124 lines
2.2 KiB
INI
124 lines
2.2 KiB
INI
#[action_外包]
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#autoTrigger: if not self.resource(type='旧日自动计划',lessThan=1)
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#convertTo:airFactoryT6
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#isVisible:false
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[core]
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name: airFactoryX
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class: CustomUnitMetadata
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price: 1000
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maxHp: 1000
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mass: 9000
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#generation_credits:1
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#generation_delay: 40
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#footprint used for collisions with units (left, up, right, down)
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footprint: -1,-1,1,1
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#nanoFactorySpeed:1.25
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#selfRegenRate:0.01
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buildingToFootprintOffsetY:10
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tags:空军基地,factory,mainBuidings,airFactory
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overrideAndReplace:airFactory
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#used for placement, and placement of other buildings
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constructionFootprint: -1,-1,1,2
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displayText_zh: 空军工厂
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displayDescription_zh: 生产空中单位,可升级
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displayText: Air Factory
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displayDescription: Production of air units, upgradeable
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techLevel: 1
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buildSpeed: 0.0004
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#availableInDemo: true
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radius: 30
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#displayRadius: 30
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isBio: false
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isBuilding: true
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softCollisionOnAll:20
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exit_x:0
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exit_y:0
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canBuild_1_name: setRally
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canBuild_1_pos: -1
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canBuild_2_name: lightGunship,c_interceptor,c_helicopter,Comet
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canBuild_2_pos: 1
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[action_up]
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text:Upgrade - T2
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description:Unlock and create more advanced units.
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text_zh:升级至 - T2
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description_zh:解锁并制造更加高级的单位
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price:1650
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buildSpeed:45s
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pos:-2
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convertTo: airFactoryT2
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ai_isHighPriority:if self.hasResources(8000)
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displayType:upgrade
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unitShownInUI: airFactoryT2
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#isLocked:true
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#ai_isDisabled: if not self.hasResources(8000)
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[graphics]
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total_frames: 20
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imageScale: 1
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image: ROOT:/assets/oldsungodimg/airfactory/空军基地.png
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image_wreak: ROOT:/assets/oldsungodimg/airfactory/死亡.png
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#scaleImagesTo: 20
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#scaleTurretImagesTo: 9
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animation_idle_start:0
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animation_idle_speed:3
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animation_idle_end:19
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#AUTO
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image_shadow: NONE
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shadowOffsetX:2
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shadowOffsetY:2
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[attack]
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 3
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maxAttackRange: 0
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shootDelay: 80
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[projectile_1]
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directDamage: 0
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life: 70
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speed: 5
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[movement]
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movementType: BUILDING
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moveSpeed: 0
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moveAccelerationSpeed: 0.01
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moveDecelerationSpeed: 0.01
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maxTurnSpeed: 0
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turnAcceleration: 0.1
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[ai]
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buildPriority: 0.25
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noneInBaseExtraPriority: 0.35
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noneGlobalExtraPriority: 0.12
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maxGlobal: 4 |