218 lines
3.7 KiB
INI
218 lines
3.7 KiB
INI
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[action_面板]
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displayType:infoOnly
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text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
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text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
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addEnergy:1
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isActive:false
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buildSpeed:0s
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[core]
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name:饕餮
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displayText: Gluttony
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displayDescription:-No matter what its name is, it is still the T2 senior unit of the Fairy Ji Air Force.\n-In the area it sweeps, there are almost no other enemy fighters...\n-[MainAttack:Ground&Air]
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displayText_zh: 饕餮
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displayDescription_zh: -不管它的名字叫什么,它依旧是妖姬空军的T2高级单位。\n-在它所掠过的区域,几乎是没有其他敌人的战机……\n-[主攻:地面&空中]
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mass:6000
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class:CustomUnitMetadata
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price:7500
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maxHp:2400
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techLevel:2
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buildSpeed:45s
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availableInDemo:true
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radius:40
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isBio:false
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softCollisionOnAll:3
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numBitsOnDeath:5
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explodeOnDeath:true
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hideScorchMark:false
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fogOfWarSightRange:15
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copyFrom:ROOT:code/demonji/public/.效果.ini
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[graphics]
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movementEffect:CUSTOM:mov,CUSTOM:mov2
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movementEffectRate:1
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total_frames:1
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image:ROOT:assets/demonjiimg/T2/饕餮/饕餮.png
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image_wreak:NONE
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image_turret:NONE
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imageScale:1
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#
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image_shadow:AUTO
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shadowOffsetY:1
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[attack]
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turretMultiTargeting:true
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canAttack:true
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canAttackFlyingUnits:true
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canAttackLandUnits:true
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canAttackUnderwaterUnits:false
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turretSize:0
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#turretTurnSpeed2
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aimOffsetSpread:0.6
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maxAttackRange:220
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shootDelay:6s
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isFixedFiring:false
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[turret_m1]
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x:10
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y:-15
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delay:0.75s
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warmup:0.35s
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image:ROOT:assets/demonjiimg/turret/.6.png
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projectile:m
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turnSpeed:2
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turnSpeedAcceleration:0.1
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turnSpeedDeceleration:0.06
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size:15
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recoilOffset:-2
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[turret_m2]
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copyFrom:m1
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x:-10
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y:-15
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[projectile_m]
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areaDamage:15
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areaRadius:60
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largeHitEffect:true
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speed:1
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targetSpeedAcceleration:0.05
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targetSpeed:9
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life:90
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trailEffect:true
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wobbleAmplitude:2
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wobbleFrequency:120
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[turret_l1]
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x:5
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y:25
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delay:0.75s
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warmup:0.52s
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image:ROOT:assets/demonjiimg/turret/.4.png
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chargeEffectImage:ROOT:effect/land/lighting_charge2.png
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projectile:l
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turnSpeed:3
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turnSpeedAcceleration:0.12
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turnSpeedDeceleration:0.08
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size:12
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recoilOffset:-2
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[turret_l2]
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copyFrom:l1
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x:-5
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y:25
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[projectile_l]
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directDamage:22
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speed:1
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instant:true
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laserEffect:true
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life:9
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[turret_1]
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invisible:true
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size:0
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x:0
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y:0
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idleDir:0
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projectile:1
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turnSpeed:1.4
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turnSpeedAcceleration:0.06
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shoot_flame:NONE
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[projectile_1]
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spawnProjectilesOnCreate:1(recursionLimit=6,offsetRandomDir=180)
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directDamage:25
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largeHitEffect:true
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life:120
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autoTargetingOnDeadTarget:true
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speed:0.2
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targetSpeed:12
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speedSpread:2
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deflectionPower:1
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wobbleAmplitude:4.5
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wobbleFrequency:2s
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targetSpeedAcceleration:0.07
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drawUnderUnits:true
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retargetingInFlight:true
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retargetingInFlightSearchRange:400
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explodeEffect:CUSTOM:粒子2*2,CUSTOM:粒子0*2,CUSTOM:绿爆
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explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
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image:ROOT:effect/land/lighting_charge2.png
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frame:2
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drawSize:0.7
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[movement]
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movementType:AIR
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targetHeight:17
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targetHeightDrift:1
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reverseSpeedPercentage:0.6
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moveSpeed:1.1
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moveAccelerationSpeed:0.02
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moveDecelerationSpeed:0.06
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maxTurnSpeed:1.4
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turnAcceleration:0.06
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moveSlidingMode:true
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moveIgnoringBody:true
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moveSlidingDir:181
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slowDeathFall:true
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slowDeathFallSmoke:false
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#效果区
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[effect_mov]
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attachedToUnit:false
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life:20
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image:ROOT:effect/air/.1.png
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yOffsetRelative:-50
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xOffsetRelative:20
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drawUnderUnits:true
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fadeOut:true
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priority:verylow
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color:#3300eeff
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scaleFrom:0.6
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scaleTo:0.6
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[effect_mov2]
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attachedToUnit:false
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life:20
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image:ROOT:effect/air/.1.png
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yOffsetRelative:-50
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xOffsetRelative:-18
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drawUnderUnits:true
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fadeOut:true
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priority:verylow
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scaleFrom:0.6
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scaleTo:0.6
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color:#3300eeff |