StarRiver-EndlessJourney-RW.../code/demonji/T2/幻蓝战舰/幻蓝战舰.ini

206 lines
3.5 KiB
INI

[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: Star-JP
class: CustomUnitMetadata
price: 4500
maxHp: 2000
mass: 4000
displayText_zh: 幻蓝战舰
displayDescription_zh:妖姬海军中的精英,十分强大!\n-对空对海上,无法对地,可以反潜。
displayText: SkyBlue Battleship
displayDescription:The elite of the demon queen navy, very powerful!\n-Air to sea, no ground, anti submarine.
techLevel: 2
buildSpeed: 35s
availableInDemo: true
radius: 40
#displayRadius: 11
transportSlotsNeeded: 3
isBio: false
#softCollisionOnAll: 3
energyMax: 6
energyRegen: 0
builtFrom_1_name: seaFactordkks
builtFrom_1_pos: 5
[action_充能]
text:Recharge
text_zh:充能
isActive:if self.energy(lessThan=1)
description:After the recharge is complete\n-You can continue laser interception
description_zh:充能完成后\n可以继续激光拦截
price:3000
buildSpeed:15s
addResources:energy=6
pos:2.22
[graphics]
total_frames: 1
image: ROOT:assets/demonjiimg/T2/癫狂/癫狂.png
image_wreak: NONE
image_turret: ROOT:assets/demonjiimg/T2/癫狂/DP.png
#scaleImagesTo: 20
scaleTurretImagesTo: 15
image_shadow: AUTO
shadowOffsetX:4
shadowOffsetY:4
splastEffect: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackNotTouchingWaterUnits:false
canAttackUnderwaterUnits: true
turretSize: 17
turretTurnSpeed: 1.8
maxAttackRange: 270
shootDelay: 15
turretMultiTargeting: true
[turret_1]
#forward turret
x: 1
y: 6
warmup:15
size:6
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large
shoot_light:#FFEECCCC
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
projectile: 1
#image:ROOT:/IMGS/DP.png
recoilOffset: -3
idleDir:0
idleDirReversing: -145
[turret_2]
#back turret
x: 1
y: -14
warmup:15
projectile: 2
#linkDelayWithTurret:1
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
idleDir:0
idleDirReversing: 125
#image:ROOT:/IMGS/DP.png
[turret_3]
#back turret
x: 1
y: -14
invisible:true
warmup:45
projectile: 3
#linkDelayWithTurret:1
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: true
idleDir:0
idleDirReversing: 125
#image:ROOT:/IMGS/DP.png
[turret_laserDefence]
x: 5
y: 36
canShoot: false
invisible: true
laserDefenceEnergyUse: 0.5
limitingRange: 160
size:1
[projectile_1]
#main turret projectile
#directDamage: 0 #no directDamage with targetGround
life: 150
speed: 6
frame:11
targetGround: true
areaDamage: 35
areaRadius: 90
directDamage: 75
lightColor: #ffe92b
lightSize: 0.6
[projectile_2]
directDamage: 45
life: 240
speed: 0.3
targetSpeed: 3
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame:4
drawSize:0.7
wobbleAmplitude:0.7
wobbleFrequency:1.2s
[projectile_3]
#missile
directDamage: 70
life: 240
speed: 2
targetSpeed: 4
trailEffect: true
largeHitEffect: true
color:#80808080
drawSize:0.7
[movement]
movementType: WATER
moveSpeed: 1
moveAccelerationSpeed: 1
moveDecelerationSpeed: 1
reverseSpeedPercentage:1
maxTurnSpeed: 1.0
turnAcceleration: 1
#moveSlidingMode :false
#moveIgnoringBody:false
#moveSlidingDir: 45