StarRiver-EndlessJourney-RW.../code/demonji/T2/阿尔法/阿尔法.ini

120 lines
2.1 KiB
INI

[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name:阿尔法
displayText: Alpha
displayDescription: -Regular air unit, one of the main battle units of the FairyJi.\n-[MainAttack: AIR&LAND]
displayText_zh: 阿尔法
displayDescription_zh: -中规中矩的空中单位,妖姬的主战单位之一。\n-[主战:地面&空中]
mass:6000
class:CustomUnitMetadata
price:1500
maxHp:680
techLevel:2
buildSpeed:30s
availableInDemo:true
radius:20
isBio:false
softCollisionOnAll:3
numBitsOnDeath:5
explodeOnDeath:true
hideScorchMark:false
fogOfWarSightRange:15
[graphics]
total_frames:1
image:ROOT:assets/demonjiimg/T2/阿尔法/AlphaX.png
image_wreak:NONE
image_turret:NONE
lock_body_rotation_with_main_turret:true
imageScale:0.7
#
image_shadow:AUTO
shadowOffsetY:1
[attack]
canAttack:true
canAttackFlyingUnits:true
canAttackLandUnits:true
canAttackUnderwaterUnits:false
turretSize:20
#turretTurnSpeed2
aimOffsetSpread:0.25
maxAttackRange:200
shootDelay:0.07s
isFixedFiring:false
[turret_1]
invisible:true
size:25
x:0
y:0
idleDir:0
projectile:1
turnSpeed:1.4
turnSpeedAcceleration:0.06
shoot_sound:firing3
shoot_sound_vol:0.08
shoot_flame:small
shoot_light:#FFccCCEE
recoilOffset:-1
recoilOutTime:10
recoilReturnTime:14
barrelX:-10
barrelOffsetX_onOddShots:20
[projectile_1]
directDamage:7
life:70
speed:6
frame:5
drawSize:0.7
[movement]
movementType:AIR
targetHeight:17
targetHeightDrift:1
reverseSpeedPercentage:0.6
moveSpeed:1.1
moveAccelerationSpeed:0.02
moveDecelerationSpeed:0.06
maxTurnSpeed:1.4
turnAcceleration:0.06
moveSlidingMode:true
moveIgnoringBody:true
moveSlidingDir:181
slowDeathFall:true
slowDeathFallSmoke:false
#效果区
[effect_mov]
attachedToUnit:false
life:20
image:ROOT:effect/air/.1.png
yOffsetRelative:-30
drawUnderUnits:true
fadeOut:true
priority:verylow
scaleFrom:0.6
scaleTo:0.6