StarRiver-EndlessJourney-RW.../code/oldsungod/九头蛇/Nine-Snake.ini
2023-04-13 20:06:27 +08:00

192 lines
2.8 KiB
INI

[core]
name: Hydra
displayText: Hydra WarPlane
displayText_zh:九头蛇战机
displayDescription: -Hydra WarPlane, a nightmare in the sky.\n-Let every enemy who attempts to invade die without burial.
displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中的梦魇。\n-让每一个企图入侵的敌人死无葬身之地。
class: CustomUnitMetadata
price: 5000
maxHp: 1000
mass: 40000
techLevel: 2
buildSpeed:50s
experimental: true
availableInDemo: false
radius: 50
displayRadius: 55
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.01
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/九头蛇.png
image_wreak: ROOT:/assets/oldsungodimg/T2/Nine-Snake/死亡.png
image_turret: NONE
teamColorsOnTurret: true
lock_body_rotation_with_main_turret:true
lock_leg_rotation_with_main_turret:true
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretMultiTargeting: true
turretSize: 4
#turretTurnSpeed: 2
aimOffsetSpread:0.4
maxAttackRange: 300
shootDelay: 20
isFixedFiring: false
[turret_point]
x: 0
y: 0
turnSpeed: 1.5
turnSpeedAcceleration: 1.0
canShoot:false
[turret_mainminigun]
#minigun
x: 0
y: 20
projectile: 2
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png
barrelY:25
turnSpeed: 0
turnSpeedAcceleration: 1.0
image_drawOffsetY:7
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shoot_sound:gun_fire
shoot_sound_vol:0.15
shoot_flame:small
shoot_light:#FFccCCEE
delay: 2
canShoot: true
attachedTo:point
slave:true
[turret_1]
x: 30
y: 15
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:NONE
shoot_light:#FFEECCCC
shouldResetTurret: false
delay: 20
attachedTo:point
slave:true
[turret_2]
copyFrom:1
x: -30
y: 15
[turret_3]
copyFrom:1
x: -35
y: 15
[turret_4]
copyFrom:1
x: 35
y: 15
[projectile_1]
life: 240
speed: 0.6
targetSpeed: 6
trailEffect: true
largeHitEffect: true
ballistic: false
ballistic_delaymove_height:0
ballistic_height: 2
areaDamage: 15
areaRadius: 30
autoTargetingOnDeadTarget: true
frame: 10
wobbleAmplitude:2.6
wobbleFrequency:0.8s
drawSize:0.8
[projectile_2]
#bullet
directDamage: 4
life: 150
speed: 15
drawSize: 0.80
largeHitEffect: false
image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
[movement]
movementType: AIR
moveSpeed: 1.6
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
targetHeightDrift: 3
landOnGround: false
reverseSpeedPercentage:0.4
maxTurnSpeed: 1.5
turnAcceleration: 0.03
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true