244 lines
4.8 KiB
INI
244 lines
4.8 KiB
INI
#核心代码 #177-D24
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[attack]
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canAttack:true
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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maxAttackRange:510
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shootDelay:1.2s
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turretMultiTargeting:true
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#158-R11
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[turret_右]
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delay:0.15s
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x:33
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y:32
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projectile:N
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shoot_flame:CUSTOM:炮击
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image:邪红炮.png
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recoilOffset:-3
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recoilOutTime:6
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recoilReturnTime:12
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shoot_sound:邪红炮.ogg
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idleDir:-19
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limitingAngle:38
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[turret_左]
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copyFrom:右
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x:-33
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y:32
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idleDir:19
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[projectile_N]
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directDamage:120
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speed:7
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trailEffect:CUSTOM:一般尾焰
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trailEffectRate:0.1
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life:260
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drawSize:0.72
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image:飞弹.png
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deflectionPower:3
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color:#B4002C
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[turret_邪魔退散]
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x:0
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y:0
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projectile:邪魔退散
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image:邪灭炮.png
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size:25
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delay:0.05s
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shoot_flame:CUSTOM:邪灭
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aimOffsetSpread:0
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turnSpeed:1.7
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turnSpeedAcceleration:0.06
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[turret_邪魔2]
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x:0
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y:0
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copyFrom:邪魔退散
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idleDir:45
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attachedTo:邪魔退散
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limitingAngle:30
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invisible:true
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[turret_濒死]
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x:0
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y:0
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copyFrom:邪魔退散
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idleDir:-45
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attachedTo:邪魔退散
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limitingAngle:30
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invisible:true
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[projectile_邪魔退散]
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areaDamage:50
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areaRadius:130
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life:6
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flameWeapon:false
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instant:true
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instantReuseLast:true
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shieldDamageMultiplier:1
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buildingDamageMultiplier:1
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deflectionPower:-1
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instantReuseLast_alsoChangeTurretAim:true
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moveWithParent:true
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beamImage:SHARED:beam1.png
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beamImageEnd:SHARED:beam1_end.png
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beamImageStart:SHARED:beam1_start.png
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beamImageOffsetRate:9
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explodeEffect:CUSTOM:邪魔退散
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explodeEffectOnShield:CUSTOM:邪魔退散
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sweepOffsetFromTargetRadius:0.4
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areaHitAirAndLandAtSameTime:true
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color:#910200
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[turret_红云导弹左]
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x:-36
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y:-13
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projectile:红云导弹
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shoot_flame:CUSTOM:烟
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shoot_sound:红云.ogg
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delay:2.7s
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[projectile_红云导弹]
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areaDamage:60
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areaRadius:30
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directDamage:80
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explodeEffect:CUSTOM:红云
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explodeEffectOnShield:CUSTOM:红云
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life:600
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speed:0
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trailEffect:CUSTOM:红云尾焰
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trailEffectRate:1
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image:飞弹.png
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targetSpeedAcceleration:0.1
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targetSpeed:20
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drawUnderUnits:true
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drawSize:1
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color:#8E0E00
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deflectionPower:8
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wobbleAmplitude:2
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wobbleFrequency:140
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autoTargetingOnDeadTarget:true
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retargetingInFlight:true
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[turret_红云导弹右]
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x:36
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y:-13
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copyFrom:红云导弹左
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[turret_邪魔愠怒]
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x:0
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y:0
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projectile:红云#27-E8
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delay:0.1
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invisible:true
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barrelX:-30
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shoot_sound:愠怒.ogg
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energyUsage:1
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[projectile_红云#27-E8]
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directDamage:100
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explodeEffect:CUSTOM:红云
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life:600
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speed:-6
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trailEffect:CUSTOM:红云尾焰
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trailEffectRate:1
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image:飞弹.png
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targetSpeedAcceleration:0.1
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targetSpeed:20
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drawUnderUnits:true
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drawSize:1
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color:#86000A
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deflectionPower:8
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wobbleAmplitude:5
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wobbleFrequency:600
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autoTargetingOnDeadTarget:true
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retargetingInFlight:true
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autoTargetingOnDeadTargetRange:1000
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explodeEffectOnShield:CUSTOM:红云
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#以下为其它代码
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[core]
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radius:60
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##REMOVE THIS TO USE UNIT##
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dont_load:false
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copyFrom:效果.ini
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name:邪红母舰二阶段
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displayText:\----- 邪红母舰 -----/
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displayDescription:不属于这个世界的东西,来自于高塔的能量波吸引而来------邪红母舰,它曾经也为妖姬做过手下,如今却被时间和自我腐蚀,窝缩在角落里指挥着它的军队,想要回到过去征战的那个它,将军,下令吧,必须要让它认清现实才行!
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class:CustomUnitMetadata
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price:4000
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maxHp:40000
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maxShield:20000
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generation_delay:60
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generation_resources:力场=1
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energyMax:20
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energyRegen:0.08
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energyNeedsToRechargeToFull:true
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mass:2200000
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isUnselectable:false
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armour:100
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disableDeathOnZeroHp:true
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showInEditor:true
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tags:邪红,邪红二阶段
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autoTriggerCooldownTime:0.1s
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shieldRenderRadius:80
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[hiddenAction_濒死]
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autoTrigger:if self.hp(equalTo=0)
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spawnUnits:邪红母舰濒死
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deleteSelf:true
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buildSpeed:0s
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showMessageToAllPlayers:邪红:英雄与死亡,不过是一间之隔吧!
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spawnEffects:CUSTOM:濒死
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[graphics]
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total_frames:2
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image:主体.png
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image_shield:邪魔庇佑.png
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animation_idle_start:1
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animation_idle_end:1
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animation_idle_speed:3
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animation_moving_start:1
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animation_moving_end:1
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animation_moving_speed:3
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animation_attack_start:1
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animation_attack_end:1
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animation_attack_speed:3
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image_wreak:NONE
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image_turret:NONE
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image_shadow:AUTO
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[hiddenAction_力场]
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spawnEffects:CUSTOM:力场
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autoTrigger:if self.resource(type='力场',greaterThan=5)
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addResources:力场=-5
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autoTriggerOnEvent:created
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[movement]
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movementType:AIR
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moveSpeed:3
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moveAccelerationSpeed:0.01
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moveDecelerationSpeed:0.04
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targetHeight:35
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targetHeightDrift:0
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maxTurnSpeed:1.9
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turnAcceleration:0.034
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reverseSpeedPercentage:0
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moveIgnoringBody:false
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[action_状态]
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text:当前生命值:%{self.hp}/${core.maxHp}\n杀敌数:%{self.kills}
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displayType:infoOnly
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addEnergy:0
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isActive:false
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[hiddenAction_白]
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autoTrigger:true
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setUnitStats:armour=select(numberOfUnitsInEnemyTeam(greaterThan=800,withinRange=500),${core.maxHp}*2,${core.maxHp}*0.00018)
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[hiddenAction_灰]
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autoTrigger:if numberOfUnitsInEnemyTeam(equalTo=0,withinRange=500)
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setUnitStats:armour=72 |