StarRiver-EndlessJourney-RW.../code/oldsungod/旧日电磁炮塔/TeslaTurret.ini

196 lines
3.3 KiB
INI

[core]
name: TeslaTurret
displayText: Old Day EM Turret
displayDescription: -It is a support technology from Leiden Technology. It is a defensive tower with large Tesla weapons. \n-Heavy armor n-land & air attack\n-[This unit belongs to a linkage unit and has been authorized by the author of Leiden Technology]
displayText_zh:旧日电磁炮塔
displayDescription_zh: -来自于莱顿科技的应援科技,一座拥有大型特斯拉武器的防御塔\n-重护甲\n-地空兼顾\n-[本单位属于联动单位,莱顿科技作者已经授权]
class: CustomUnitMetadata
price: 4200
maxHp: 2700
mass: 9000
footprint: -1,-1,1,1
constructionFootprint:-1,-1,1,1
buildingToFootprintOffsetY:10
techLevel: 1
buildSpeed: 83.3s
radius: 35
displayRadius: 35
buildingSelectionOffset: -8
isBuilding: true
isBio: false
fogOfWarSightRange:24
[graphics]
total_frames: 1
image: ROOT:/assets/oldsungodimg/lightturret/Base.png
image_wreak: ROOT:/assets/oldsungodimg/lightturret/Dead.png
image_turret: ROOT:/assets/oldsungodimg/lightturret/Turret.png
#scaleTurretImagesTo: 55
teamColorsOnTurret:true
image_shadow: SHADOW:ROOT:/assets/oldsungodimg/lightturret/Shadow.png
shadowOffsetX:1
shadowOffsetY:1
lock_shadow_rotation_with_main_turret: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
shootDelay:150
maxAttackRange: 240
[turret_1]
x: 0
y: 26
attachedTo: 2
slave: true
image:ROOT:/assets/oldsungodimg/lightturret/Barrel.png
projectile: 1
turnSpeed: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.6
shoot_flame:CUSTOM:sparks2*3, CUSTOM:lightSlowFade
canShoot: true
size: 15
warmup:75
warmupCallDownRate: 0.3
recoilOffset: -4
recoilOutTime: 3
recoilReturnTime: 30
[turret_2]
x: 0
y: 6
canShoot: false
canAttackFlyingUnits: true
canAttackLandUnits: true
turnSpeed:1.5
recoilOffset: -2
recoilOutTime: 2
recoilReturnTime: 20
[projectile_1]
#directDamage: 310
directDamage: 275
life: 30
instant: true
lightingEffect: true
largeHitEffect: true
explodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
shieldDamageMultiplier: 1
shieldDefectionMultiplier: 0.1
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 2.3
scaleTo: 2.3
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 80
xOffsetRelative: 0
yOffsetRelative: 0
hOffset: 0
dirOffset: 0
dirOffsetRandom:180
fadeInTime: 0
fadeOut: false
attachedToUnit: false
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameStartRandomAdd: 2
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
animateFrameSpeedRandom: 0.2
alpha:0.6
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
ySpeedRelative:2
image: SHARED:spark.png
priority: verylow
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #63e6e8
scaleFrom: 0.3
scaleTo: 0.2
alpha: 1.7
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1