StarRiver-EndlessJourney-RW.../code/magicdragon/核子战机/核子战机.ini

165 lines
2.4 KiB
INI

[core]
name: 核子战机
class: CustomUnitMetadata
price: 4500
maxHp: 1000
mass: 10000
techLevel: 2
buildSpeed: 27s
availableInDemo: false
radius: 20
#displayRadius: 15
isBio: false
#softCollisionOnAll: 3
softCollisionOnAll: 24
selfRegenRate:0.02
displayText: Nuke-AIR
displayDescription: -Launch high damage shells, slow movement, only on the ground.\n-[Main Battle: Land]
displayText_zh: 核子战机
displayDescription_zh: -发射高伤害炮弹,攻击前摇长,移速适中,只能对地。\n-[主战:地面]
energyMax: 12
energyRegen: 0.008
[graphics]
total_frames: 1
image: ROOT:/assets/magicdragonimg/nukefight/核子战机.png
image_wreak: ROOT:/assets/magicdragonimg/nukefight/核子战机_dead.png
image_turret: NONE
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
lock_body_rotation_with_main_turret: true
[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 10
turretTurnSpeed: 4
maxAttackRange: 320
shootDelay: 6s
#isFixedFiring: true
[turret_1]
#missile
invisible: true
x: -20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 6s
energyUsage: 6
[turret_2]
#missile
invisible: true
x: 20
y: 0
idleDir:0
shoot_sound:missile_fire
shoot_sound_vol:0.1
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
size: 17
delay: 6s
energyUsage: 6
[projectile_1]
#missile
directDamage: 1
areaDamage: 0
areaRadius: 0
life: 100
speed: -8
targetSpeed:8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistic_delaymove_height:0
#ballistic_height: 10
frame: 10
drawSize: 1
autoTargetingOnDeadTarget: false
spawnProjectilesOnEndOfLife:torpedoLocked(offsetDir=80),torpedoLocked(offsetDir=-80)
[projectile_torpedoLocked]
@copyFromSection: projectile_1
life: 600
speed:-5
turnSpeed:6
spawnProjectilesOnEndOfLife: NONE
directDamage:350
frame:10
wobbleAmplitude: 2.4
wobbleFrequency: 1s
[movement]
movementType: AIR
moveSpeed: 0.75
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.3
landOnGround: false
maxTurnSpeed: 3.6
turnAcceleration: 0.5
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
slowDeathFall: true