StarRiver-EndlessJourney-RW.../code/public/override-valine/override-build.ini
2023-03-27 00:11:17 +08:00

280 lines
4.6 KiB
INI

[hiddenAction_自杀]
autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=0)
deleteSelf:true
[action_判定]
temporarilyAddTags:已使用
text:The terrain nearby is not very good?
description:Try using the blink function. It can only be used once.
text_zh:附近地形不太好?
description_zh:试试使用瞬移功能吧,只能使用一次。
displayType: action
buildSpeed: 1.3s
pos: 0.1
whenBuilding_playAnimation: blink
highPriorityQueue: true
onlyOneUnitAtATime: true
isVisible:if not self.tags(includes='已使用')
fireTurretXAtGround:瞬移
fireTurretXAtGround_withProjectile: blink
fireTurretXAtGround_onlyOverPassableTileOf: HOVER
whenBuilding_cannotMove: true
[core]
name: HowBuilder
class: CustomUnitMetadata
price: 1300
maxHp: 1
showInEditor:false
mass: 4000
isBuilding: true
#maxShield: 100
#shieldRegen: 0.1
overrideAndReplace: builder
displayText: Build Core
displayDescription: -The most basic deployment for your game.
displayText_zh: 建造核心
displayDescription_zh: -为你的游戏进行最基础的部署。
techLevel: 1
buildSpeed: 0.001
availableInDemo: false
radius: 17
displayRadius: 18
isBio: false
canRepairBuildings: true
canRepairUnits : false
nanoRange: 95
nanoBuildSpeed: 50
nanoRepairSpeed: 0.3
[canBuild_1]
name:永眠核芯
pos:100
[graphics]
total_frames: 1
image: icon.png
image_wreak: NONE
image_turret: SHARED:small_laser_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize:0
turretTurnSpeed:0
maxAttackRange: 450
shootDelay: 50
[turret_瞬移]
#nano turret (nano must be slot 1)
x: 0
y: 0
invisible: true
warmup:30
#projectile:blink
canShoot: false
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
[projectile_1]
directDamage: 30
life: 70
speed: 7
frame: 11
[projectile_blink]
teleportSource: true
instant: true
directDamage: 0
life: 99999
speed: 1
targetGround: true
deflectionPower:-1
shouldRevealFog:true
explodeEffect: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkChargeOut_displacement
effectOnCreate: CUSTOM:blinkFlash,CUSTOM:blinkGlow, CUSTOM:blinkEnter_displacement
[effect_blinkFlash]
priority:high
image: SHARED:light_50.png
life: 78
fadeOut: true
attachedToUnit: false
color: #07eef2
scaleFrom: 3.8
scaleTo: 1.0
alpha: 0.8
drawUnderUnits:false
[effect_blinkGlow]
priority:high
image: SHARED:light_50.png
life: 148
fadeOut: true
attachedToUnit: false
color: #07eef2
scaleFrom: 2.8
scaleTo: 5.0
alpha: 0.5
drawUnderUnits:false
[effect_blinkChargeIn_displacement]
#displacement type ignored if postprocessing is not enabled
drawType: displacement
image: SHARED:cone_inverted_normal_128.png
life: 23
fadeOut: true
fadeInTime: 20
attachedToUnit: true
color: #FFFFFF
scaleFrom: 1.5
scaleTo: 1.0
alpha: 1.0
drawUnderUnits:false
#dirOffsetRandom: 180
#dirSpeed: 1
#delayedStartTimer: 0
alwayStartDirAtZero: true
[effect_blinkChargeOut_displacement]
#displacement type ignored if postprocessing is not enabled
drawType: displacement
image: SHARED:shockwave_normal_128.png
life: 80
fadeOut: true
fadeInTime: 5
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1.0
scaleTo: 4.0
alpha: 0.3
drawUnderUnits:false
alwayStartDirAtZero: true
[effect_blinkEnter_displacement]
#displacement type ignored if postprocessing is not enabled
drawType: displacement
image: SHARED:shockwave_normal_128.png
life: 40
fadeOut: true
fadeInTime: 20
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1.6
scaleTo: 0.5
alpha: 0.7
drawUnderUnits:false
#dirOffsetRandom: 180
#dirSpeed: 1
#delayedStartTimer: 0
alwayStartDirAtZero: true
[effect_blinkSpark]
priority:high
image: SHARED:light_50.png
life: 18
lifeRandom:5
fadeOut: true
attachedToUnit: false
color: #07eef2
scaleFrom: 0.2
scaleTo: 1.5
alpha: 0.8
drawUnderUnits:false
#xOffsetAbsoluteRandom:205
#yOffsetAbsoluteRandom:205
xOffsetRelativeRandom:30
yOffsetRelativeRandom:30
xSpeedAbsoluteRandom:1.4
ySpeedAbsoluteRandom:1.4
delayedStartTimer:30
delayedStartTimerRandom:30
physics:true
physicsGravity:-0.4
#hSpeed:1
[animation_blink]
effect_0.1s: {x:0, y:0, name:CUSTOM|blinkSpark*3}
effect_0.5s: {x:0, y:0, name:CUSTOM|blinkSpark*5}
effect_1.0s: {x:0, y:0, name:CUSTOM|blinkSpark*10}
effect_1.05s: {x:0, y:0, name:CUSTOM|blinkChargeIn_displacement}
effect_1.5s: {x:0, y:0, name:CUSTOM|blinkSpark*16}
[movement]
movementType: AIR
moveSpeed:0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
heightChangeRate: 7
#targetHeight: 2
startingHeightOffset:500
maxTurnSpeed:0
turnAcceleration: 0
[ai]
useAsBuilder: true