StarRiver-EndlessJourney-RW.../code/warning/年兽军队/11-16波/红鹰三叉戟/红鹰三叉戟.ini
2023-01-30 12:48:08 +08:00

455 lines
6.9 KiB
INI

[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #000000
fadeInTime: 15
scaleFrom: 0.65
scaleTo:2
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[effect_光环]
priority:high
image:.光环.png
life:80
fadeOut: true
alwayStartDirAtZero:true
scaleFrom:0.8
scaleTo:0
alpha:1
drawUnderUnits:true
attachedToUnit:false
dirOffsetRandom:360
spawnChance:0.8
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[effect_波动]
priority:high
image:.瞄准.png
life:180
fadeOut: true
scaleFrom:0.6
scaleTo:1.6
alpha:1
drawUnderUnits:false
ySpeedRelative:1.4
[turret_Sony]
x: 0
y:-15
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12
[core]
name:红鹰三叉戟组长
displayText_zh:红鹰-三叉戟组长
displayDescription_zh:-令人窒息的危险两栖战舰。\n-拥有行动迅速,直奔基地而去的志向。\n-对于想阻拦他的人势必会被它制裁
displayText:Red-Death Ray - Trident
displayDescription:-Demon JiHaiJun experimental unit \n - individual small \n - and have the ability to do laser.\n - surprisingly winning \n on the sea - if through the control center study [Death Ray Amphibious Outsourcing], you can reach land warfare。
tags:游戏结束
techLevel: 1
class: CustomUnitMetadata
price:19000
maxHp:7000
mass: 9000
selfRegenRate:0.5
techLevel: 1
buildSpeed:80s
radius:40
displayRadius:40
buildingSelectionOffset:-8
isBio: false
shieldRenderRadius:60
shieldDisplayOnlyDeflection:true
shieldDeflectionDisplayRate:0.3
nanoRepairSpeed: 1
#maxShield:1000
[graphics]
total_frames: 1
image: 红鹰三叉戟.png
image_wreak:NONE
#scaleTurretImagesTo: 9
image_turret:NONE
#image_shield:ROOT:/★主文件夹/Denmon-Storm/图像/核心/效果/蝴蝶母舰/基本/Shield.Ling
image_shadow:AUTO
shadowOffsetX:5
shadowOffsetY:2
splastEffect: true
teamColorsOnTurret:true
[attack]
canAttack: true
canAttackFlyingUnits:true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange:340
shootDelay:0.6s
[turret_最小射程]
x: 0
y: 0
invisible:true
limitingRange:400
canShoot:false
showRangeUIGuide:true
[turret_1]
x: -17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
projectile:1
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
[turret_2]
x: 17
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
projectile:1
[turret_3]
x: 0
y: 10
turnSpeed:0.5
turnSpeedAcceleration:1.0
delay: 4.5s
recoilOffset:-15
recoilOutTime:2
recoilReturnTime:100
chargeEffectImage:f.png
projectile:beam2
[projectile_1]
life: 150
directDamage: 56
speed:8
color:#ABEFEF
drawType:2
frame:4
drawSize:1.2
areaDamage:45
areaRadius:46
largeHitEffect: true
#targetGround: true
lightColor:#ABEFEF
lightSize: 0.4
#3f8targetGroundSpread: 30
initialUnguidedSpeedHeight: 1.2
gravity:0.18
lightCastOnGround: true
trailEffect: CUSTOM:sparks
trailEffectRate:3
explodeEffect: smallExplosion, CUSTOM:hitLightFlash,CUSTOM:lightSlowFade1,CUSTOM:lightSlowFade2,CUSTOM:sparks2*8
explodeEffectOnShield: CUSTOM:hitLightFlash,shockwave
effectOnCreate: CUSTOM:projectileLight
[effect_sparks]
attachedToUnit: false
life: 150
xSpeedRelativeRandom:0.6
ySpeedRelativeRandom:0.6
hSpeed:0.3
image: SHARED:spark.png
xOffsetRelativeRandom:10
yOffsetRelativeRandom:10
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
xSpeedRelativeRandom:1.5
ySpeedRelativeRandom:1.5
hSpeed:0.3
image: SHARED:spark.png
xOffsetRelativeRandom:15
yOffsetRelativeRandom:15
priority: verylow
scaleFrom:2.1
scaleTo:0.6
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade1]
image: SHARED:light_50.png
life:180
fadeOut: true
attachedToUnit:false
color: #63e6e8
scaleFrom:1.5
scaleTo:1.5
alpha:0.8
drawUnderUnits:true
[effect_lightSlowFade2]
image: SHARED:light_50.png
life:260
fadeOut: true
attachedToUnit:false
color: #63e6e8
scaleFrom:0.6
scaleTo:1.2
alpha:0.7
hSpeedRandom:0.3
hSpeed:0.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit:true
color: #63e6e8
scaleFrom: 0.7
scaleTo: 0.7
alpha: 0.5
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit:true
color: #63e6e8
fadeInTime:2
scaleFrom:0.6
scaleTo:0.6
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom:2
scaleTo:2
alpha: 0.6
drawUnderUnits:false
[projectile_beam2]
#=== for the beam effect ===
life: 58
instant:true
instantReuseLast: true
#instantReuseLast_alsoChangeTurretAim: true
#moveWithParent: true
beamImage: Laser.Ling
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 175
#color: #aa6284b8
#color: #dd99bcf2
color: #00ffff
#explodeEffect: CUSTOM:
effectOnCreate:CUSTOM:光环
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
laserEffect: true
#[projectile_3]
#directDamage: 100
#life: 150
#speed: 3.5
#image: ROOT:/‖资源‖/VC.png
#lightColor: #FFccCCEE
#lightSize: 0.4
#image:ROOT:/‖资源‖/VC.png
#areaDamage: 300
#areaRadius: 100
#trailEffect:CUSTOM:Fire
[movement]
movementType: HOVER
moveSpeed: 1.35
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
landOnGround: true
maxTurnSpeed: 1.3
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 45
slowDeathFall: true
[ai]
buildPriority:0.5
maxEachBase:1
[leg_1]
x: -23
y: 0
attach_x: -6
attach_y: 6
moveSpeed:2.0
resetAngle:20
holdDisMin: 10
holdDisMax: 20
image_leg: leg.png
image_foot: foot.png
image_foot_shadow: SHADOW:foot.png
[leg_2]
x: 23
y: 0
attach_x: 6
attach_y: 6
copyFrom: 1
[leg_3]
x: -23
y: 34
attach_x: -6
attach_y: 26
copyFrom: 1
[leg_4]
x: 23
y: 34
attach_x: 6
attach_y: 26
copyFrom: 1
[leg_5]
x: -24
y: -25
attach_x: -2
attach_y: -20
copyFrom: 1
[leg_6]
x: 24
y: -25
attach_x: 2
attach_y: -20
copyFrom: 1