StarRiver-EndlessJourney-RW.../code/demonji/幻蓝妖姬修复装置/LFS.ini

132 lines
1.8 KiB
INI

[core]
name:妖姬修复装置
class: CustomUnitMetadata
price: 1500
maxHp: 1000
mass: 9000
footprint: -1,0,1,2
constructionFootprint: -1,0,1,2
techLevel: 1
buildSpeed: 0.002
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio:false
isBuilding: true
canRepairBuildings: true
canRepairUnits : true
isBuilder: true
nanoRepairSpeed: 0.2
autoRepair: true
nanoRange: 210
displayText_zh:妖姬修复装置
displayText:FairJi Repair Device
displayDescription_zh:-可以修复自己的单位
displayDescription:-Can repair their own units
[canBuild_1]
name: repair
pos: 2
[canBuild_2]
name: reclaim
pos: 1
[graphics]
total_frames: 1
image: ROOT:/assets/demonjiimg/sky/聚能电塔.png
image_turret: NONE
image_wreak: NONE
#scaleTurretImagesTo: 40
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
shootDelay:50
[turret_1]
#forward turret
x: 0
y: 24
invisible: true
shoot_sound:lighting_burst
shoot_sound_vol:0.3
#shoot_flame:CUSTOM:lightSlowFade
shoot_light:#FFEECCCC
warmup:30
#chargeEffectImage: lighting_charge2.png
shouldResetTurret: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
projectile: 1
[turret_2]
#nano turret (nano must be slot 1)
x: 0
y: 24
invisible: true
warmup:0
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
isMainNanoTurret: true
[projectile_1]
directDamage: 450
life: 50
speed: 2.5
instant: true
lightingEffect: true
drawSize: 1
shieldDamageMultiplier: 0
shieldDefectionMultiplier: 0
lightColor: #FFccCCEE
lightSize: 0.4
[movement]
movementType: LAND
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.23
maxGlobal: 3