StarRiver-EndlessJourney-RW.../code/demonji/T2/饕餮/饕餮.ini
2023-04-18 21:59:49 +08:00

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name:饕餮
displayText: Gluttony
displayDescription:-No matter what its name is, it is still the T2 senior unit of the Fairy Ji Air Force.\n-In the area it sweeps, there are almost no other enemy fighters...\n-[MainAttack:Ground&Air]
displayText_zh: 饕餮
displayDescription_zh: -不管它的名字叫什么它依旧是妖姬空军的T2高级单位。\n-在它所掠过的区域,几乎是没有其他敌人的战机……\n-[主攻:地面&空中]
mass:6000
class:CustomUnitMetadata
price:7500
maxHp:2400
techLevel:2
buildSpeed:45s
availableInDemo:true
radius:40
isBio:false
softCollisionOnAll:3
numBitsOnDeath:5
explodeOnDeath:true
hideScorchMark:false
fogOfWarSightRange:15
copyFrom:ROOT:code/demonji/public/.效果.ini
[graphics]
movementEffect:CUSTOM:mov,CUSTOM:mov2
movementEffectRate:1
total_frames:1
image:ROOT:assets/demonjiimg/T2/饕餮/饕餮.png
image_wreak:NONE
image_turret:NONE
imageScale:1
#
image_shadow:AUTO
shadowOffsetY:1
[attack]
turretMultiTargeting:true
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:0
#turretTurnSpeed2
aimOffsetSpread:0.6
maxAttackRange:220
shootDelay:6s
isFixedFiring:false
[turret_m1]
x:10
y:-15
delay:0.75s
warmup:0.35s
image:ROOT:assets/demonjiimg/turret/.6.png
projectile:m
turnSpeed:2
turnSpeedAcceleration:0.1
turnSpeedDeceleration:0.06
size:15
recoilOffset:-2
[turret_m2]
copyFrom:m1
x:-10
y:-15
[projectile_m]
areaDamage:15
areaRadius:60
largeHitEffect:true
speed:1
targetSpeedAcceleration:0.05
targetSpeed:9
life:90
trailEffect:true
wobbleAmplitude:2
wobbleFrequency:120
[turret_l1]
x:5
y:25
delay:0.75s
warmup:0.52s
image:ROOT:assets/demonjiimg/turret/.4.png
chargeEffectImage:ROOT:effect/land/lighting_charge2.png
projectile:l
turnSpeed:3
turnSpeedAcceleration:0.12
turnSpeedDeceleration:0.08
size:12
recoilOffset:-2
[turret_l2]
copyFrom:l1
x:-5
y:25
[projectile_l]
directDamage:22
speed:1
instant:true
laserEffect:true
life:9
[turret_1]
invisible:true
size:0
x:0
y:0
idleDir:0
projectile:1
turnSpeed:1.4
turnSpeedAcceleration:0.06
shoot_flame:NONE
[projectile_1]
spawnProjectilesOnCreate:1(recursionLimit=6,offsetRandomDir=180)
directDamage:25
largeHitEffect:true
life:120
autoTargetingOnDeadTarget:true
speed:0.2
targetSpeed:12
speedSpread:2
deflectionPower:1
wobbleAmplitude:4.5
wobbleFrequency:2s
targetSpeedAcceleration:0.07
drawUnderUnits:true
retargetingInFlight:true
retargetingInFlightSearchRange:400
explodeEffect:CUSTOM:粒子2*2,CUSTOM:粒子0*2,CUSTOM:绿爆
explodeEffectOnShield:CUSTOM:粒子2*3,CUSTOM:粒子0*2,CUSTOM:绿爆
image:ROOT:effect/land/lighting_charge2.png
frame:2
drawSize:0.7
[movement]
movementType:AIR
targetHeight:17
targetHeightDrift:1
reverseSpeedPercentage:0.6
moveSpeed:1.1
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.06
maxTurnSpeed:1.4
turnAcceleration:0.06
moveSlidingMode:true
moveIgnoringBody:true
moveSlidingDir:181
slowDeathFall:true
slowDeathFallSmoke:false
#效果区
[effect_mov]
attachedToUnit:false
life:20
image:ROOT:effect/air/.1.png
yOffsetRelative:-50
xOffsetRelative:20
drawUnderUnits:true
fadeOut:true
priority:verylow
color:#3300eeff
scaleFrom:0.6
scaleTo:0.6
[effect_mov2]
attachedToUnit:false
life:20
image:ROOT:effect/air/.1.png
yOffsetRelative:-50
xOffsetRelative:-18
drawUnderUnits:true
fadeOut:true
priority:verylow
scaleFrom:0.6
scaleTo:0.6
color:#3300eeff