[core] name: mechBunkerDeployedX class: CustomUnitMetadata copyFrom: mech_bunker.ini showInEditor: false builtFrom_1_name: NONE builtFrom_2_name: NONE radius: 23 displayLocaleKey: mechBunkerDeployed overrideAndReplace: mechBunkerDeployed #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint:-1,-1,1,1 #buildingToFootprintOffsetX:20 #buildingToFootprintOffsetY:20 maxShield: 500 shieldRegen: 0.15 startShieldAtZero: true isBuilding: true ignoreInUnitCapCalculation: false [action_deploy] isVisible: false [action_undeploy] isVisible: true text: Undeploy convertTo: mechBunker displayType: action price: 0 buildSpeed: 0.010 #isLocked:true canPlayerCancel: false allowMultipleInQueue: false #No confirm needed on mobile alwaysSinglePress: true [graphics] #lock_body_rotation_with_main_turret: false [attack] maxAttackRange: 240 shootDelay: 50 [turret_2] shouldResetTurret: false #idleSpin: 0.5 [leg_1] x: -3 y: 3 attach_x: -5 attach_y: 10 moveSpeed: 1.0 rotateSpeed: 7 heightSpeed: 0.4 resetAngle:25 image_leg: leg.png image_foot: foot_small.png #draw_foot_on_top: true #dust_effect: false holdDisMin: 5 holdDisMax: 15 [leg_2] x: 3 y: 3 attach_x: 5 attach_y: 10 copyFrom: 1 [leg_3] x: -3 y: -3 attach_x: -5 attach_y: -10 copyFrom: 1 [leg_4] x: 3 y: -3 attach_x: 5 attach_y: -10 copyFrom: 1 [movement] movementType: NONE targetHeight:0 moveSpeed: 0 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.17 maxTurnSpeed: 1.0 turnAcceleration: 0.5 moveSlidingMode :false moveIgnoringBody:false reverseSpeedPercentage:1 [ai] upgradedFrom: mechBunker