StarRiver-EndlessJourney-RW.../code/oldsungod/侦查机械雷达/scout-mech.ini
2023-02-20 21:44:34 +08:00

231 lines
3.6 KiB
INI

[core]
name: scoutMech
displayText: Survelance Mech
displayDescription: -Can attack ground and air \n-Can see very far into fog if enabled \n-Can deploy for more fog view range \n-Not effective in direct combat alone
displayText_zh: 侦查雷达机械
displayDescription_zh: -可以攻击地面和空中\n-如果部署了该单位,可以获得更多的迷雾视野,但攻速变长。
mass: 8000
price: 3200
maxHp: 1800
selfRegenRate:0
fogOfWarSightRange: 24
softCollisionOnAll: 3
buildSpeed: 18s
numBitsOnDeath: 15
radius: 25
transportSlotsNeeded: 3
[graphics]
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_turret: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
image_wreak: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-wreak.png
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
total_frames: 1
teamColorsOnTurret: true
lock_shadow_rotation_with_main_turret: true
lock_body_rotation_with_main_turret: false
shadowOffsetX: 1
shadowOffsetY: 1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 10
turretTurnSpeed: 1.5
isFixedFiring: false
turretMultiTargeting: true
maxAttackRange: 200
shootDelay: 5
turretRotateWithBody: false
[movement]
movementType: OVER_CLIFF
moveSpeed: 0.36
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 1.1
turnAcceleration: 0.5
moveSlidingMode :false
moveIgnoringBody:false
reverseSpeedPercentage:1
[turret_body]
#body
x: 0
y: 0
idleDir:0
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
#invisible: true
turnSpeed: 1
turnSpeedAcceleration: 0.3
canShoot: false
limitingRange: 220
[turret_main]
#cannon spout
x: 0.5
y: 10
slave: false
attachedTo: body
projectile: 1
invisible: false
limitingAngle: 80
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-turret.png
turnSpeed: 2
turnSpeedAcceleration: 0.2
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
idleDir: 0
recoilOffset: -2
recoilOutTime: 5
recoilReturnTime: 15
shoot_sound:cannon_firing
shoot_sound_vol:0.2
shoot_flame: small
shoot_light:#CCFFFFaa
delay: 60
size: 18
limitingMinRange: 0
[turret_fake]
#body
x: 0
y: 0
idleDir:0
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-body.png
attachedTo: body
#invisible: true
canShoot: false
limitingRange: 0
[turret_plat]
x: 0
y: 0
idleDir:0
idleDirReversing: 0
#invisible: true
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-platform.png
turnSpeed: 2.4
turnSpeedAcceleration: 10
canShoot: false
limitingRange: 0
[turret_idle]
x: 0
y: 0
idleSpin: 0.5
image: ROOT:/assets/oldsungodimg/T2/ScountLeide/scout-mech-scanner.png
#invisible: true
canShoot: false
limitingRange: 0
[projectile_1]
life: 150
speed: 5
largeHitEffect: false
frame: 2
areaDamage: 90
areaRadius: 30
lightColor: #ffe92b
lightSize: 0.6
[leg_1]
x: -22
y: 20
attach_x: -10
attach_y: 10
moveSpeed: 1.2
rotateSpeed: 8
heightSpeed: 1.1
resetAngle: 1
image_leg: ROOT:/assets/oldsungodimg/T2/ScountLeide/leg.png
image_foot: ROOT:/assets/oldsungodimg/T2/ScountLeide/foot.png
holdDisMin: 18
holdDisMax: 35
hardLimit: 50
[leg_2]
x: 22
y: 20
attach_x: 10
attach_y: 10
copyFrom: 1
[leg_3]
x: -22
y: -20
attach_x: -10
attach_y: -10
copyFrom: 1
[leg_4]
x: 22
y: -20
attach_x: 10
attach_y: -10
copyFrom: 1
[action_deploy]
isVisible: true
text: Deploy
text_zh:部署
convertTo: scoutMechDeployed
displayType: action
price: 0
buildSpeed: 10s
whenBuilding_cannotMove: true
whenBuilding_rotateTo: 0
whenBuilding_rotateTo_orBackwards: true
#canPlayerCancel: false