# [placementRule_限制] # searchTags:核芯 # searchDistance:100000 # maxCount:0 # cannotPlaceMessage:噫 # searchTeam:own # [hiddenAction_噫] # autoTrigger:if self.hasUnitInTeam(withTag='核芯',greaterThan=1) # deleteSelf:true [turret_永眠之梦指定] x:0 y:0 projectile:Al canShoot:false [projectile_Al] directDamage:0 speed:1 life:1 instant:true spawnUnit:永眠指定 explodeEffect:NONE [animation_idle] onActions:idle arm1_0s:{alpha:0} arm1_1.5s:{alpha:0.4} arm1_2.6s:{alpha:0.7} arm1_3.9s:{alpha:0.6} arm1_5.2s:{alpha:0.4} arm1_6.5s:{alpha:0} [arm_1] x:0 y:0 image_end:SHARED:glow_green.png drawOverBody:true [arm_19] x:0 y:0 image_foot:.核芯.png spinRate:0.2 image_foot_shadow:.核芯.png [arm_20] x:0 y:0 image_foot:.核芯.png spinRate:-0.2 image_foot_shadow:.核芯.png [core] copyFrom:.语录.ini name:永眠核芯 displayText:Dream Control Terminal displayText_zh:永眠之梦控制终端 displayDescription:-Our rear is the abyss, and our front is the enemy coming like a tide-\n-We have no other way but to fight to the death! displayDescription_zh:-我们的后方是深渊,我们的前方是扑面而来宛如潮水般的敌人-\n-我们别无后路,唯有殊死一搏! class:CustomUnitMetadata price:600 maxHp:1 selfRegenRate:245474 mass:0 techLevel:1 buildSpeed:1s availableInDemo:true radius:40 displayRadius:50 softCollisionOnAll:50000 tags:核芯 isBio:false numBitsOnDeath:100 explodeOnDeath:false isUnrepairableUnit:true canNotBeDamaged:true energyMax:3 energyStartingPercentage:0 energyRegen:0 canRepairBuildings: true canRepairUnits : false nanoRange: 95 nanoBuildSpeed: 50 nanoRepairSpeed: 0.3 # 永眠于此 [canBuild_1] name:永眠核芯 isLocked:true isVisible:false pos:0 [graphics] total_frames:1 image:.核芯.png image_shadow:AUTO [attack] #teamColorsUseHue:true canAttack:true canAttackFlyingUnits:false canAttackLandUnits:true canAttackUnderwaterUnits:false maxAttackRange:245474 shootDelay:0.8s [turret_永眠之梦] #invisible:true x:0 y:0 idleDir:0 projectile:1 shoot_sound:.发射.ogg:0.4 shoot_flame:CUSTOM:粒子*40 turnSpeed:999 turnSpeedAcceleration:999 canOnlyAttackUnitsWithTags:永眠指定 size:0 energyUsage:1 aimOffsetSpread:0 [projectile_1] deflectionPower:-1 areaDamage:5000 areaDamageNoFalloff:true areaRadius:350 areaExpandTime:20 largeHitEffect:true life:245474 speed:100 areaHitAirAndLandAtSameTime:true areaHitUnderwaterAlways:true ballistic:true ballistic_height:12000 ballistic_delaymove_height:12000 image:.永眠粉末.png explodeEffect:CUSTOM:地面碎裂,CUSTOM:寰宇冲击波,CUSTOM:震慑1,CUSTOM:震慑2,CUSTOM:粒子2*100 [movement] movementType:AIR targetHeight:300 targetHeightDrift:2.5 moveSpeed:0 maxTurnSpeed:0 [action_永眠之梦] isVisible:if not self.tags(includes='充能中') temporarilyAddTags:充能中 text:Activate Terminal description:Sleeping Dream & Cruel Ideal autoTriggerOnEvent:created text_zh:激活终端 description_zh:永眠的梦想与残酷的理想 buildSpeed:0s alsoTriggerAction:一 #playSoundGlobally:.1C.ogg:0.4 [attachment_1] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_2] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_3] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_4] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_5] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_6] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [attachment_7] x:0 y:0 isUnselectable:false canBeAttackedAndDamaged:true addTransportedUnits:false setDrawLayerOnBottom:false redirectDamageToParent:false canAttack:true lockRotation:false idleDir:0 keepAliveWhenParentDies:false [action_妖姬阵营] temporarilyAddTags:已开火过 addActionCooldownTime:60s displayType:upgrade text:Fairy Ji Storm text_zh:妖姬风暴 description:Where do you search for the future of the FairyJi Storm? description_zh:妖姬的未来,从何处寻找? isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') buildSpeed:3s alsoQueueAction:永眠 iconExtraImage:ROOT:/assets/public/L1.png convertTo:AISystemLoadingSY whenBuilding_triggerAction:妖姬显示 attachments_deleteNumUnits:20 ai_isHighPriority:true canPlayerCancel:false highPriorityQueue:true showMessageToAllPlayers_zh:WARNING:永眠的争端,不灭的理想。妖姬帝国,从未屈服。【属于:%{self.playerName}】 showMessageToAllPlayers:WARNING: The dispute of eternal sleep, the eternal ideal. The Fairy Ji Storm has never yielded. [Belongs to:%{self.playerName}] [action_魔龙阵营] temporarilyAddTags:已开火过 addActionCooldownTime:60s text:MagicDragon text_zh:魔龙古国 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() buildSpeed:6s alsoQueueAction:永眠 description:The Magic Dragon clan survived in order to redeem themselves. description_zh:魔龙一族,为了赎罪而存活。 iconExtraImage:ROOT:/assets/public/L2.png convertTo:AISystemLoadingMD whenBuilding_triggerAction:魔龙显示 attachments_deleteNumUnits:20 ai_isHighPriority:true canPlayerCancel:false highPriorityQueue:true alsoTriggerOrQueueActionConditional:false showMessageToAllPlayers_zh:WARNING:错误的缘分,魔龙古国降临!【属于:%{self.playerName}】 showMessageToAllPlayers:WARNING: Wrong Fate, the Magic dragon ancient country comes! [Belongs to:%{self.playerName}] # [action_智虫阵营] # temporarilyAddTags:已开火过 # addActionCooldownTime:60s # text:智虫帝国 # isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') # isLocked:if self.isControlledByAI() # alsoQueueAction:永眠 # playSoundGlobally:.瞄准.ogg:0.6 # iconExtraImage:ROOT:/assets/public/intellbug_empire.png # convertTo:tank # whenBuilding_triggerAction:智虫显示 # attachments_deleteNumUnits:20 # ai_isHighPriority:true # canPlayerCancel:false # highPriorityQueue:true # showMessageToAllPlayers_zh:WARNING:昔日的约定,当今的锦囊。智虫科技,为了和平!【属于:%{self.playerName}】 # showMessageToAllPlayers:WARNING: The agreement of the past is the treasure of today.Wisdom Bug New Technology, for peace! [Belongs to:%{self.playerName}] [action_旧日阵营] temporarilyAddTags:已开火过 addActionCooldownTime:60s text:Old Sun God displayType:building text_zh:旧日神教 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() buildSpeed:6s alsoQueueAction:永眠 #playSoundGlobally:.瞄准.ogg:0.6 iconExtraImage:ROOT:/assets/public/oldsun-galaxysr.png convertTo:拉莱耶试用型中介系统 whenBuilding_triggerAction:旧日显示 attachments_deleteNumUnits:20 showMessageToAllPlayers_zh:WARNING:总政府的野心,旧日的曙光!【属于:%{self.playerName}】 showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}] description:The former lord, today is faith. description_zh:昔日的领主,今日的信仰。 [action_浸没阵营] temporarilyAddTags:已开火过 addActionCooldownTime:60s displayType:infoOnlyStockpile text:Immersion Technique text_zh:浸没技术 isVisible:if self.tags(includes='充能完毕') and not self.tags(includes='已开火过') isLocked:if self.isControlledByAI() buildSpeed:6s alsoQueueAction:永眠 #playSoundGlobally:.瞄准.ogg:0.6 iconExtraImage:ROOT:/assets/public/JMJS-CS.png convertTo:SSTR whenBuilding_triggerAction:浸没显示 attachments_deleteNumUnits:20 showMessageToAllPlayers_zh:WARNING:失落的科技在此复兴,侦察到浸没阵营的四世同仁机甲。【属于:%{self.playerName}】 showMessageToAllPlayers:WARNING: The ambition of the General Government, the Old Day of the past! [Belongs to:%{self.playerName}] description:Lost technology,Immersed empire. description_zh:失落的科技,浸染的帝国。(联动阵营尚未完成,你可以通过沙盒进行测试) [hiddenAction_旧日] autoTrigger:if self.resource.Res==1 and self.isControlledByAI() alsoQueueAction:旧日阵营 [hiddenAction_妖姬] autoTrigger:if self.resource.Res==2 and self.isControlledByAI() alsoQueueAction:妖姬阵营 # [hiddenAction_智虫] # autoTrigger:if self.resource.Res==3 and self.isControlledByAI() # alsoQueueAction:智虫阵营 [hiddenAction_魔龙] autoTrigger:if self.resource.Res==3 and self.isControlledByAI() alsoQueueAction:魔龙阵营 [hiddenAction_妖姬显示] spawnEffects:CUSTOM:妖姬阵营 [effect_妖姬阵营] life:1200 attachedToUnit:true fadeOut:true alpha:1.5 scaleFrom:2 fadeInTime:60 scaleTo:2 priority:veryhigh image:ROOT:/assets/public/demonji-galaxysr.png [hiddenAction_魔龙显示] spawnEffects:CUSTOM:魔龙阵营 [effect_魔龙阵营] life:800 attachedToUnit:true fadeOut:true alpha:3.1 scaleFrom:2 physicsGravity:0.6 hSpeed:0.55 hSpeedRandom:0.8 hOffset:2400 physics:true fadeInTime:60 scaleTo:2 priority:veryhigh image:ROOT:/assets/public/magicdragon-galaxysr.png [hiddenAction_智虫显示] spawnEffects:CUSTOM:智虫阵营 [effect_智虫阵营] life:120 attachedToUnit:true fadeOut:true alpha:1.3 scaleFrom:1 fadeInTime:45 scaleTo:1 priority:veryhigh image:ROOT:/assets/public/intellbug_empire.png alsoEmitEffectsOnDeath:智虫阵营2 [effect_智虫阵营2] @copyFromSection:effect_智虫阵营 alsoEmitEffectsOnDeath:智虫阵营3 [effect_智虫阵营3] @copyFromSection:effect_智虫阵营 alsoEmitEffectsOnDeath:智虫阵营4 [effect_智虫阵营4] @copyFromSection:effect_智虫阵营 alsoEmitEffectsOnDeath:智虫阵营5 [effect_智虫阵营5] life:400 alpha:1.9 attachedToUnit:true fadeOut:true scaleFrom:1 fadeInTime:45 scaleTo:1 priority:veryhigh image:ROOT:/assets/public/intellbug_empire.png [hiddenAction_旧日显示] spawnEffects:CUSTOM:旧日阵营 [effect_旧日阵营] life:1200 attachedToUnit:true fadeOut:true alpha:1.5 scaleFrom:4 fadeInTime:60 scaleTo:1 dirSpeed:1.6 priority:veryhigh image:ROOT:/assets/public/oldsun-galaxysr.png [hiddenAction_浸没显示] spawnEffects:CUSTOM:浸没阵营 [effect_浸没阵营] life:1200 attachedToUnit:true fadeOut:true alpha:1.5 scaleFrom:1 fadeInTime:35 scaleTo:3 dirSpeed:1.8 priority:veryhigh image:ROOT:/assets/public/JMJS-CS.png [action_永眠] isVisible:false buildSpeed:3.25s addEnergy:3 [effect_粒子] createWhenOffscreen:true attachedToUnit:false life:300 physics:true xSpeedRelativeRandom:1 ySpeedRelativeRandom:1 hSpeed:2 image:SHARED:spark.png priority:verylow scaleFrom:3 scaleTo:3 [effect_地面碎裂] createWhenOffscreen:true life:280 priority:critical fadeOut:true fadeInTime:12 attachedToUnit:true scaleFrom:1 scaleTo:1 image:.地面碎裂.png total_frames:1 alpha:2 [effect_寰宇冲击波] createWhenOffscreen:true life:28 priority:critical fadeOut:true fadeInTime:0 attachedToUnit:true scaleFrom:0.2 scaleTo:1 image:.寰宇冲击波.png total_frames:1 alpha:2 alwayStartDirAtZero:true #alsoPlaySound:.爆炸.ogg:0.4 [effect_震慑1] life:30 priority:critical fadeOut:true fadeInTime:6 attachedToUnit:true scaleFrom:3 scaleTo:1 image:.震慑1.png total_frames:1 alpha:2 createWhenOffscreen:true [effect_震慑2] life:60 priority:critical fadeOut:true fadeInTime:12 attachedToUnit:true scaleFrom:1 scaleTo:3 image:.震慑2.png total_frames:1 alpha:2 createWhenOffscreen:true [effect_粒子2] attachedToUnit:false life:360 physics:true xSpeedRelativeRandom:3 ySpeedRelativeRandom:3 hSpeed:6 image:SHARED:spark.png priority:verylow scaleFrom:6 scaleTo:6 color:#51B25D createWhenOffscreen:true