[comment_test] 单位还行,你浸没重要级单位 星河联动单位 请勿二改 [attachment_1] x:0 y:43 height:2 canBeAttackedAndDamaged:false keepAliveWhenParentDies:true setDrawLayerOnTop:true addTransportedUnits:1 rotateWithParent:true lockRotation:false resetRotationWhenNotAttacking:true canAttack:true [attachment_2] x:0 y:-72 @copyFromSection:attachment_1 [action_buildAntiNuke] price: 5000 text: i:gui.actions.buildAntiNuke description:i:gui.actions.buildAntiNuke.description displayType: NONE buildSpeed: 0.0001 pos:-3 isActive:if self.ammoIncludingQueued(lessThan=10) addResources: ammo=1 isLocked: if not game.nukesEnabled() isLockedMessage: i:gui.actions.nukesDisabled iconImage:ICON_CHDD.png ai_isDisabled: if self.ammo(greaterThan=3) showMessageToPlayer:Interceptor Ammunition +1 [action_showNukeCount] #infoOnly: true addResources: ammo=1 price: ammo=1 text: i:gui.actions.antiNukeCount description: i:gui.actions.antiNukeCount.description displayType: none buildSpeed: 0s pos:-4 displayRemainingStockpile: true highPriorityQueue: true isActive:false iconImage:ICON_HWFY.png [action_YD] autoTrigger: if self.isMoving() isVisible: false playSoundAtUnit:FXQ.ogg:0.4 [effect_LJF] image:LJF.png priority:high life:60 spawnChance: 1 fadeOut: true attachedToUnit:true fadeInTime: 30 scaleFrom:2.6 scaleTo:2.5 alpha: 0.6 color: #e8e1ed drawUnderUnits:true hOffset:0 dirOffsetRandom: 180 dirSpeedRandom: 5 atmospheric: true [effect_LJF2] image:LJF.png priority:high life:60 spawnChance: 1 fadeOut: true attachedToUnit:true fadeInTime: 30 scaleFrom:1.3 scaleTo:1.5 alpha: 0.6 color: #e8e1ed drawUnderUnits:true hOffset:0 dirOffsetRandom: 180 dirSpeedRandom: 5 atmospheric: true [effect_LJF3] image:LJF.png priority:high life:60 spawnChance: 1 fadeOut: true attachedToUnit:true fadeInTime: 30 scaleFrom:0.6 scaleTo:0.7 alpha: 0.6 color: #e8e1ed drawUnderUnits:true hOffset:0 dirOffsetRandom: 180 dirSpeedRandom: 5 atmospheric: true [effect_LZ] attachedToUnit: false life:160 atmospheric: true xOffsetRelativeRandom: 20 yOffsetRelativeRandom: 20 scaleFrom:2 scaleTo:2.5 xSpeedRelativeRandom:0.4 ySpeedRelativeRandom:0.4 hSpeed:0.5 hSpeedRandom: 0.5 image:SHARED:spark.png yOffsetRelative:-72 [effect_projectileTrail] createWhenZoomedOut: false priority:low image: SHARED:light_50.png life:80 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom:0.6 scaleTo:2.8 alpha: 0.4 drawUnderUnits:true ySpeedRelative:-0.4 atmospheric: true yOffsetRelative:-72 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 18 turretTurnSpeed: 4 maxAttackRange:290 shootDelay: 25 turretMultiTargeting: true [turret_2] x: 27 y: -10 idleDir:45 projectile: 1 size:17 image:MF.png turnSpeed:1.4 turnSpeedAcceleration: 1 shoot_sound:JGLZP.ogg shoot_sound_vol:0.3 shoot_flame:CUSTOM:lightSlowFade,shockwave*2 shoot_light: #eefbff recoilOffset: -1 recoilOutTime: 3 recoilReturnTime: 10 canAttackFlyingUnits: true canAttackLandUnits: false warmup: 200 warmupCallDownRate: 1 warmupNoReset: true warmupShootDelayTransfer: 10 [turret_35] x: -27 y: -10 copyFrom:2 idleDir:-45 linkDelayWithTurret:2 [turret_4] x: -27 y: -25 copyFrom:2 idleDir:-45 linkDelayWithTurret:2 [turret_5] x: 27 idleDir:45 y: -25 copyFrom:2 linkDelayWithTurret:2 [projectile_1] directDamage:176 life: 100 areaDamage:150 areaRadius:76 speed: 7 frame:11 drawSize: 1 lightSize: 0.4 lightColor:#ffffff explodeEffect:CUSTOM:new.sparks*2,shockwave [turret_1] invisible: true canShoot: false x: 0 y: 0 idleDir:0 [turret_11] x:-7 idleDir:-30 y:-43 copyFrom:3 linkDelayWithTurret:3 [turret_12] x:-7 idleDir:-150 y:-57 copyFrom:3 linkDelayWithTurret:3 [turret_13] x:7 idleDir:150 y:-57 copyFrom:3 linkDelayWithTurret:3 [turret_14] x: 0 y:-7 canShoot: false laserDefenceEnergyUse:0.6 limitingRange:165 [turret_15] x:0 y:80 attachedTo:1 