203 lines
3.7 KiB
INI
203 lines
3.7 KiB
INI
[action_面板]
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displayType:infoOnly
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text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND
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text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
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addEnergy:1
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isActive:false
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buildSpeed:0s
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[core]
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name: 伽马
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displayText: Gamma Lightning Experimental Fighter
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displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
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displayText_zh: 伽马闪电实验战机
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displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位,所以极不稳定,1次攻击后战机将会自爆。
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class: CustomUnitMetadata
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#price 4200
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price: 3500
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#maxHp 3200
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maxHp: 600
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mass: 200
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buildSpeed:30s
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#availableInDemo trueyu
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radius:25
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techLevel:2
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isBio: false
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softCollisionOnAll: 0
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transportSlotsNeeded:3
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energyMax:1
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dieOnZeroEnergy:true
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[graphics]
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total_frames: 1
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image:ROOT:assets/demonjiimg/T2/伽马/Gama.png
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image_wreak:NONE
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image_turret:NONE
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image_shadow: AUTO
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shadowOffsetX:2
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shadowOffsetY:2
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[attack]
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canAttack: true
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 4
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maxAttackRange: 280
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#shootDelay140 #original
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shootDelay:1.5s
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[turret_1]
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#coil
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x: 0
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y: 0
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attachedTo: 2
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slave: true
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size:6
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projectile: 1
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turnSpeed: 0
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turnSpeedAcceleration: 0
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shoot_sound:lighting_burst
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shoot_sound_vol:0.3
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shoot_flame:CUSTOM:sparks2*3
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shoot_light:#FFcceeee
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energyUsage:1
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canShoot: true
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warmup:6s
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#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png
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chargeEffectImage: SHARED:lighting_charge.png
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recoilOffset: -1.5
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recoilOutTime: 3
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recoilReturnTime: 17
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[turret_2]
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#turret
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x: 0
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y: 0
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canShoot: false
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turnSpeed: 2.5
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turnSpeedAcceleration: 0.18
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turnSpeedDeceleration: 0.35
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recoilOffset: -0.75
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recoilOutTime: 3
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recoilReturnTime: 17
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[projectile_1]
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#directDamage 310
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directDamage:80
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spawnUnit:LH-25
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life: 25
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instant: true
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lightingEffect: true
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largeHitEffect: true
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shieldDamageMultiplier: 3
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shieldDefectionMultiplier: 0
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buildingDamageMultiplier: 0.25
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explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
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explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
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[effect_hitLightFlash]
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priority:high
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image: SHARED:light_50.png
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life: 17
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fadeOut: true
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attachedToUnit: false
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color: #63e6e8
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scaleFrom: 1.8
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scaleTo: 1.8
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alpha: 0.6
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drawUnderUnits:false
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[effect_lightningShock]
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life: 60
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hOffset: 0
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dirOffset: 0
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fadeInTime: 0
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fadeOut: false
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attachedToUnit: true
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image: SHARED:lightning_shock.png
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total_frames: 14
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animateFrameStart: 0
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animateFrameEnd: 13
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animateFramePingPong: false
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animateFrameSpeed: 0.5
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[effect_sparks]
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 1.6
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ySpeedRelativeRandom: 1.6
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hSpeed: 2
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image: SHARED:spark.png
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priority: verylow
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[effect_sparks2]
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attachedToUnit: false
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life: 150
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physics: true
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xSpeedRelativeRandom: 0.5
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ySpeedRelativeRandom: 0.5
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hSpeed: 1
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image: SHARED:spark.png
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priority: verylow
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[movement]
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movementType: AIR
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moveSpeed: 1.4
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moveAccelerationSpeed: 0.04
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moveDecelerationSpeed: 0.1
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targetHeight:24
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maxTurnSpeed: 1.6
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turnAcceleration: 0.1
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moveSlidingMode:false
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moveIgnoringBody:false
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moveSlidingDir:0
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slowDeathFall: true
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