192 lines
2.8 KiB
INI
192 lines
2.8 KiB
INI
[core]
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name: Hydra
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displayText: Hydra WarPlane
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displayText_zh:九头蛇战机
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displayDescription: -Hydra WarPlane, a nightmare in the sky.\n-Let every enemy who attempts to invade die without burial.
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displayDescription_zh:-九头蛇战机,旧日的高阶战机,翱翔于空中的梦魇。\n-让每一个企图入侵的敌人死无葬身之地。
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class: CustomUnitMetadata
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price: 5000
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maxHp: 1000
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mass: 40000
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techLevel: 2
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buildSpeed:50s
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experimental: true
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availableInDemo: false
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radius: 50
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displayRadius: 55
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isBio: false
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#softCollisionOnAll: 3
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softCollisionOnAll: 24
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selfRegenRate:0.01
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[graphics]
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total_frames: 1
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image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/九头蛇.png
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image_wreak: ROOT:/assets/oldsungodimg/T2/Nine-Snake/死亡.png
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image_turret: NONE
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teamColorsOnTurret: true
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lock_body_rotation_with_main_turret:true
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lock_leg_rotation_with_main_turret:true
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#AUTO
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image_shadow: AUTO
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shadowOffsetX:1
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shadowOffsetY:1
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[attack]
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turretRotateWithBody: true
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretMultiTargeting: true
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turretSize: 4
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#turretTurnSpeed: 2
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aimOffsetSpread:0.4
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maxAttackRange: 300
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shootDelay: 20
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isFixedFiring: false
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[turret_point]
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x: 0
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y: 0
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turnSpeed: 1.5
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turnSpeedAcceleration: 1.0
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canShoot:false
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[turret_mainminigun]
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#minigun
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x: 0
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y: 20
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projectile: 2
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image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/minigun_turret1.png
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barrelY:25
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turnSpeed: 0
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turnSpeedAcceleration: 1.0
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image_drawOffsetY:7
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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shoot_sound:gun_fire
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shoot_sound_vol:0.15
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shoot_flame:small
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shoot_light:#FFccCCEE
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delay: 2
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canShoot: true
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attachedTo:point
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slave:true
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[turret_1]
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x: 30
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y: 15
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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shoot_sound:missile_fire
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shoot_sound_vol:0.3
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shoot_flame:NONE
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shoot_light:#FFEECCCC
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shouldResetTurret: false
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delay: 20
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attachedTo:point
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slave:true
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[turret_2]
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copyFrom:1
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x: -30
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y: 15
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[turret_3]
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copyFrom:1
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x: -35
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y: 15
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[turret_4]
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copyFrom:1
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x: 35
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y: 15
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[projectile_1]
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life: 240
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speed: 0.6
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targetSpeed: 6
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trailEffect: true
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largeHitEffect: true
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ballistic: false
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ballistic_delaymove_height:0
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ballistic_height: 2
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areaDamage: 15
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areaRadius: 30
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autoTargetingOnDeadTarget: true
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frame: 10
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wobbleAmplitude:2.6
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wobbleFrequency:0.8s
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drawSize:0.8
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[projectile_2]
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#bullet
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directDamage: 4
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life: 150
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speed: 15
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drawSize: 0.80
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largeHitEffect: false
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image: ROOT:/assets/oldsungodimg/T2/Nine-Snake/bullet.png
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[movement]
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movementType: AIR
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moveSpeed: 1.6
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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targetHeightDrift: 3
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landOnGround: false
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reverseSpeedPercentage:0.4
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maxTurnSpeed: 1.5
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turnAcceleration: 0.03
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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slowDeathFall: true
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