128 lines
2.4 KiB
INI
128 lines
2.4 KiB
INI
|
||
[action_面板]
|
||
displayType:infoOnly
|
||
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack ground and air units
|
||
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地空单位
|
||
addEnergy:1
|
||
isActive:false
|
||
buildSpeed:0s
|
||
|
||
|
||
[core]
|
||
name:寒霜
|
||
|
||
displayText:Frost Tank
|
||
displayDescription:The attack range is large,but the accumulation time is very long.\n-The attacking bullet needs 5 energy laser to intercept. \n-After the bullet explodes, create a frost area, and the enemies in this area will lose HP continuously. Air vs Land.\n-Keeps losing health.
|
||
|
||
displayText_zh: 寒霜坦克
|
||
displayDescription_zh:-攻击范围较大,但蓄力时间极长,攻击的子弹需要5能量的激光才可拦截。\n-子弹爆炸后创建一个霜寒区域,该区域的敌人持续掉血。对空对地。\n-自身不断流失生命值。
|
||
|
||
mass:6000
|
||
class:CustomUnitMetadata
|
||
price:4000
|
||
maxHp:500
|
||
|
||
techLevel:2
|
||
buildSpeed:30s
|
||
availableInDemo:true
|
||
radius:26
|
||
isBio:false
|
||
softCollisionOnAll:3
|
||
numBitsOnDeath:5
|
||
explodeOnDeath:true
|
||
hideScorchMark:false
|
||
fogOfWarSightRange:15
|
||
|
||
selfRegenRate:-0.4
|
||
|
||
[graphics]
|
||
|
||
total_frames:3
|
||
image:ROOT:assets/demonjiimg/T2/冰封/冰封.png
|
||
image_wreak:NONE
|
||
image_turret:NONE
|
||
|
||
animation_moving_start: 0
|
||
animation_moving_end: 2
|
||
animation_moving_speed: 6
|
||
|
||
|
||
|
||
|
||
imageScale:1
|
||
#
|
||
image_shadow:AUTO
|
||
|
||
shadowOffsetY:1
|
||
lock_body_rotation_with_main_turret:true
|
||
|
||
[attack]
|
||
canAttack:true
|
||
canAttackFlyingUnits:false
|
||
canAttackLandUnits:true
|
||
canAttackUnderwaterUnits:false
|
||
turretSize:0
|
||
#turretTurnSpeed2
|
||
aimOffsetSpread:0.2
|
||
maxAttackRange:330
|
||
shootDelay:6s
|
||
isFixedFiring:false
|
||
|
||
|
||
[turret_1]
|
||
invisible:true
|
||
size:20
|
||
x:0
|
||
y:0
|
||
idleDir:0
|
||
projectile:1
|
||
turnSpeed:1.4
|
||
turnSpeedAcceleration:0.06
|
||
|
||
chargeEffectImage:ROOT:effect/land/lighting_charge2.png
|
||
|
||
warmup:8s
|
||
|
||
shoot_flame:NONE
|
||
|
||
|
||
|
||
[projectile_1]
|
||
|
||
spawnUnit:冰封区域
|
||
|
||
areaDamage:90
|
||
areaRadius:60
|
||
largeHitEffect:true
|
||
|
||
life:450
|
||
trailEffect:true
|
||
targetGround:true
|
||
|
||
speed:-5
|
||
targetSpeed:4
|
||
|
||
wobbleAmplitude:2.6
|
||
wobbleFrequency:0.8s
|
||
|
||
deflectionPower:5
|
||
|
||
image:ROOT:effect/land/lighting_charge2.png
|
||
|
||
drawSize:1.2
|
||
lightColor:#0080FF
|
||
|
||
[movement]
|
||
movementType:HOVER
|
||
reverseSpeedPercentage:0
|
||
moveSpeed:1
|
||
moveAccelerationSpeed:0.02
|
||
moveDecelerationSpeed:0.06
|
||
maxTurnSpeed:1.4
|
||
turnAcceleration:0.06
|
||
moveSlidingMode:true
|
||
moveIgnoringBody:true
|
||
moveSlidingDir:180
|
||
|
||
|