221 lines
3.9 KiB
INI
221 lines
3.9 KiB
INI
[attack]
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turretRotateWithBody: false
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 7
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turretTurnSpeed: 4
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maxAttackRange: 150
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shootDelay: 50
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isFixedFiring: false
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[canBuild_canReclaim]
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name: reclaim
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pos: -1
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# [canBuild_1]
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# name: mechFactory
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# forceNano: true
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[canBuild_2]
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name: airFactory, seaFactory
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tech: 1
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[canBuild_3]
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name: repairBay, turret, antiAirTurret, laserDefence, extractor, fabricator, landFactoryX,TeslaTurret,CannonTurret,LaserTurret
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tech: 1
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[turret_1]
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x:0
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y:0
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canShoot: false
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recoilOffset: -3
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recoilOutTime: 5
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recoilReturnTime:15
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idleDir:0
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turnSpeed: 2.9
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turnSpeedAcceleration: 0.3
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[turret_2]
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x:17
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y:-2
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attachedTo: 1
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slave: true
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invisible: true
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shoot_flame:CUSTOM:lightSlowFade,shockwave
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canShoot: true
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warmup:7
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chargeEffectImage: SHARED:lighting_charge.png
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[turret_3]
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x:-17
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y:-2
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invisible: true
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copyFrom: 2
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linkDelayWithTurret:2
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warmup:7
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[projectile_1]
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directDamage:5
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life: 70
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frame: 11
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drawSize: 0.7
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speed: 0
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targetSpeed: 8
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targetSpeedAcceleration: 1.5
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effectOnCreate: CUSTOM:projectileLight
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trailEffect:CUSTOM:sparks2
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largeHitEffect: true
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explodeEffect: CUSTOM:projectilePassThough,shockwave
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[effect_projectilePassThough]
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spawnChance: 0.3
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priority:high
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frameIndex:11
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stripIndex: projectiles
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life:80
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fadeOut: true
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attachedToUnit: false
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color: #FFFFFF
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scaleFrom:0.7
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scaleTo: 0.2
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alpha: 1
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drawUnderUnits:false
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ySpeedRelative:6
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atmospheric: true
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alsoPlaySound:ROOT:/sound/killdie.ogg:0.3
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[effect_lightSlowFade]
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image: SHARED:light_50.png
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life: 20
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fadeOut: true
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attachedToUnit: true
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#color: #63e6e8
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color: #FFEECCCC
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scaleFrom: 0.2
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scaleTo: 0.5
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alpha: 0.5
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drawUnderUnits:true
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[effect_projectileLight]
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priority:high
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image: SHARED:light_50.png
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life: 100
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fadeOut: true
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attachedToUnit: true
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color: #FFEECCCC
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fadeInTime:2
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scaleFrom: 0.3
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scaleTo: 0.3
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alpha: 0.6
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drawUnderUnits:false
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liveAfterAttachedDies: false
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[effect_scoutTrail]
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createWhenOverLiquid: false
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createWhenZoomedOut: false
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priority:low
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image: SHARED:light_50.png
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life:60
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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fadeInTime:2
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scaleFrom:1
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scaleTo:0.6
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alpha: 0.4
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drawUnderUnits:true
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ySpeedRelative:-0.4
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atmospheric: true
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[effect_sparks]
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createWhenOverLiquid: false
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createWhenZoomedOut: false
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attachedToUnit: false
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life:80
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xOffsetRelativeRandom:15
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yOffsetRelativeRandom:15
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image: SHARED:spark.png
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scaleFrom:0.8
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scaleTo:1.2
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ySpeedRelative:-1
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ySpeedRelativeRandom:0.6
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xSpeedRelativeRandom:0.6
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[effect_sparks2]
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#createWhenOverLiquid: false
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#createWhenZoomedOut: false
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attachedToUnit: false
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life:80
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xOffsetRelativeRandom:3
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yOffsetRelativeRandom:3
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image: SHARED:spark.png
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scaleFrom:0.8
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scaleTo:0.4
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ySpeedRelativeRandom:0.3
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xSpeedRelativeRandom:0.3
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[movement]
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movementType: HOVER
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moveSpeed:1.0
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moveAccelerationSpeed: 0.3
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moveDecelerationSpeed: 0.3
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targetHeight: 3
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targetHeightDrift: 1
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maxTurnSpeed: 2.4
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turnAcceleration: 0.2
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moveSlidingMode :true
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moveIgnoringBody:true
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moveSlidingDir: 181
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[graphics]
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total_frames: 1
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image:ROOT:/assets/oldsungodimg/eye/目视者.png
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lock_body_rotation_with_main_turret: true
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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splastEffect: true
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#dustEffect: true
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#不,一定的单位需要一定的好效果
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movementEffect: CUSTOM:scoutTrail,CUSTOM:sparks
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movementEffectRate:5
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[core]
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class: CustomUnitMetadata
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soundOnAttackOrder:ROOT:/sound/aimupdate.ogg:0.5
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price:400
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maxHp:180
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mass: 500
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techLevel:1
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buildSpeed:8s
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radius:19
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displayRadius:21
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fogOfWarSightRange:7
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name:目视者
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tags:AimEye
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displayText_zh:目视者
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displayText:Eye Build
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displayDescription_zh:-可在两栖移动\n-可攻击空中和陆地单位\n-可大范围去雾\n-攻击能力较弱\n-可建造东西。
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displayDescription:-Can be moved in hover\n-attack air and land unit\n-can be largely removed\n-The attack ability is weaker \n-can build something.
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canRepairBuildings: true
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canRepairUnits : true
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canReclaimResources: true
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autoRepair: true
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nanoRange: 140
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nanoRepairSpeed: 0.2
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nanoBuildSpeed: 0.5
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[ai]
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useAsBuilder: true
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