StarRiver-EndlessJourney-RW.../code/oldsungod/目视者/目视者.ini

221 lines
3.9 KiB
INI

[attack]
turretRotateWithBody: false
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 7
turretTurnSpeed: 4
maxAttackRange: 150
shootDelay: 50
isFixedFiring: false
[canBuild_canReclaim]
name: reclaim
pos: -1
# [canBuild_1]
# name: mechFactory
# forceNano: true
[canBuild_2]
name: airFactory, seaFactory
tech: 1
[canBuild_3]
name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret,LaserTurret
tech: 1
[turret_1]
x:0
y:0
canShoot: false
recoilOffset: -3
recoilOutTime: 5
recoilReturnTime:15
idleDir:0
turnSpeed: 2.9
turnSpeedAcceleration: 0.3
[turret_2]
x:17
y:-2
attachedTo: 1
slave: true
invisible: true
shoot_flame:CUSTOM:lightSlowFade,shockwave
canShoot: true
warmup:7
chargeEffectImage: SHARED:lighting_charge.png
[turret_3]
x:-17
y:-2
invisible: true
copyFrom: 2
linkDelayWithTurret:2
warmup:7
[projectile_1]
directDamage:5
life: 70
frame: 11
drawSize: 0.7
speed: 0
targetSpeed: 8
targetSpeedAcceleration: 1.5
effectOnCreate: CUSTOM:projectileLight
trailEffect:CUSTOM:sparks2
largeHitEffect: true
explodeEffect: CUSTOM:projectilePassThough,shockwave
[effect_projectilePassThough]
spawnChance: 0.3
priority:high
frameIndex:11
stripIndex: projectiles
life:80
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom:0.7
scaleTo: 0.2
alpha: 1
drawUnderUnits:false
ySpeedRelative:6
atmospheric: true
alsoPlaySound:ROOT:/sound/killdie.ogg:0.3
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: true
#color: #63e6e8
color: #FFEECCCC
scaleFrom: 0.2
scaleTo: 0.5
alpha: 0.5
drawUnderUnits:true
[effect_projectileLight]
priority:high
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #FFEECCCC
fadeInTime:2
scaleFrom: 0.3
scaleTo: 0.3
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_scoutTrail]
createWhenOverLiquid: false
createWhenZoomedOut: false
priority:low
image: SHARED:light_50.png
life:60
fadeOut: true
attachedToUnit: false
color: #63e6e8
fadeInTime:2
scaleFrom:1
scaleTo:0.6
alpha: 0.4
drawUnderUnits:true
ySpeedRelative:-0.4
atmospheric: true
[effect_sparks]
createWhenOverLiquid: false
createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:15
yOffsetRelativeRandom:15
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:1.2
ySpeedRelative:-1
ySpeedRelativeRandom:0.6
xSpeedRelativeRandom:0.6
[effect_sparks2]
#createWhenOverLiquid: false
#createWhenZoomedOut: false
attachedToUnit: false
life:80
xOffsetRelativeRandom:3
yOffsetRelativeRandom:3
image: SHARED:spark.png
scaleFrom:0.8
scaleTo:0.4
ySpeedRelativeRandom:0.3
xSpeedRelativeRandom:0.3
[movement]
movementType: HOVER
moveSpeed:1.0
moveAccelerationSpeed: 0.3
moveDecelerationSpeed: 0.3
targetHeight: 3
targetHeightDrift: 1
maxTurnSpeed: 2.4
turnAcceleration: 0.2
moveSlidingMode :true
moveIgnoringBody:true
moveSlidingDir: 181
[graphics]
total_frames: 1
image:ROOT:/assets/oldsungodimg/eye/目视者.png
lock_body_rotation_with_main_turret: true
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
splastEffect: true
#dustEffect: true
#不,一定的单位需要一定的好效果
movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks
movementEffectRate:5
[core]
class: CustomUnitMetadata
soundOnAttackOrder:ROOT:/sound/aimupdate.ogg:0.5
price:400
maxHp:180
mass: 500
techLevel:1
buildSpeed:8s
radius:19
displayRadius:21
fogOfWarSightRange:7
name:目视者
tags:AimEye
displayText_zh:目视者
displayText:Eye Build
displayDescription_zh:-可在两栖移动\n-可攻击空中和陆地单位\n-可大范围去雾\n-攻击能力较弱\n-可建造东西。
displayDescription:-Can be moved in hover\n-attack air and land unit\n-can be largely removed\n-The attack ability is weaker \n-can build something.
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
autoRepair: true
nanoRange: 140
nanoRepairSpeed: 0.2
nanoBuildSpeed: 0.5
[ai]
useAsBuilder: true