[core] name: 无言者剿灭 class: CustomUnitMetadata price: 70000 maxHp: 2500 mass: 500 tags:zero techLevel: 2 buildSpeed: 40s #availableInDemo: true displayText_zh: 无言者 displayDescription_zh:单体爆发伤害,耐久极高移速缓慢,需要特别注意。 displayText: PIS Fighter displayDescription: It is very strong against air to ground. radius: 16 #displayRadius: 25 isBio: true isBug: true isBuilding: false selfRegenRate:0.9 selfBuildRate:0.002 nanoRepairSpeed: 0.4 nanoBuildSpeed: 8 selfRegenRate:0.4 softCollisionOnAll: 3 [graphics] total_frames: 1 image: PIS战机.png image_wreak: NONE image_turret: SXC.png #scaleImagesTo: 20 scaleTurretImagesTo: 35 #AUTO image_shadow: AUTO shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false isFixedFiring: false turretSize: 20 turretTurnSpeed: 3 maxAttackRange:370 shootDelay: 25 [turret_1] #main turret x: 0 y: 0 canShoot: true shouldResetTurret: true canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false image:SDF.png [turret_2] #main turret x: 0 y: -20 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true idleSpin: 0.66 invisible:false [turret_3] #main turret x: 0 y: 20 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false isMainNanoTurret: false [turret_4] #main turret x: 10 y: 0 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false [turret_5] #main turret x: -10 y: 0 canShoot: true shoot_flame:large shoot_light:#FFEECCCC shouldResetTurret: true invisible:false isMainNanoTurret: true [projectile_1] directDamage:30 life: 5000 instant: false frame:10 image:VC.png [movement] movementType: AIR moveSpeed: 1.4 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.12 landOnGround: true targetHeight: 15 targetHeightDrift: 3 maxTurnSpeed: 6.5 turnAcceleration: 0.4 moveSlidingMode :true moveIgnoringBody:true moveSlidingDir: 181 [ai] useAsBuilder: true