[core] name: 猩红矩阵组长 displayText_zh: 猩红矩阵组长 displayDescription_zh: -猩红的颜色代表着它崇高的地位,没有人能逃脱它的猩红弹幕。 displayText: Red Matrix displayDescription: -The trial of thunder has been planned for a long time\n-the latest power of Yaoji Technology. \n-Combined with the power of the blue matrix class: CustomUnitMetadata price: 350000 maxHp: 20000 mass: 1145 #canOnlyBeAttackedByUnitsWithTags: RTS numBitsOnDeath: 255 techLevel: 2 buildSpeed: 0.0013 tags:ROPGifi #availableInDemo: true radius: 50 displayRadius: 50 energyMax: 10 energyRegen: 0.00315 energyNeedsToRechargeToFull: true isBio: false softCollisionOnAll: 0 [graphics] total_frames: 1 scaleImagesTo: 210 image: Red.png image_wreak: NONE image_turret: beam_turret.png scaleTurretImagesTo: 20 image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 movementEffect: CUSTOM:EkRotorwash, CUSTOM:EkRotordust movementEffectRate: 6 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: true turretSize: 19 turretTurnSpeed: 4 maxAttackRange: 350 shootDelay: 9s [turret_2] copyFrom: 1 x: 24 y: 0 [turret_3] copyFrom: 1 x: -24 y: 0 [turret_4] copyFrom: 1 x: 0 y: 24 [turret_5] copyFrom: 1 x: 10 y: 24 [turret_6] copyFrom: 1 x: -10 y: 24 [turret_7] copyFrom: 1 x: 24 y: -10 [turret_8] copyFrom: 1 x: -24 y: 10 [turret_1] #laserTurre x: 0 y: -24 idleDir:0 canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false projectile: 1 size: 16 delay: 9s #energyUsage: 0.5 shouldResetTurret: true turnSpeed: 4.2 turnSpeedAcceleration: 0.3 aimOffsetSpread: 0 idleSweepAngle:20 idleSweepDelay:100 idleSweepSpeed:0.4 [projectile_1] #=== for the beam effect === life: 450 speed:0 targetSpeed: 15 turnSpeed:3 retargetingInFlight:true spawnProjectilesOnCreate:1(offsetDir=2,recursionLimit=2) trailEffect: true largeHitEffect: true areaDamage: 35 areaRadius: 125 explodeEffect: NONE explodeEffectOnShield: NONE #spawnUnit:雷暴(spawnChance=0.05) shieldDamageMultiplier: 0.75 wobbleAmplitude: 2.0 wobbleFrequency: 6.0s sweepOffsetFromTargetRadius:0.4 sweepOffset: 6 sweepSpeed:10 #=== others === image:.1o.png teamColorRatio:0.5 #laserEffect: true [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #FF0000 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true [movement] movementType: AIR #moveSpeed: 0.7 moveSpeed: 1.6 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.17 maxTurnSpeed: 1.8 turnAcceleration: 0.5 slowDeathFall: true moveSlidingMode :false moveIgnoringBody:false targetHeight: 300 reverseSpeedPercentage:0.75 [effect_EkRotorwash] image: rotorwash.png createWhenOverLand: false life: 40 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:2 scaleFrom: 0.25 scaleTo: 1.5 alpha: 0.5 drawUnderUnits:true hOffset: -40 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true [effect_EkRotordust] image: rotorwash.png createWhenOverLiquid: false life: 40 spawnChance: 1 fadeOut: true attachedToUnit: false fadeInTime:2 scaleFrom: 0.25 scaleTo: 1.5 alpha: 1 color: #916C5B drawUnderUnits:true hOffset: -40 dirOffsetRandom: 180 dirSpeedRandom: 0.6 atmospheric: true