StarRiver-EndlessJourney-RW.../code/warning/年兽军队/平行世界/邪红母舰 领袖/邪红/邪红母舰二阶段.ini
2023-02-06 18:56:58 +08:00

244 lines
4.8 KiB
INI

#核心代码 #177-D24
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
maxAttackRange:510
shootDelay:1.2s
turretMultiTargeting:true
#158-R11
[turret_右]
delay:0.15s
x:33
y:32
projectile:N
shoot_flame:CUSTOM:炮击
image:邪红炮.png
recoilOffset:-3
recoilOutTime:6
recoilReturnTime:12
shoot_sound:邪红炮.ogg
idleDir:-19
limitingAngle:38
[turret_左]
copyFrom:右
x:-33
y:32
idleDir:19
[projectile_N]
directDamage:120
speed:7
trailEffect:CUSTOM:一般尾焰
trailEffectRate:0.1
life:260
drawSize:0.72
image:飞弹.png
deflectionPower:3
color:#B4002C
[turret_邪魔退散]
x:0
y:0
projectile:邪魔退散
image:邪灭炮.png
size:25
delay:0.05s
shoot_flame:CUSTOM:邪灭
aimOffsetSpread:0
turnSpeed:1.7
turnSpeedAcceleration:0.06
[turret_邪魔2]
x:0
y:0
copyFrom:邪魔退散
idleDir:45
attachedTo:邪魔退散
limitingAngle:30
invisible:true
[turret_濒死]
x:0
y:0
copyFrom:邪魔退散
idleDir:-45
attachedTo:邪魔退散
limitingAngle:30
invisible:true
[projectile_邪魔退散]
areaDamage:50
areaRadius:130
life:6
flameWeapon:false
instant:true
instantReuseLast:true
shieldDamageMultiplier:1
buildingDamageMultiplier:1
deflectionPower:-1
instantReuseLast_alsoChangeTurretAim:true
moveWithParent:true
beamImage:SHARED:beam1.png
beamImageEnd:SHARED:beam1_end.png
beamImageStart:SHARED:beam1_start.png
beamImageOffsetRate:9
explodeEffect:CUSTOM:邪魔退散
explodeEffectOnShield:CUSTOM:邪魔退散
sweepOffsetFromTargetRadius:0.4
areaHitAirAndLandAtSameTime:true
color:#910200
[turret_红云导弹左]
x:-36
y:-13
projectile:红云导弹
shoot_flame:CUSTOM:烟
shoot_sound:红云.ogg
delay:2.7s
[projectile_红云导弹]
areaDamage:60
areaRadius:30
directDamage:80
explodeEffect:CUSTOM:红云
explodeEffectOnShield:CUSTOM:红云
life:600
speed:0
trailEffect:CUSTOM:红云尾焰
trailEffectRate:1
image:飞弹.png
targetSpeedAcceleration:0.1
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#8E0E00
deflectionPower:8
wobbleAmplitude:2
wobbleFrequency:140
autoTargetingOnDeadTarget:true
retargetingInFlight:true
[turret_红云导弹右]
x:36
y:-13
copyFrom:红云导弹左
[turret_邪魔愠怒]
x:0
y:0
projectile:红云#27-E8
delay:0.1
invisible:true
barrelX:-30
shoot_sound:愠怒.ogg
energyUsage:1
[projectile_红云#27-E8]
directDamage:100
explodeEffect:CUSTOM:红云
life:600
speed:-6
trailEffect:CUSTOM:红云尾焰
trailEffectRate:1
image:飞弹.png
targetSpeedAcceleration:0.1
targetSpeed:20
drawUnderUnits:true
drawSize:1
color:#86000A
deflectionPower:8
wobbleAmplitude:5
wobbleFrequency:600
autoTargetingOnDeadTarget:true
retargetingInFlight:true
autoTargetingOnDeadTargetRange:1000
explodeEffectOnShield:CUSTOM:红云
#以下为其它代码
[core]
radius:60
##REMOVE THIS TO USE UNIT##
dont_load:false
copyFrom:效果.ini
name:邪红母舰二阶段
displayText:\----- 邪红母舰 -----/
displayDescription:不属于这个世界的东西,来自于高塔的能量波吸引而来------邪红母舰,它曾经也为妖姬做过手下,如今却被时间和自我腐蚀,窝缩在角落里指挥着它的军队,想要回到过去征战的那个它,将军,下令吧,必须要让它认清现实才行!
class:CustomUnitMetadata
price:4000
maxHp:40000
maxShield:20000
generation_delay:60
generation_resources:力场=1
energyMax:20
energyRegen:0.08
energyNeedsToRechargeToFull:true
mass:2200000
isUnselectable:false
armour:100
disableDeathOnZeroHp:true
showInEditor:true
tags:邪红,邪红二阶段
autoTriggerCooldownTime:0.1s
shieldRenderRadius:80
[hiddenAction_濒死]
autoTrigger:if self.hp(equalTo=0)
spawnUnits:邪红母舰濒死
deleteSelf:true
buildSpeed:0s
showMessageToAllPlayers:邪红:英雄与死亡,不过是一间之隔吧!
spawnEffects:CUSTOM:濒死
[graphics]
total_frames:2
image:主体.png
image_shield:邪魔庇佑.png
animation_idle_start:1
animation_idle_end:1
animation_idle_speed:3
animation_moving_start:1
animation_moving_end:1
animation_moving_speed:3
animation_attack_start:1
animation_attack_end:1
animation_attack_speed:3
image_wreak:NONE
image_turret:NONE
image_shadow:AUTO
[hiddenAction_力场]
spawnEffects:CUSTOM:力场
autoTrigger:if self.resource(type='力场',greaterThan=5)
addResources:力场=-5
autoTriggerOnEvent:created
[movement]
movementType:AIR
moveSpeed:3
moveAccelerationSpeed:0.01
moveDecelerationSpeed:0.04
targetHeight:35
targetHeightDrift:0
maxTurnSpeed:1.9
turnAcceleration:0.034
reverseSpeedPercentage:0
moveIgnoringBody:false
[action_状态]
text:当前生命值:%{self.hp}/${core.maxHp}\n杀敌数:%{self.kills}
displayType:infoOnly
addEnergy:0
isActive:false
[hiddenAction_白]
autoTrigger:true
setUnitStats:armour=select(numberOfUnitsInEnemyTeam(greaterThan=800,withinRange=500),${core.maxHp}*2,${core.maxHp}*0.00018)
[hiddenAction_灰]
autoTrigger:if numberOfUnitsInEnemyTeam(equalTo=0,withinRange=500)
setUnitStats:armour=72