StarRiver-EndlessJourney-RW.../code/oldsungod/重型悬浮坦克-原型/super_heavy_hovertank.ini
2023-02-20 21:44:34 +08:00

228 lines
3.8 KiB
INI

[core]
class: CustomUnitMetadata
mass: 3000
name: superHeavyHoverTank
displayText: Heavy Hovercushion Tank - Prototype
displayText_zh:重型气垫坦克-原型
displayDescription: -The crystallization of old sun technology can be moved on water, equipped with machine gun muzzle and two plasma laser cannons at close range. \n-It can be used for anti submarine and air defense, but its attack is weak.shield.
displayDescription_zh:旧日的科技结晶,可以在水上移动,配有机关枪炮口,近距离还有两门等离子激光炮。\n-可以反潜,防空,但攻击较弱,拥有护盾。
maxHp: 400
maxShield: 600
#builtFrom_1_name: mod=RES=megaFactory
#builtFrom_1_pos: 0
buildSpeed: 25s
techLevel: 2
price: 3200
availableInDemo: false
radius: 15
#displayRadius: 15
isBio: false
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: none
image_turret: NONE
#scaleImagesTo:
teamColorsOnTurret: true
splastEffect: true
lock_body_rotation_with_main_turret: false
image_shadow: ROOT:/assets/oldsungodimg/T2/SuperHeavyTank/super_heavy_hover_tank_shadow.png
shadowOffsetX:2
shadowOffsetY:2
[attack]
turretRotateWithBody: true
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
maxAttackRange: 240
shootDelay: 15
isFixedFiring: true
turretMultiTargeting: true
[turret_1]
invisible: true
x: -7
y: 0
idleDir:0
projectile: 1
size: 12
attachedTo: 0
limitingRange: 120
shoot_sound:plasma_fire2
shoot_sound_vol:0.3
shoot_flame:NONE
shoot_light: #ffff0000
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
recoilOffset: -1.5
recoilOutTime: 4
recoilReturnTime: 10
[turret_2]
invisible: true
x: 7
y: 0
idleDir:0
projectile: 1
size: 12
copyFrom: 1
linkDelayWithTurret: 1
warmup: 12
attachedTo: 0
slave: true
[turret_3]
#torpedo
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackCondition: if self.overwater
projectile: 2
size: 1
turnSpeed: 15
delay: 120
[turret_4]
#
image: SHARED:experimental_tank_turret3.png
x:0
y:10
size: 15
canAttack: true
canAttackUnderwaterUnits: false
canAttackFlyingUnits: false
attachedTo: 0
slave: true
recoilOffset: -2.5
recoilOutTime: 3
recoilReturnTime: 15
delay: 0.22s
turnSpeed: 0
projectile: 3
shoot_sound: ROOT:/sound/machine_firing1.wav
shoot_sound_vol: 0.3
shoot_flame: small
shoot_light:#FFCCEEEE
[turret_0]
#turret base body (turret must be on last slot)
x:0
y:0
canAttack: false
turnSpeed: 4
turnSpeedAcceleration:0.2
#recoilOffset: -1.5
#recoilOutTime: 4
#recoilReturnTime: 10
image: ROOT:/assets/oldsungodimg/T2/SuperHeavyTank/super_heavy_hover_tank.png
[projectile_1]
#=== for the beam effect ===
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 45
#color: #aa6284b8
#color: #dd99bcf2
color: #ff0000
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
#laserEffect: true
[projectile_2]
#torpedo
directDamage: 10
life: 250
speed: 0.6
targetSpeed: 1.3
largeHitEffect: true
drawSize: 1
color: #1E1E96
trailEffect: true
[projectile_3]
#heavy guns
directDamage:6
life:210
speed: 13
largeHitEffect: false
drawSize: 0.9
color: #f1f1f1
frame: 8
[movement]
movementType: HOVER
moveSpeed: 0.76
moveAccelerationSpeed: 0.019
moveDecelerationSpeed: 0.028
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 2.5
reverseSpeedPercentage:0
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181