slave: true invisible: true projectile:4 canShoot:true delay:1 [projectile_4] areaDamage:45 areaRadius:76 life:0 speed:0 explodeEffect:NONE explodeEffectOnShield:NONE explodeOnEndOfLife:true areaHitAirAndLandAtSameTime:true hitSound:false pushForce:-0.3 pushVelocity:-1 [turret_18] x: 0 y: 7 canShoot:true shouldResetTurret: false idleSpin: 0.5 image:GSP2.png warmup:145 canAttackFlyingUnits: true canAttackLandUnits: false canAttackUnderwaterUnits: false recoilOffset: -3 recoilOutTime: 6 recoilReturnTime: 12 projectile:6 [projectile_6] #flak life: 340 speed: 20 drawSize: 0.9 trailEffect: true largeHitEffect: true frame: 0 areaDamage: 23 areaRadius: 60 autoTargetingOnDeadTarget: true lightColor: #ffff00 lightSize: 0.4 [turret_3] #laser idleDir:30 invisible: false x:7 y:-43 shoot_sound:missile_fire shoot_sound_vol:0.1 shoot_light:#ABEFEF shoot_flame:small canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false projectile:3 size:8 recoilOffset: -2 delay:15 image:MF.png energyUsage:0.8 turnSpeed: 0.8 turnSpeedAcceleration: 1 [projectile_3] #missile flameWeapon: true areaDamage: 20 areaRadius: 40 drawSize:1 targetGround: true targetGroundSpread: 20 life: 240 speed: 2.6 trailEffect: true largeHitEffect: true lightColor:#ABEFEF lightSize: 0.4 color:#ABEFEF frame: 7 [turret_8] idleDir:-25 x: -20 y:45 size:12 image:ZLZDLTK_PT2.png projectile: 2 turnSpeed: 4 turnSpeedAcceleration: 0.3 shoot_sound:CJP.ogg shoot_sound_vol:0.23 shoot_flame:CUSTOM:lightSlowFade shoot_light:#ffffff canShoot: true recoilOffset: -3 recoilOutTime: 4 recoilReturnTime: 20 warmupStartEffect: CUSTOM:warmup warmup:150 chargeEffectImage: SHARED:lighting_charge2.png image_applyTeamColors: true canAttackFlyingUnits:false canAttackLandUnits:true [turret_9] idleDir:25 x: 20 y:45 copyFrom:8 linkDelayWithTurret:8 [projectile_5] life: 250 speed: 0.3 targetSpeed: 1.7 largeHitEffect: true drawSize:2.5 color: #000000 trailEffect: false #largeHitEffect: true targetGround: true areaDamage:15 buildingDamageMultiplier:1.65 areaRadius:35 deflectionPower:4 explodeEffect:CUSTOM:CJB [effect_CJB] alsoPlaySound:HZJBZ.ogg:0.4 priority:critical stripIndex:shockwave life:30 scaleFrom:0.1 scaleTo:2 [projectile_2] directDamage:5 life: 80 speed: 0 targetSpeed: 16 targetSpeedAcceleration: 0.7 drawType:2 frame:4 drawSize:1 trailEffect: CUSTOM:projectileTrail2 trailEffectRate:2 #trailEffectRate: true lightColor:#ffffff explodeEffect: CUSTOM:projectilePassThough, smallExplosion, CUSTOM:hitLightFlash, CUSTOM:new.sparks*20 explodeEffectOnShield: CUSTOM:hitLightFlash effectOnCreate: CUSTOM:projectileLight areaDamage:10 areaRadius:30 [effect_new.sparks] attachedToUnit: false life:60 atmospheric: true xOffsetRelativeRandom: 50 yOffsetRelativeRandom: 50 scaleFrom:2 scaleTo:2.5 xSpeedRelativeRandom:2.5 ySpeedRelativeRandom:2.5 hSpeed:0.5 hSpeedRandom: 0.5 image:SHARED:spark.png [effect_warmup] priority:high image: SHARED:light_50.png life: 25 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.2 scaleTo: 0.2 alpha: 0.8 drawUnderUnits:false ySpeedRelative:3.9 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit: true color: #63e6e8 scaleFrom: 0.7 scaleTo: 0.7 alpha: 0.5 drawUnderUnits:true [effect_projectileTrail2] image: SHARED:light_50.png life: 20 fadeOut: true attachedToUnit: false color: #63e6e8 fadeInTime:2 scaleFrom: 0.4 scaleTo: 0.4 alpha: 0.6 drawUnderUnits:true ySpeedRelative:-1 [effect_projectileLight] priority:veryhigh image: SHARED:light_50.png life: 100 fadeOut: true attachedToUnit: true color: #63e6e8 fadeInTime:2 scaleFrom: 0.8 scaleTo: 0.8 alpha: 0.6 drawUnderUnits:false liveAfterAttachedDies: false [effect_hitLightFlash] priority:high image: SHARED:light_50.png life: 14 fadeOut: true attachedToUnit: false color: #63e6e8 scaleFrom: 1.8 scaleTo: 1.8 alpha: 0.6 drawUnderUnits:false [effect_projectilePassThough] priority:high frameIndex: 4 stripIndex: projectiles2 life: 20 fadeOut: true attachedToUnit: false color: #FFFFFF scaleFrom:1.5 scaleTo:1 alpha: 1 drawUnderUnits:false ySpeedRelative:2 atmospheric: true [ai] useAsBuilder: true useAsTransport:true [turret_10] x:0 y:-28 #idleDir:-90 warmup:30 turnSpeed: 4 size:1 canShoot: false canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false isMainNanoTurret: true [turret_16] canShoot:false x: 0 y:7 projectile:5 shoot_sound:NDX.ogg:0.3 energyUsage:0.7 [turret_17] #anti-nuke turret x: 0 y:7 canShoot:false idleDir:0 invisible: true projectile: antiNukeMissile interceptProjectiles_withTags: nuke interceptProjectiles_andTargetingGroundUnderDistance: 400 interceptProjectiles_andUnderDistance: 800 interceptProjectiles_andOverHeight:50 shoot_sound:nuke_launch shoot_sound_vol:0.15 shoot_light:#FFEECCCC size: 1 turnSpeed: 40 resourceUsage: ammo=1 shoot_flame:shockwave, smoke [projectile_antiNukeMissile] #anti-nuke directDamage: 85 life: 99999 speed: 0.2 targetSpeed: 6.5 targetSpeedAcceleration:0.05 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:80 ballistic_height: 110 frame: 10 #shadowFrame:1 drawType:0 targetGround: true areaDamage: 100 areaRadius: 60 areaExpandTime:75 deflectionPower:-1 lightColor: #FFEEEE00 lightSize: 1 alwaysVisibleInFog: true [movement] movementType: AIR moveSpeed: 1.2 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0.8 turnAcceleration: 0.05 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 120 [hiddenAction_TJSFZY] autoTrigger:if self.isControlledByAI() addResourcesScaledByAIHandicaps:credits=35 [graphics] total_frames:2 image:JMDLKTMJ.png #icon_zoomed_out:ROOT:/QT/SC/ICON/DWTB/ICON_SYFJ.png image_wreak:NONE image_turret:NONE image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 animation_idle_start: 0 animation_idle_end: 1 animation_idle_speed: 2 animation_moving_start: 0 animation_moving_end: 1 animation_moving_speed: 2 movementEffect: CUSTOM:projectileTrail,CUSTOM:LZ*2,CUSTOM:LJF,CUSTOM:LJF2,CUSTOM:LJF3 movementEffectRate: 8 [core] autoTriggerCooldownTime:2.0s fireTurretXAtSelfOnDeath:16 class: CustomUnitMetadata price:75000 maxHp:8000 mass: 900 techLevel: 1 experimental: true buildSpeed:128.5s radius:78 isBio: false softCollisionOnAll: 3 transportSlotsNeeded:20 maxTransportingUnits:18 nanoFactorySpeed:6 generation_credits:15 generation_delay: 40 energyMax:7 soundOnMoveOrder:KJMS.ogg:0.4 soundOnAttackOrder:MZ.ogg:0.4 energyRegen: 0.002 energyNeedsToRechargeToFull: true selfRegenRate:0.5 #transportUnitsRequireMovementType:AIR #transportUnitsCanUnloadUnits:if self.isFlying() transportUnitsKillOnDeath:false transportUnitsHealBy:0.5 #borrowResourcesWhileAlive:ㄣ=-50 canRepairBuildings: true canRepairUnits : true autoRepair: true nanoRange: 260 nanoRepairSpeed: 0.8 nanoBuildSpeed:1.2 canBuild_3_name: repair canBuild_3_pos: -2 canBuild_2_name: reclaim canBuild_2_pos: -1 canBuild_1_name:turretT2,antiAirTurretT2,turret_artillery,turret_flamethrower exit_x:0 exit_y:36 exit_dirOffset:0 exit_moveAwayAmount:140 isPickableStartingUnit: true startFallingWhenStartingUnit: true transportUnitsCanUnloadUnits:if self.isOverPassableTile(type='LAND') or self.isOverwater() transportUnitsRequireMovementType:LAND,WATER,AIR,HOVER name:堕落级剿灭 tags:JMDLJSZKJ displayText_zh:堕落级散装空舰 displayText:Immersion fallen class bulk empty ship displayDescription_zh:-可建设单位与建筑物\n-在空中移动防核\n-自带激光防御与维修湾\n-对空中和陆地目标进行强力攻击\n-高速回血\n-死亡后投射剩余的弹药 displayDescription:-Buildable units and buildings\n-Mobile anti-nuclear in the air\n-Self-equipped laser defense and maintenance bay\n-Strong attack on air and land targets\n-High-speed blood return