warning/年兽军队/17-23波/猩红矩阵/猩红.ini
2023-01-30 12:48:08 +08:00

217 lines
3.2 KiB
INI

[core]
name: 猩红矩阵组长
displayText_zh: 猩红矩阵组长
displayDescription_zh: -猩红的颜色代表着它崇高的地位,没有人能逃脱它的猩红弹幕。
displayText: Red Matrix
displayDescription: -The trial of thunder has been planned for a long time\n-the latest power of Yaoji Technology. \n-Combined with the power of the blue matrix
class: CustomUnitMetadata
price: 350000
maxHp: 20000
mass: 1145
#canOnlyBeAttackedByUnitsWithTags: RTS
numBitsOnDeath: 255
techLevel: 2
buildSpeed: 0.0013
tags:ROPGifi
#availableInDemo: true
radius: 50
displayRadius: 50
energyMax: 10
energyRegen: 0.00315
energyNeedsToRechargeToFull: true
isBio: false
softCollisionOnAll: 0
[graphics]
total_frames: 1
scaleImagesTo: 210
image: Red.png
image_wreak: NONE
image_turret: beam_turret.png
scaleTurretImagesTo: 20
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust
movementEffectRate: 6
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 19
turretTurnSpeed: 4
maxAttackRange: 350
shootDelay: 9s
[turret_2]
copyFrom: 1
x: 24
y: 0
[turret_3]
copyFrom: 1
x: -24
y: 0
[turret_4]
copyFrom: 1
x: 0
y: 24
[turret_5]
copyFrom: 1
x: 10
y: 24
[turret_6]
copyFrom: 1
x: -10
y: 24
[turret_7]
copyFrom: 1
x: 24
y: -10
[turret_8]
copyFrom: 1
x: -24
y: 10
[turret_1]
#laserTurre
x: 0
y: -24
idleDir:0
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 16
delay: 9s
#energyUsage: 0.5
shouldResetTurret: true
turnSpeed: 4.2
turnSpeedAcceleration: 0.3
aimOffsetSpread: 0
idleSweepAngle:20
idleSweepDelay:100
idleSweepSpeed:0.4
[projectile_1]
#=== for the beam effect ===
life: 450
speed:0
targetSpeed: 15
turnSpeed:3
retargetingInFlight:true
spawnProjectilesOnCreate:1(offsetDir=2,recursionLimit=2)
trailEffect: true
largeHitEffect: true
areaDamage: 35
areaRadius: 125
explodeEffect: NONE
explodeEffectOnShield: NONE
#spawnUnit:雷暴(spawnChance=0.05)
shieldDamageMultiplier: 0.75
wobbleAmplitude: 2.0
wobbleFrequency: 6.0s
sweepOffsetFromTargetRadius:0.4
sweepOffset: 6
sweepSpeed:10
#=== others ===
image:.1o.png
teamColorRatio:0.5
#laserEffect: true
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #FF0000
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
drawUnderUnits:true
[movement]
movementType: AIR
#moveSpeed: 0.7
moveSpeed: 1.6
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.8
turnAcceleration: 0.5
slowDeathFall: true
moveSlidingMode :false
moveIgnoringBody:false
targetHeight: 300
reverseSpeedPercentage:0.75
[effect_EkRotorwash]
image: rotorwash.png
createWhenOverLand: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 0.5
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true
[effect_EkRotordust]
image: rotorwash.png
createWhenOverLiquid: false
life: 40
spawnChance: 1
fadeOut: true
attachedToUnit: false
fadeInTime:2
scaleFrom: 0.25
scaleTo: 1.5
alpha: 1
color: #916C5B
drawUnderUnits:true
hOffset: -40
dirOffsetRandom: 180
dirSpeedRandom: 0.6
atmospheric: true