206 lines
3.5 KiB
INI
206 lines
3.5 KiB
INI
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[action_面板]
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displayType:infoOnly
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text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
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text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
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addEnergy:1
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isActive:false
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buildSpeed:0s
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[core]
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name: Star-JP
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class: CustomUnitMetadata
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price: 4500
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maxHp: 2000
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mass: 4000
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displayText_zh: 幻蓝战舰
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displayDescription_zh:妖姬海军中的精英,十分强大!\n-对空对海上,无法对地,可以反潜。
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displayText: SkyBlue Battleship
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displayDescription:The elite of the demon queen navy, very powerful!\n-Air to sea, no ground, anti submarine.
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techLevel: 2
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buildSpeed: 35s
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availableInDemo: true
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radius: 40
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#displayRadius: 11
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transportSlotsNeeded: 3
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isBio: false
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#softCollisionOnAll: 3
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energyMax: 6
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energyRegen: 0
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builtFrom_1_name: seaFactordkks
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builtFrom_1_pos: 5
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[action_充能]
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text:Recharge
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text_zh:充能
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isActive:if self.energy(lessThan=1)
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description:After the recharge is complete\n-You can continue laser interception
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description_zh:充能完成后\n可以继续激光拦截
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price:3000
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buildSpeed:15s
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addResources:energy=6
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pos:2.22
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[graphics]
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total_frames: 1
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image: ROOT:assets/demonjiimg/T2/癫狂/癫狂.png
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image_wreak: NONE
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image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
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#scaleImagesTo: 20
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scaleTurretImagesTo: 15
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image_shadow: AUTO
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shadowOffsetX:4
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shadowOffsetY:4
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splastEffect: true
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[attack]
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canAttack: true
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canAttackFlyingUnits: true
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canAttackLandUnits: true
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canAttackNotTouchingWaterUnits:false
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canAttackUnderwaterUnits: true
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turretSize: 17
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turretTurnSpeed: 1.8
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maxAttackRange: 270
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shootDelay: 15
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turretMultiTargeting: true
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[turret_1]
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#forward turret
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x: 1
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y: 6
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warmup:15
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size:6
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shoot_sound:large_gun_fire2
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shoot_sound_vol:0.3
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shoot_flame:large
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shoot_light:#FFEECCCC
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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projectile: 1
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#image:ROOT:/IMGS/DP.png
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recoilOffset: -3
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idleDir:0
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idleDirReversing: -145
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[turret_2]
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#back turret
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x: 1
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y: -14
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warmup:15
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projectile: 2
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#linkDelayWithTurret:1
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canAttackFlyingUnits: true
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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idleDir:0
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idleDirReversing: 125
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#image:ROOT:/IMGS/DP.png
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[turret_3]
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#back turret
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x: 1
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y: -14
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invisible:true
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warmup:45
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projectile: 3
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#linkDelayWithTurret:1
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: true
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idleDir:0
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idleDirReversing: 125
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#image:ROOT:/IMGS/DP.png
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[turret_laserDefence]
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x: 5
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y: 36
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canShoot: false
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invisible: true
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laserDefenceEnergyUse: 0.5
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limitingRange: 160
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size:1
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[projectile_1]
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#main turret projectile
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#directDamage: 0 #no directDamage with targetGround
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life: 150
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speed: 6
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frame:11
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targetGround: true
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areaDamage: 35
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areaRadius: 90
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directDamage: 75
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lightColor: #ffe92b
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lightSize: 0.6
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[projectile_2]
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directDamage: 45
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life: 240
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speed: 0.3
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targetSpeed: 3
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:0
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ballistic_height: 4
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frame:4
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drawSize:0.7
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wobbleAmplitude:0.7
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wobbleFrequency:1.2s
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[projectile_3]
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#missile
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directDamage: 70
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life: 240
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speed: 2
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targetSpeed: 4
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trailEffect: true
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largeHitEffect: true
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color:#80808080
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drawSize:0.7
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[movement]
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movementType: WATER
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moveSpeed: 1
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moveAccelerationSpeed: 1
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moveDecelerationSpeed: 1
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reverseSpeedPercentage:1
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maxTurnSpeed: 1.0
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turnAcceleration: 1
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#moveSlidingMode :false
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#moveIgnoringBody:false
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#moveSlidingDir: 45
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