StarRiver-EndlessJourney-RW.../code/demonji/T2/伽马/伽马.ini
2023-02-22 21:47:29 +08:00

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[action_面板]
displayType:infoOnly
text:HP:%{self.hp}\${core.maxHp}\nDamaged:%{(1-(self.hp/self.maxHp))*100}%\nRange:${attack.maxAttackRange}\nAttackSpeed:${attack.shootDelay}\nAttack-LAND
text_zh:HP:%{self.hp}\${core.maxHp}\n损毁度:%{(1-(self.hp/self.maxHp))*100}%\n射程:${attack.maxAttackRange}\n攻击速度:${attack.shootDelay}\n攻击地面单位
addEnergy:1
isActive:false
buildSpeed:0s
[core]
name: 伽马
displayText: Gamma Lightning Experimental Fighter
displayDescription: -This is a very fragile fighter with a long range. It takes a long time to accumulate power to attack.\n-Attack causes chain damage.\n-Attack the ground.\n-Attack the air.\n-Attack the building with chain damage. \n-Because this fighter belongs to the testing unit of the Fairy Ji Storm, it is extremely unstable. After three attacks, the fighter will explode.
displayText_zh: 伽马闪电实验战机
displayDescription_zh: -ᐅ十分脆弱的战机,射程较远,攻击需要较长时间蓄力\n-ᐅ攻击造成连锁伤害\n-ᐅ对地攻击\n-ᐅ连锁伤害对空\n-ᐅ对建筑伤害极低\n-ᐅ由于该战机属于妖姬风暴的测试单位所以极不稳定1次攻击后战机将会自爆。
class: CustomUnitMetadata
#price 4200
price: 3500
#maxHp 3200
maxHp: 600
mass: 200
buildSpeed:30s
#availableInDemo trueyu
radius:25
techLevel:2
isBio: false
softCollisionOnAll: 0
transportSlotsNeeded:3
energyMax:1
dieOnZeroEnergy:true
[graphics]
total_frames: 1
image:ROOT:assets/demonjiimg/T2/伽马/Gama.png
image_wreak:NONE
image_turret:NONE
image_shadow: AUTO
shadowOffsetX:2
shadowOffsetY:2
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 280
#shootDelay140 #original
shootDelay:1.5s
[turret_1]
#coil
x: 0
y: 0
attachedTo: 2
slave: true
size:6
projectile: 1
turnSpeed: 0
turnSpeedAcceleration: 0
shoot_sound:lighting_burst
shoot_sound_vol:0.3
shoot_flame:CUSTOM:sparks2*3
shoot_light:#FFcceeee
energyUsage:1
canShoot: true
warmup:6s
#image:ROOT:assets/demonjiimg/turret/mammoth_tank_coil.png
chargeEffectImage: SHARED:lighting_charge.png
recoilOffset: -1.5
recoilOutTime: 3
recoilReturnTime: 17
[turret_2]
#turret
x: 0
y: 0
canShoot: false
turnSpeed: 2.5
turnSpeedAcceleration: 0.18
turnSpeedDeceleration: 0.35
recoilOffset: -0.75
recoilOutTime: 3
recoilReturnTime: 17
[projectile_1]
#directDamage 310
directDamage:80
spawnUnit:LH-25
life: 25
instant: true
lightingEffect: true
largeHitEffect: true
shieldDamageMultiplier: 3
shieldDefectionMultiplier: 0
buildingDamageMultiplier: 0.25
explodeEffect:CUSTOM:lightningShock, CUSTOM:sparks*8
explodeEffectOnShield:CUSTOM:lightningShock*1, CUSTOM:hitLightFlash
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 17
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_lightningShock]
life: 60
hOffset: 0
dirOffset: 0
fadeInTime: 0
fadeOut: false
attachedToUnit: true
image: SHARED:lightning_shock.png
total_frames: 14
animateFrameStart: 0
animateFrameEnd: 13
animateFramePingPong: false
animateFrameSpeed: 0.5
[effect_sparks]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 1.6
ySpeedRelativeRandom: 1.6
hSpeed: 2
image: SHARED:spark.png
priority: verylow
[effect_sparks2]
attachedToUnit: false
life: 150
physics: true
xSpeedRelativeRandom: 0.5
ySpeedRelativeRandom: 0.5
hSpeed: 1
image: SHARED:spark.png
priority: verylow
[movement]
movementType: AIR
moveSpeed: 1.4
moveAccelerationSpeed: 0.04
moveDecelerationSpeed: 0.1
targetHeight:24
maxTurnSpeed: 1.6
turnAcceleration: 0.1
moveSlidingMode:false
moveIgnoringBody:false
moveSlidingDir:0
slowDeathFall: true