StarRiver-EndlessJourney-RW.../code/public/combat_engineer/combat_engineer.ini

306 lines
3.7 KiB
INI

[core]
name: combatEngineerX
class: CustomUnitMetadata
price: 3500
maxHp: 1000
mass: 4000
overrideAndReplace:combatEngineer
displayLocaleKey: combatEngineer
techLevel: 2
buildSpeed: 0.0005
availableInDemo: false
selfRegenRate:0.1
radius: 17
displayRadius: 18
isBio: false
isBuilder: true
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
transportSlotsNeeded: 2
generation_credits: 1
generation_delay: 40
nanoRange: 95
nanoBuildSpeed: 2
[canBuild_1]
name: heavyTank
pos: 1
forceNano: true
[canBuild_2]
name: AmphibiousJet
pos: 2
forceNano: true
[canBuild_3]
name: extractorT2
pos: 3
#tech: 2
[canBuild_4]
name: landFactory, airFactory
pos: 4
tech: 2
[canBuild_5]
name: mechFactoryX
pos: 5
[canBuild_6]
name: seaFactory
pos: 6
tech: 2
[canBuild_7]
name: fabricator
pos: 7
[canBuild_8]
name: repairBay
pos: 8
[canBuild_9]
name: 目视者
pos: 2.1
forceNano: true
[canBuild_10]
name: turretT2, turret, c_turret_t1_lightning
pos: 3.1
[canBuild_11]
name: antiAirTurret
pos: 3.2
[canBuild_12]
name: laserDefenceT2
pos: 12
tech:2
[canBuild_16]
name: extractor
pos: 2.9
tech: 1
[canBuild_17]
name: reclaim
pos: -1
[graphics]
total_frames: 1
image: base.png
image_wreak: base_dead.png
image_turret: mammoth_tank_turret.png
#scaleImagesTo: 20
#scaleTurretImagesTo: 9
#AUTO
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: true
isFixedFiring: true
turretSize: 3
turretTurnSpeed: 3
maxAttackRange: 170
shootDelay: 50
turretRotateWithBody: false
[turret_1]
#coil
x: 0
y: -4
attachedTo: 2
size:20
projectile: 1
turnSpeed: 0
turnSpeedAcceleration: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.3
shoot_flame:CUSTOM:sparks2*3
shoot_light:#FFcceeee
canShoot: true
warmup:30
image: mammoth_tank_coil.png
chargeEffectImage: SHARED:lighting_charge.png
[turret_2]
#turret
x: 0
y: -4
canShoot: false
[turret_3]
#torpedo
invisible: true
x: 0
y: 0
idleDir:0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
canAttackCondition: if self.overwater
projectile: 2
size: 1
turnSpeed: 15
delay: 150
[projectile_1]
#directDamage: 310
directDamage: 45
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
buildingDamageMultiplier: 0.5
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[projectile_2]
#torpedo
directDamage: 45
life: 250
speed: 0.4
targetSpeed: 1.3
drawSize: 1
color: #1E1E96
trailEffect: true
largeHitEffect: true
[movement]
movementType: HOVER
moveSpeed: 1.0
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
targetHeight: 4
targetHeightDrift: 1.5
maxTurnSpeed: 3.5
turnAcceleration: 0.05
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[ai]
useAsBuilder: true
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow